The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Poor killer mains lol
Comments
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Math is wrong. Game works with charges instead of being purelly time based. base charge speed is 1 charges per second (c/s) and thana reduces that
So old thana with max injuries reduced the charge speed of survivors to 0.84c/s (1-0.16) so the time it took to complete a gen solo is 80/0.84= 95 seconds. New thana with max injuries makes the time to complete a gen 80/0.8= 100 seconds
the time survivors needed to heal through old thana was 16/0.84= 19 seconds
So old thana vs new thana you lose 3 seconds IF survivors decide to heal vs the 5 seconds you gain if they don't
If they decide to heal they aren't working on gens. so ruin procs more. you have more time to interrupt gens before they are completed they need to waste time searching teammates. You want survivors to heal instead of working on gens
The biggest problem with thana is that survivors can ignore it and still do gens relativilly fast. new thana is just straight up better in that scenario
Not even to mention that new thana works with totems too and it already synergises well with Ruin. Cause for every second ruin is active the survivor would have to spend 1.25 seconds to repair it. so if you can keep everyone injured it increases ruins effect by 25% as oppose to 19% from old thana (1/08=1.25 for new thana and 1/0.84= 1.19 for old thana)
Trust me the healing speed reduction on old thana was pretty much worthless and the extra procent on the gen times + affecting totems right now is much much more valuable. the only time old thana was better is when survivors dropped everything to heal and even then it saved about 5 seconds if survivors healed efficiently. You would win that scenario whether you're using old thana or new thana
Ofcourse it doesn't make thana a top sss tier perk and the numbers weren't changed that much. But it is a buff. A marginall buff but still a buff
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I agree that there are Meta perks on the survivor side that should get changed / nerfed, but most you say about killer perks is true.
- Ruin got changed. It is definitly not a nerf. For me and my playstyle it is actually a buff.
- BBQ is still the same. Something changed
- Thana got changed, i dont think its a big nerf at all. For many who complain about the anti healing meta, it is actually a buff
- Pop got nerfed, but it is still pretty much the exact same. Not worth mentioning.
- Discordance got buffed, not nerfed
- Nurses calling nerf? Did i miss something? Nothing changed at least the last 2 years. If we talk about nerfs that happend years ago, survivors could also bring up tons of nerfed perks (DS, Selfcare, MoM etc)
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Killers perk are supposed to be more powerful than a survivor. When have you ever seen a horror film where killer couldn't catch you cause of how many items you have? Every perks that killer have is counter able even hexes.
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That what made borrowed time more of a strategic play in my opinion. Now you can be cocky with it and unhooked the hooked survivor.
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Poor poor killer main propaganda.
Survivor meta perks:
Dead Hard(doesn't work with dedicated servers, exhausted on the ground go brrrrr), Sprint Burst(nerfed 4 times already), DS(nerfed 3 times already), Unbreakable(only works if the killer allows it to work, Borrowed Time(nerfed 2 times already), Adrenaline(1 time use when you successfully finish the objective), OoO(does literally nothing), Soul Guard(only works if the killer allows it to work), Delieverance(does literally nothing if the killer is camping, if he isn't then a teammate could just rescue, wasted perk slot, has an activation condition, a penalty).
Killer meta perks:
Ruin(reworked, ends up stronger at rank 1), Undying(second chance totem perk), Bbq & Chilli(literally did not get touched once, one of the strongest in game effects + braindead easy to get 2x points), Thanatophobia(wasn't even a meta perk, irrelevant), Pop(big nurf, you never needed 60 seconds to use it), Discordance(the "nerf" was reverted literally the next patch), Nurse's Calling(got nerfed 4 years ago, still salty about it? it's not as useful as before because of the no heal meta, not because it got -4m range nerf 4 freaking years ago).
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Didn’t mean to hurt your feelings. Killer isn’t hard. Sorry not sorry.
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I didn't say anything about any role being harder than the other all I said was nothing was brain-dead except for your comments now both of them.
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Ruin buffed?
BBQ gen exploit?
If we are going back in time to include Nurse's Calling then DS (nerfed), BT (nerfed), and Sprint Burst (nerfed).
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Back in the day before legion came out the BT bleed out timer was white and it would go down at all times the timer would stop when you start healing
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So what ur trying to say is a tier 1 perk is less powerful than tier 3? Duh
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What are you talking about? After the Rework, DS was on 3 seconds across all Tiers, the only difference (like now) was the duration it was activated. This got buffed to 5 seconds, because of what I have written - roughly half of the time went away for the animation, therefore with 3 seconds, a Survivor was not able to gain any distance, which resulted in DS only being useful when the Survivor was picked up right at the Exit.
Really, at this point, I am thinking that you try to misunderstand on purpose.
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This is how my six year old argues. Oof.
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Can you just build your post count giving some useful information? You know something other than calling people brain dead for playing their game how they want.
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Imagine caring about post count on a forum. I never called anyone brain dead. I said killer is brain dead. It’s too easy for how often people who care about post count complain about the role.
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I never called anyone brain dead Just Killer brain dead? Who plays killer? People! therefore you called people brain dead. You're entitled to your own opinion about which role is easier but don't say the people playing one role are brain-dead because of your opinion that is just rude.
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I’d love to see where I said anyone was brain dead. If you can show me that, awesome.
Unless the code that governs the killer role counts as a person to you?
The role is so significantly easier than survivor it’s not even a competition. It’s literally brain dead compared to survivor. Took me over 40 matches as a new killer to lose. Over 40. That’s brain dead game play.
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Can we close this thread? Nothing constructive is going on here, people just arguing over which side has it harder (like almost every other post on this forum), it's getting boring.
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As @indieeden7 this post is going nowhere and I'm bored. And there are a ton of variables in your matches even if what you said is true I'm not going to touch that one.
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The funny thing is ds has been in the game for over 4 years....and it got a buff, by removing obsession requirement and any counterplay it had. Undying has been in the game for a few months - survivors refuse to do bones or and decide to complain about it instead. Undying gets nerfed
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"Dead hard, Sprint burst, Ds, unbreakable, borrowed time, adrenaline, OoO (swf), Iron will, Head on (kinda), Soul guard, Deliverance (Debatable) ."
Well, let's see. DS doesn't bother me cuz I don't tunnel. Unbreakable doesn't bother me cuz I don't slug, BT doesn't bother me because I know how to count to 15. Adrenaline isn't an issue cuz the survivor is playing at a handicap until the very end which they may not even see. Object just means I always know where a murder target is. Iron will is annoying, but I know how to follow blood so that's ok. Head on is fine because it gets you maximum once per match. I don't play with hex perks so soul guard does very little. Deliverance is hardly even a thing.
So that leaves dead hard, which I do hate. It's buggy looking and laggy and feeling cheated of a hit is awful. All these other perks have clear counter play.
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It got nerfed 4 times originally the stun was 3/4/5 seconds but you needed to get picked up then they nerfed the stun time to 2/3/4 seconds. Then they made a requirement for non obsession to wiggle to 35% to activate the perk then it was nerfed to what we have today to now you need to get unhooked to activate the perk so it wasn’t buffed at all the original version is even worse than what we had
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Anybody can use ds now for 60 seconds after getting off the hook, you can't dribble survivors to the hook anymore, you have no idea who has it and it's no longer countered by enduring. How is that a nerf compared to what it used to be?
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Wow, I am glad I wasn't around when SB was 20 seconds holy hell.
The old DS had counterplay (juggling) and you could actually have a good chance to do something about it. The new one provides a full minute of protection with no counter.
BT I consider to be buffed because it does its job better, it works infinitely on the person being unhooked which is what the perk was used for. (a band-aid fix for camping btw) The old BT required no skill to sneak up to a hooked survivor to perform a safe resue since you both had practically invincibility and almost guaranteed a save and protection for both participating survivors.
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I’ll concede on bt being better now than it was originally. I do think simply going after the unhooker fixes that however.
in regards to decisive having counterplay previously. You could juggle yes that was changed. However all of that happened before you even hooked them. Now it only comes into effect 60 seconds after they get unhooked. The meta tactics for killer right now include slugging which is a counter for decisive. Yes survivors can also be running unbreakable which counters that but I think killers won’t have that much trouble with ds unbreakable combo since slugging either forces them to waste unbreakable or ds and it’s not available again. If they don’t want to use their unbreakable that means a teammate would have to get off a gen and come one tap pick them up.
Sorry for including unbreakable into this but I went on a tangent.
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Hiding behind a gen against BBQ isn’t an exploit, it’s a mechanic and there isn’t anything wrong with that.
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I don't think that slugging is a counter to DS nor "not tunneling" because it is still in favor of the survivor team because the killer misses out on a hook stage. All it will do is buy you time.
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Survivors choose more options. Killers use the same couple of perks and that is probably why killers get nerfed. In games like this the killer only becomes the power role when you learn to outplay the survivors. They are the majority after all. Feel like most people play killer expecting that they should be the one always in control. There are definitely ways to take control for a bit but killer isn't meant to just be " I am going to ######### on you for free" The game wouldn't be as fun if killers were the more powerful side. Back to perks though if more killers used different perks the meta perks would prob get nerfed less.
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You don’t understand back when it first came out all you had to do was go down and get picked up and the perk would activate there was no requirements and it was stupid you could chase someone for 10 minutes finally down them then get DS and lose all your momentum it sucked
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Even so there's been mass nerfs to killer perks that are by no means oppressive, while survivor keeps getting their hand-held
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The thing is a perk with those requirements shouldn't have been released in the first place and it has been 4 years since they changed requirement to have a survivor succeed in a skillcheck event. The current equivalent of ds for killer would be: once per game after hooking a survivor for the second time succed with skillcheck to automatically sacrifice them. Does that sound like it would be a fair perk?
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I feel bad for BHVR when it comes to balancing whenever I see some of the bad takes around here.
Like people think DS is completely fine now just because It was taken down from broken to less broken. Or that exhaustion perks like DH or SB are fine bc they removed the recovery while running. (Exhaustion stuff is more debatable, but imo they need changes too)
Just because something is nerfed, doesn't mean it's in a healthy state.
Fun idea for exhaustion actually: Most people run exhaustion perks anyway, so just tie them to their own ability for survivors but nerf their effects a bit. Be less of a nuisance for killers while also freeing up a perk slot for survivors and giving them their own little power. Could even make non-speed related ones to spice it up.
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Are you trying to say dribbling is the reason why DS was buffed? They increased the drop penalty before the DS change. No killer would dribble unless the hook was three feet in front of them after that.
Take what DS was to what it is now and it's an overall nerf.
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Discordance got nerfed? When?
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Sprinit burst is buffed because you can 99% it now. Said someone who never dealt with pre-exhaustion sprint burst.
Guess what, sprint burst cooldown timer used to decrease regardless if the survivor was running or not. That means, it could (and would) proc multiple times in chase!
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Some people don't seem to understand how BS Borrowed Time was and how survivors abused it.
The BT effect was for both the unhooked and the unhooker. Doesn't matter if it was one time use. Everyone and their mother ran it. Four free unhooks without penalty every match. If they unhook with exit gates open there is jack all you could do about it. Free out, no chance to trade hooks with the unhooker.
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Killers do run gen defence, but does that mean they never get done? No. Spirit Fury/Enduring, like I said, countered by dropping pallets early. Literally didn't read what I said.
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