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Remove auto falling asleep

BioX
BioX Member Posts: 1,378
edited February 2021 in Feedback and Suggestions

That all

Its insane to rework doc because survivors felt he was rewarded passively and give new freddy this function.

The killer has to do nothing for this...

Now personally I just want old freddy back with some tweaks...heck can even keep the teleporting.

But that is a lot of work for these devs I'm sure soooo just remove the auto falling asleep and we will go from there if needed

Post edited by Mandy on

Comments

  • Phasmamain
    Phasmamain Member Posts: 11,534

    That’s not how they should nerf him. Make the alarm clock spawn closest instead of farthest

  • Rareware0192
    Rareware0192 Member Posts: 360

    I’m also not a fan of passive falling asleep either, I feel like it should be something Freddy should work for, especially considering he doesn’t really have to work for much in his kit anyway.

    At the very least I thought of increasing the time it takes to fall asleep passively to 90 seconds instead of 60 as 60 feels way too fast. I find that when I wake myself up with an alarm clock it’s not too bad as that makes it 90 seconds.

    But yeah if they find a way to make it so that Freddy has to manually make you fall asleep that’d be better.

  • Blue_Archer33
    Blue_Archer33 Member Posts: 318

    So here's my objective view of the situation.

    For Doctor - the passive static (insanity increase) seemed quite fitting for the character and logic. The sheer presence of a fear-inducing and mind-bending person makes sense to have a passive ability to generate insanity within survivors near to them. However, it makes even more sense to make this sheer presence factor an ability to apply insanity to anyone nearby (static blast) for more fairness all-around.

    For Freddy - this character revolves around the idea of falling asleep. The old Freddy was cool and all, but needing to manually put survivors to sleep? That doesn't make as much logical sense. Sleep comes naturally, whether we choose it or not, and passively "gaining" sleep makes the most logical sense. The idea of taking longer to wake up each time you successfully wake up AND falling asleep faster each time you successfully wake up is even a scientific fact. (I know that this game is nowhere near 100% scientifically accurate, but my point still stands. If you're gonna use sleep as a mechanic - do it properly.)

    Anyway! Just my thoughts! And no, I'm not a Freddy main - just thought that I would throw that out there, too.

    Thanks for reading

    -Blue

  • Mr_K
    Mr_K Member Posts: 9,290

    Doctor's passive static actually did something.

    Freddy's sleep does nothing on its own. It's not like old Freddy where you get a 50% penalty when asleep.

  • Ghoste
    Ghoste Member Posts: 2,135
    edited February 2021

    Then Freddy would be a basic M1 Killer until he injures you. If anything they'll increase the sleep timer from 60 to 75 seconds. Removing it would completely destroy his kit.

  • landromat
    landromat Member Posts: 2,193
  • Hex_Llama
    Hex_Llama Member Posts: 1,849

    I think it's okay that the burden of staying awake is on the survivors instead of placing the burden of putting them to sleep on Freddy. It fits the lore, and it changes the gameplay for everyone that way, instead of just the killer. If they were to change it so that Freddy has to put people to sleep, they'd also have to make it a lot harder to wake yourself up, and right now I think it's the right level of difficult to do it.

  • Yords
    Yords Member Posts: 5,781
    edited February 2021

    A survivor would never stay asleep then, or at least not be able to go to sleep often which would nerf freddy so incredibly hard.

  • Rareware0192
    Rareware0192 Member Posts: 360

    As it stands, falling asleep is something survivors can’t help. To me the thing I most dislike about facing Freddy are those that use jump rope/swing chain add-ons. Those add-ons are poorly designed imo as it punishes survivors for falling asleep which is something that happens passively, and they have to go out of their way to travel all the way to the opposite side of the map or find a survivor who happens to be awake in order to counter these add-ons.

    At the very least I’d be okay with Freddy the way his kit is if they at least address those tedious add-ons..

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    That would make the sleep mechanic entirely pointless.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    You could nerf the alarm clocks by making them only last 45-30 seconds instead? I just want Freddy to be rewarded for keeping up hits and pressure instead of just getting free value from existing. This was the reason doctor was changed

  • Orionbash
    Orionbash Member Posts: 768

    All they have to do to fix Freddy is remove his teleportation. An anti-loop killer should not be high mobility. One or the other. Boom. Balanced. He doesn't even need an add on pass then. His mobility assistance like the new Clown is slower gen speeds so he has time to walk across the map.

  • KolbyKolbyKolby
    KolbyKolbyKolby Member Posts: 624

    I wish they would make the games permanently in the dreamworld, you're facing Freddy, so the entire trial you should be asleep. Then just make his power something he uses to manipulate reality or control the dream since it is his realm.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Maybe if it actually took effort to wake up, currently it's just meh unless being chased.

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    I don't agree with entirely removing it, but I could see extending the awake time to 90 seconds and 120 if alarm clock was used. Freddy can still get you back to sleep with a razor slap

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    I mean, that wouldn't feel true to the source material though. It would be a boring movie if it were 100% in the dream world. The whole reason the movie is scary is the thought of "don't fall asleep or you die"

  • Adjatha
    Adjatha Member Posts: 1,814

    This is hilarious.

    Freddy's old power required him to actively chase survivors to put them to sleep and he was the single worst killer in the entire game, bar none. They change him to be decent and then players are asking to revert the buff. Because it's not enough that you can go to an alarm clock to wake up (gasp! a secondary objective that isn't just sitting on a generator all match? BROKEN!) or have a friend wake you up by clapping (teamwork? In MY DbD? Impossible!). And on top of that, being asleep only makes you vulnerable to his dream snares/pallets, or slightly decreases your generator speed if he's running the add ons for it.

    But, you know, anything that slows down generator repair speeds or makes you do literally anything other than sitting on generators? That's oppressive. That's bad for the game. That's unfair to survivors, who only have a half dozen perks and items to increase their gen speed. Better whine nonstop until the devs nerf him for you!