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Retribution buff idea?
We all know that Hexes should have a powerful effect. Retribution just seems like it’s not strong enough to warrant being a Hex perk, especially considering so few survivors actually cleanse dull totems.
Should Retribution apply Oblivious to ANY totem cleansed? It would make the Hex more powerful and dangerous if survivor auras were revealed AND the survivor that cleansed the Hex totem also suffered Oblivious.
Edit: I’ve got an even better idea. What if it worked like Third Seal. Upon hitting a survivor with a basic attack, that survivor suffers from the Oblivious status effect. This effect persists for the last 2/3/4 survivors hit by a basic attack, until the relevant Hex Totem is cleansed. If a Hex totem, including this one, is cleansed, all survivors auras are revealed for 10 seconds.
Comments
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As you referenced, Oblivious for 45 seconds should apply to any totem cleansed for that person and the aura reading for 10 seconds should apply for all totems as well. That would be decent.
Even then though, I'm still not sure if it would be good enough I'd run it.
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At least it would then fit its title: punishment for cleansing.
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It should be 45 seconds of oblivious for all tiers but they should make it so when you cleanse a dull totem your aura is revealed for 5 seconds and you suffer from oblivious for 45 seconds.
when you cleanse a hex perk everyone’s aura is revealed for 10/15/20 seconds and all survivors suffer from oblivious during that time
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That might be too strong. I keep thinking how awful that would feel as a survivor if Haunted Ground were cleansed.
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It could explode all engines and block them for the duration of the effect in addition to what it already does.
or start reversing the progress of an already repaired generator.
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Hex retribution: As long as this hex is active when a survivor cleanses any totem they become oblivious for 45 seconds, when any hex totem becomes cleansed you gain the undetectable status effect for 60/70/80 seconds or until you down a survivor and all survivor aura’s are revealed for 10 seconds.
this hex doesn't protect other hexs, it's meant to punish survivors trying to do totems so really it should just be better at that. I also feel that having such long undetectable time is fine because it deactivates when you down a survivor and survivors are warned a hex was cleansed so if they also become exposed from HG they should be wary of this perk even if they aren't exposed.
edit: the undetectable time can be reduced but at the very least it should be 45 seconds if not 60 seconds. I think it's fair at 80 since it deactivates upon a down.
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It's nice with Haunted grounds, although that's 50% of your perk build used up :/
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Uh... Remove the Hex portion so that it cannot be cleansed, but still allow it to create a totem or two?
Edit: I should clarify, I really like Retribution and use it in a lot of Hex builds, and I don't think it's as weak as people think.
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Honestly even if it just kept its current effect but wasn't a hex perk people still wouldn't use it. To me that should tell the devs how bad it is.
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What if the Oblivious effect was applied when they begin cleansing a totem instead of when it's broken?
Now that would seem a little more enticing to me as I could get some repeat uses out of it and it would give me a better chance of protecting the totems.
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Honestly Retribution is pretty good as it is. I'd say its one flaw is that the Obliviousness it inflicts is near impossible to use. So if it just added a noise notification when a dull totem got cleansed, it'd be good.
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Either this or a scream notification. Just something that allows killers to actually capitalize on the Oblivious status.
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