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No Gen Strategy
So I’m a survivor main, and I play only solo queue. Something that bugs me a lot is that survivors do the first gen they see closest to their spawn point.
Is there any legitimate strategy in this, or am I correct that they just don’t have any strategy at all?
it seems obvious to me that in every map you have:
Center - 1 gen
Mid - 3-4 gens
Perimeter - 3-4 gens
If you do all the perimeter gens first, or even just 2-3, your shrinking the killers map size and making his job easier.
Comments
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I always go to the middle gen first and then do one the opposite side of the map if my teammates pop another. However I have a lot of hours in the game so I know it's the best way to avoid the dreaded 3 gen. Some survivors just aren't as experienced and don't think about the smartest option before they hop on the first gen they see. It's just one of those things that you understand the more time you have in the game.
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Yes, now a days not a lot of survivors know how to not get 3 gen, so they just do whatever gen they see.
I find it funny because then they complain that pop is really strong.
Doing at least 1 middle gen can help not get 3 gen but people just don't want to do that.
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Typically, at least three survivors will spawn on the opposite end the killer spawns. But it is foolish for everyone to jump on the same gen at the start. If the killer comes before its completed you are back at square one. Everyone should spred out and do separate gens. This way the killer can only disrupt one gen repair at the start.
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I always jump on the first generator. Absolutely. This is not a stupid idea. You want to apply gen pressure as quickly as possible. If EVERYONE gets on a generator in this way the Killer is certain to disrupt at least one. You don't go straight from starting generator to the 3 gen. You need to do 5 of 7. There's plenty of wiggle room there.
Assuming I do not get interrupted, my pathing is:
Starting generator -> Center Building Generator -> Generator opposing my starting generator
I think willfully leaving a starting generator just to find a different one is a waste of time.
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A good example is the Hawkins lab. One gen is located well out of the way, keeping that one ticked over gives the killer a lot of extra walking. It's a good gen to leave till late in the game.
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That’s interesting. I use a similar gen strategy, except I don’t do the perimeter gens as the first one. Typically it’s a mid gen first, then opposite ends. Basically just draw a line of completed gens through the map center.
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My biggest pet peeve for sure.
Red rank teammates and they still instantly go straight for the safest gens on the map or simply 3 gen us. So aggravating. So many people have zero map awareness.
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Funny people are so eager to repair the 1st gen they see right at the start, but become allergic to gens at the slightest provocation.
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I usually go for most unsafe gen on the map because I want to get chased. the key to not getting 3 gen often is doing generators in a line but there is no hard set rule for that reference. Like groaning storehouse. the 2 gens you want to do is the one on left corner and top corner. In haddonfield, typically the gens that least safe are Myers house(because basement) and street generator. In temple of purgation, typically the bottom temple generator and the one just outside behind temple are dangerous(because many killers often back hook you in left corner dead zone hook or bottom back hook on temple). The game is often the bathroom generator as many killers will attempt to use the game's basement and that choke point depending RNG can be very nasty. Dead dog Saloon is often the top-right corner generator and the elevated platform generator.
This game has huge butterfly effect and a lot of people do not realize that they're digging their own grave with survivor if they do not take risks at the start before the killer becomes interested in 3 gens in later game. Its not hard to beat 3 gen strategy killers but most of solo queue has trouble doing basic coordination.
The worst thing that soloqueue does though is tunnel generators. Like if there's gen of 55% progress, you'll see 3 people hovering over this gen for like 2-3 minutes playing cat & mouse with killer. The key to getting generators done quickly is not getting interrupted, while still necessary risks when the killer is fixated on the chase on unsafe generators(they have more chance to be interrupted).
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It depends on where I usually spawn, but most of the time I will do the first generator unless it's a corner generator essentially. I tend to avoid doing these unless they're close to each other. It does help to have them spread apart to avoid getting yourself stuck with generators too close.
if generators are finished in the mean time, I will consider which ones have been done and attempt to work around that to avoid having all generators too close to each other in the end game.
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I don't really think about that as you have no controlls on your teammates while playing solo.
At this point you can be happy if your team even do gens. The only thing i do is leaving 2 survs on a gen, as it's more effective to just go for another.
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Here's the strategy . . .
If you spawn by a gen, do that one fast.
When that one's done (or it becomes unsafe to complete), do the middle gen EXCEPT if it is an upstairs gen (like Crotus Prenn or the boat on the swamp). When you get down to 1-2 gens left, it is better to have a gen available where the killer has to climb stairs. Climbing the stairs to chase people off in a 3-gen situation is preferable to any other 3-gen situation. (If the middle gen is an upstairs gen, return to do this gen when there are 1-2 needed to power gates.) Likewise, on Hawkins save either the isolation room or portal room gens until last for the same reasons.
After middle is done (or skipped), the priority is work the next gen you find and skip every other gen as best you can. (Skipping every other gen generally avoids a 3-gen situation.)
Obviously with the above, you have to maintain situational awareness. If you are seeing gens pop only on one-side of the map, move to the other side.
Now, to add to all of this, we have to consider Corrupt Intervention. Corrupt changes things a bit. First, if you get into a chase while Corrupt is up, lead the killer into the Corrupt area. That will leave the non-Corrupt area free for gen work. Second, if you are on a dog bone-shaped map (Suffocation Pit, Azarov's Resting Place, Sanctum of Wrath), it is likely that Corrupt will have impacted exactly one side of the map. That will likely lead to a 3-gen situation. So, you must keep track of when Corrupt will likely have worn off and beeline to that side to do a gen there. If you don't, you will be in a 3-gen with the formally Corrupt side being the location where all of the non-repaired gens are.
Good luck out there!
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A lot is dependent on the gen spawn points...I will usually start working on the first gen I come across, if no other survivors are in the vicinity because it's way more beneficial if the survivors are split up and are working on separate gens, plus most killers know where the survivor spawn points are, so you know there's a chance of them heading your way, so yeah I will start working on the gen there to try to get as much completed as I possibly can. As a survivor you can also work out roughly where the other survivors have spawned by your own spawn location - so you can judge if you need to do the nearest generator or not.
It's not strictly true about there always being 1 central gen and then the other gens split up the way you described in your original post. That's why it's so important to pay attention to what gens get completed as a survivor and usually if two gens pop in a particular area, I will leave the gen I'm working on to make sure that we don't actually end up 3 genning ourselves.
Also, depending on the killer's strategy (they might try to 3 gen from the start), then I will definitely make sure to complete one that the killer is actively trying to protect as that forces the killer to patrol more gens.
TLDR, it's not always that simple in solo queue, it's also very rng map dependent. Most important thing is, to split up and have all 4 survivors working on separate gens in different locations of the map, to force the killer into different areas and put more pressure on them.
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This is why I love running Deja Vu. I immediately know which gen to do first. Yea it's not that important if you're familiar with gen locations, but sometimes you get distracted during chases and don't know which gens your teammates have done so far mid-game. Pretty sure the most common reason for losses in my solo-queue/duos is survivors 3-genning themselves.
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You'll rarely if ever beat a good killer by grouping up early without Prove Thyself.
You have no map control as survivors when you group up early and it's less efficient for repair time without Prove.
You have no intel on the killer. It's essentially GG within 30 seconds if a good Nurse or Billy finds everyone grouped up.
If it's an area control killer, you're giving them half the map to work with and zero counter pressure.
Survivors hate camping? Guess what? Let's say I down someone within one tile and a gen pops one minute into the game in that same area. I get no procs on BBQ. I now know where everyone is and I know for a fact that they couldn't have been working on any other gens due to how fast the first gen went. That gives me carte blanche to hard camp or proxy camp that hook if Corrupt is up with zero downsides
Post edited by edgarpoop on1 -
It's a genrush strategy.
Basically they are not wasting time and knocking gens out ASAP. If all 4 survivors do this it is very hard for the killer to gain momentum. It's a very powerful strategy and its why Corrupt Intervention is such a powerful perk, because it completely prevents that strategy. CI is the only counter killers have to a 4 Man Commando Squad doing a genrush strat.
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This is how I play, but thats because I like to stealth. But If fully recognize it is an inferior gameplan actually because you are wasting time going to the middle gen instead of finishing a peripheral gen quickly. I just play this way because I'm chill and don't always play optimally.
The point is a killer will disrupt one of the peripheral gens so you'll have one left over on that side. In 99% of cases this is what will hapen.
If the killer is 3-Gening and just guarding one gen he will have a hard time endgame because he's basically letting the survivors finish 4 gens unmolested. 4 Survivors left on a 3-Gen is not a battle killer will win most of the time, even if it's Doctor running a gen disrution build.
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I don’t think it is an inferior strategy. In the perimeter (do the first gen you see) strategy, the ideal situation would be:
3 survivors complete their gen while killer chases the 4th.
The problem with this strategy is that there are just not that many survivors who can consistently loop a killer for 80 seconds, and most killers who are any good won’t waste 80 seconds on a good looper. Typically, you land 1-2 completed perimeter gens when this method is used in solo queue. What’s worse is that quite often, they are sister gens, which plays into the 3-gen strategy of good killers. In addition to this, you spawn with a teammate at least 50% of the time, and so you very rarely get 4 survivors working 4 separate gens.
My experience in solo queue is that this strategy leads to a shrinking map for the killer to dominate, and a large number of 3 gen endgames. You do get a very much smaller percentage of games with 4 veteran players who pay enough attention to what goes on, and can loop reasonably well, that can use that strategy effectively.
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