An idea for Hag
This rework doesn't completely change her power, is just an addition and a little change. Please Hag mains, let me show this, without making you angry. :)
I did this because I want the Hag to be more interactable and fun to play agaisnt, as a survivor. I also want to make her more "complex" and less boring to play. I'm not nerfing or buffing her ok. So be nice in the comments, please.
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Press (M2) to set the traps. You can put a maximum of 10. Setting traps takes by default 2 seconds. The traps aren't anymore vulnerable to flashlights. Press (E) to change the type of traps you want to set. An icon appears for know what type of trap you are in.
Phantasm traps
- Dark trap: (crouching doesn't triggers it) this traps gets triggered when survivors enters their range of 3 meters, causes a Mud phantasm to appear, yanking the survivor camera towards it and they have collision. When 1,5 seconds has passed, the phantasm starts moving towards the survivor who triggered it during 6 seconds at a 4m/s (the same movement speed of survivors). Then, it disappears. If the Mud phantasm makes contact with a healthy survivor, it will attack, injuring him. If it is already injured = dying state. These traps have their line color (brown), difficult to see. Around the map, their are showed with a red aura for the Hag.
- Bright trap: when you are looking in the direction of one of this, an icon will appear above them (the same as freddy teleport). Press (E) to teleport into that trap. This teleport has a 25 seconds cooldown. Teleportation range of 24 meters. These traps have their line color white and shiny, more visible. Around the map, their are showed with a white aura for the Hag.
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Add-ons changes
Browns
Powdered eggshell: increases +4 meters the teleportation range. Reduces the cooldown -3 seconds.
Bog water: reduces the time for the Mud phantasm start moving by -0,3 seconds.
Yellows
Pussy willow catkins: now this add-on works on both traps.
Half eggshell: increases +6 meters the teleportation range. Reduces the cooldown -5 seconds.
Bloodied water: reduces the time for the Mud phantasm start moving by -0,5 seconds.
Greens
Willow wreath: now this add-on works on both traps.
Cracked turtle egg: increases +8 meters the teleportation range. Reduces the cooldown -7 seconds.
Bloodied mud: reduces the time for the Mud phantasm start moving by -0,7 seconds.
Purples
Scarred hand: eliminate the first two effects, add now...
1- The Mud phantasms doesn't attack anymore, they remain totally inmobile.
2- The survivors that triggers the dark traps are affected by the Hindered status effect during 8 seconds.
Disfigured ear: change it, when the Hag teleports towards a trap, she gets +5% movement speed during 5 seconds.
Rusty shackles: if the Mud phantasms fails on catch the survivors, the dark trap will regenerate in the exact same place where the Hag set it.
Red
Waterlogged shoe: you can only set dark traps now. Increases +6 seconds the phantasm duration when chases a survivor. Increases the Mud phantasms speed by 4,2 m/s. Now, they can vault windows and break pallets.
Mint rag: you can only set bright traps now. Increases +16 meters the teleportation range. Their line color is brown now.
Comments
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We hag mains don't like any reworks because they always make her weaker and this does do that.
there isn't a point in dark phantom traps and i don't think they would work because how how complex it can be to make AI have good pathing especially since looping around an object could outlast the phantom as well as vaults.
restricting her tp'ing would also be awful, it would severely limit her snowball potential and that on top of her only being able to tp within 24 meters just nooooo this kills hag.
Hag is honestly one of the most balanced killers when it comes to how their power is designed, that is disagreeable but she doesn't need any changes she is perfect as she is.
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btw hag is good because of her snowball potential (getting multiple downs/injures quickly), any form of restricting that instantly kills hag's viability.
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This is a clever idea, I like it. This is in my opinion a buff but it isn't overpowered. This idea makes so where the dark trap will block a survivor and the light trap to injure a survivor. This will make her a lot harder to play but I bet the reward would be nice.
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this isn't a buff and hag doesn't need a nerf and that's what this does.
just compare how her current traps work to both of these new ones, in case you didn't notice her current traps are just better and basically do what both of these new ones do, this is just splitting what her traps do into two parts and then restricting it more.
white traps are literally a worse version of her current ones, dark traps have no point because properly placed traps get you hits and survivors can easily loop an AI that is predictable, not to mention it takes away her map traversal.
this also makes her easier to bully since the survivors avoid the hit from the AI phantoms by triggering it at max range and they can destroy the white traps more freely. I will give credit and say it is OG and a cool idea but it's not better than what we currently have and AI's just wouldn't work out in this way.
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Ok AChaoticKiller, you want I repeat you this or what?
"I did this because I want the Hag to be more interactable and fun to play agaisnt, as a survivor. I also want to make her more "complex" and less boring to play"
Have fun. :)
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You also said "I'm not nerfing or buffing her ok."
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Well, then help me in doing it balanced, because I personally think that a lot of killer powers could have more potential and be more interesting and complex. Like Hag, Ghostface, Legion, Demogorgon, etc...
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