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Devs there’s one last thing you need to add to the dstrike change

redsopine00
redsopine00 Member Posts: 905
edited February 2021 in Feedback and Suggestions

Taking a protection hit while injured should deactivate it as well as your deliberately getting hit use it

Post edited by Mandy on

Comments

  • CashelP14
    CashelP14 Member Posts: 5,564

    Little bit overkill tbh

  • SkeletalElite
    SkeletalElite Member Posts: 2,715
    edited February 2021

    The way protection hits work now it would actually be a little too easy to accidently take a protection hit when the killer is just tunnelling. If you go near an injured survivor you are flagged as "protecting" them for the next few seconds. So if a survivor unhooks and killer tunnels you off hook you might just get it deactivated because the other survivor being nearby therefore you are "protecting" them.

  • Karao_Ke
    Karao_Ke Member Posts: 1,221
    edited February 2021

    Nah. They only other things DS needs now is:

    • The ability to use it twice to make it a true anti-tunneling perk.
    • No "accidental" deactivations. If someone decides to try & heal you or if you accidently tap a gen or something, it shouldn't deactivate right away, but only if the person does said action for more than 3 seconds.
    • Should also deactivate if the killer downs & hooks somebody after you get unhooked because they clearly weren't tunneling.
  • Kirkylad
    Kirkylad Member Posts: 1,927

    This is the nerf everyone's been asking for, no need to drag the perk through the dirt the change is more than enough.

  • landromat
    landromat Member Posts: 2,193

    All it needs is locked DS to be removed

  • jrinkwater
    jrinkwater Member Posts: 314

    No. It does not need to be used twice. DS takes a lot of time for a killer to re-engage during scenarios where one can down another, hook them, and go get you within a minute. DS is good as ONE time use only. This will likely never change.

    If you accidently tap a gen? The ######### lol? You tapped it. It deactivates. Your fault. Doesn't need a three second rule. When have you ever "touched a gen" by accident lol? If you enabled this, people would tap gens to stop regression as an objective. You touch that gen, you've decided you aren't being tunneled.

    Now, the devs did not confirm if it is just you healing or being healed. Waiting for word on that.

    This third one I agree with mostly EXCEPT the killer COULD SLUG you... down someone and hook them. For this reason, it should probably remain active or speed of the timer


    But honestly, DS is finally getting a HUGE adjustment so let's just play it out for a while before reworking it in our heads. The only change I'd like to see removed is end gate use and locker bait, but it is what it is

  • Karao_Ke
    Karao_Ke Member Posts: 1,221

    Hey now, no need to be hostile. I play on console & a lot of actions are binded to the same button, so I've definitely tapped a gen by accident before if I was trying to heal someone nearby, vault, pick up an item, etc.

    Also I understand your point on DS only being used once, but I figured since it was being nerfed quite a bit that another use would be fair. But either way, I'm not complaining.

  • jrinkwater
    jrinkwater Member Posts: 314

    Don't take it personal, I am brash. Was not being hostile. They can not make a change that big because of your anecdotal experience of tapping a gen here or there due to your accident. It leaves too my exploitation of the design.

    DS should only ever be a one time use but I wouldn't mind other anti-tunneling perks coming into the game that are designed well and for that purpose. Just some that promote different types of playstyles.

  • Karao_Ke
    Karao_Ke Member Posts: 1,221

    No worries man.

    But yeah, I agree with both of your points. I just thought I'd mention my idea because you never know, someone might see where I'm coming from.

    Guess I just gotta be more careful from now on!

  • redsopine00
    redsopine00 Member Posts: 905

    Wow ok got the feedback and ok if protection hits are buggy then no go on them but locker hiding for more then a second should deactivate it I mean if the killers not immediately opening it they know you got ds or suspect it

  • Bwsted
    Bwsted Member Posts: 3,452

    Your rescuer is inured. You get unhooked. The killer instantly goes for you. It counts as a protection hit. DS de-activated.

    Or, you get tunneled off hook. You happen to be hit while in proximity to an injured teammate. DS de-activated. Again.

    That'll be a no from me.

  • GoobyNugget
    GoobyNugget Member Posts: 698

    No, just no. It's fine the way it is. I wanted a DS nerf because it was problematice before, it's no longer problematic with the changes they made, no more changes are needed.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Devs have confirmed that it's healing and NOT being healed.

  • jrinkwater
    jrinkwater Member Posts: 314

    Ah yes I saw this yesterday and it's really good to know they went that route.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Because of this I'm against protection hits disabling DS.

    As a Forced Penance user, it's shockingly easy to force a protection hit as the Killer whenever you feel like it.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Agreed. I like using healing builds, so the last thing I need is people deliberately avoiding me to utilize DS. I already have too many claudettes booking it into the corner to self care.

  • CheyeneKL
    CheyeneKL Member Posts: 723

    No, I agree with @Karao_Ke here. Just because you play mouse and keyboard and have the privilege of not having a bunch of the same actions bound to the same button, doesn't mean that everyone else does. The possibility of "abuse" from tapping a gen to stop regression honestly doesn't really seem like something that matters more than accidental deactivation. I think BHVR absolutely should make sure that you have to total more than a full second altogether of touching the gen before it deactivates solely due to this issue.

    I myself play on a good PC on mouse and keyboard after a long struggle of switching from controller, but I well remember my switch days where it was often almost completely out of your control. If you have bad frame rate (*cough* most console players *cough*) you are hard pressed to make a good fast vault on a window when there is a gen next to it. Think, killer shack window with a generator inside. Back in my switch days, I HATED running shack if a gen was next to the window because it was EXTREMELY difficult to avoid touching the gen when you are simply trying to vault the window. You CAN avoid it on controller as long as your game runs well and you have a bit of mechanical finesse (you hold off on pressing your vault button a little longer in this set up scenario, I believe) but you do not really have this option on consoles that run poorly. I myself was very aware of the difficulty and I still found it nearly impossible to avoid at times, as you CANNOT predict frame drops that will screw up your button press timing.


    Although this personally does not affect me now, I would really hate to see this shamble players who are ALREADY at a disadvantage. If you are unable to avoid touching a gen or even accidentally heal someone if they're near a vault or pallet (downed person near a vault or pallet point can REALLY mess you up on controller), you are quite likely one of the players who most definitely needs DS (even though it also happens to good players held back by their platform's performance).

    You may not empathize if you have never played on controller on a poor performing console/pc, but please understand that it is a genuine issue that almost EVERY console controller player has dealt with and often continues to deal with, and is definitely more problematic than "gen touch abuse", in my opinion.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    why you sometimes can't avoid the hit if your hooked rush and BT is there so you can take the hit.

    not a good idea tbh

  • Karao_Ke
    Karao_Ke Member Posts: 1,221

    Hey, thanks for explaining it. I didn't feel like reasoning with him because I didn't want to get into a huge debate, but I appreciate you sharing what console players sometimes have to deal with. It's really frustrating especially with that example you gave about the shack gen, my god has that gotten me downed more times than I can count.

    I just don't see how adding a 1 - 3 second total of doing an action would be manipulated..

  • CheyeneKL
    CheyeneKL Member Posts: 723

    You're welcome, friend!

    I spent my time on Switch. I still often play with a friend who is on Switch, and I still hear her yell "NOOOO I ACCIDENTALLY STARTED WORKING ON THE GEN WHILE TRYING TO VAULT!". I do NOT miss that at all LOL


    IMO, I think it should be an accumulative timer. If gen tapping wasn't enough to deactivate it, that COULD be abused to get... 60ish seconds of very inefficient gen work (like I saw one freak Claudette repair an entire gen... I think she was afraid of skill checks LMAO). But if you only had up to 1-3 seconds TOTAL that you could touch a gen before it deactivates, you couldn't get anything more than 3 seconds total of gen work done before it deactivates.

    I also think that this should apply to healing, as the game will prioritize healing a teammate rather than allowing you to vault or throw down a pallet on occasion. Just require more than 1-3 seconds of healing for it to deactivate and I think most players will find it fair for the limitations of controller set ups.

    Killers hate it when survivors tap a gen they just spent time kicking. It's really annoying, makes the gen kick feel pointless unless you have a perk related to it (like Overcharge or Opression). But I do not think avoiding that is worth more than making sure controller players don't get punished for DBD running poorly through no fault of their own.

  • Karao_Ke
    Karao_Ke Member Posts: 1,221

    I agree, though I doubt this change would even happen in the first place due to the poor optimization on console all-around. I play on PS4 (just recently got a PS5 & I'm hoping I won't have to deal with this anymore once I set it up), and the FPS completely drops if bloodlust kicks in, when I Dead Hard, etc. It's terrible but if they still haven't fixed stuff like that, I doubt they'll do this.

    Just letting you know, I respect you and your friend to the moon and back because I also have a Switch, and I bought DBD for a "on the go" experience a long time ago. Needless to say, I'll never play that again unless I have a huge craving when I'm not home, because it runs so so so bad on Switch & not to mention that every map is extremely dark. If any console needs optimization the most, it's Switch.

  • jrinkwater
    jrinkwater Member Posts: 314
    edited February 2021

    You can't rework a perk and then make the game decide when you made an accidental gen tap when people gen tap to stop progression. Just not worth the change. I play both PC and PS4.

    If you touch ANYTHING as a survivor, DS deactivates. And it should stay that way, and it will.

    What you are asking for isn't for DS, it's for optimization and QOL changes in addition to that. The perk however, isn't what needs to be changed.

  • Alionis
    Alionis Member Posts: 1,030

    In what way is that more?

    All those deactivation conditions could have and should have been expected with a DS nerf, since it always remaining active for 60 seconds, regardless of whether you actually get tunnelled or are happily doing objectives, is a major issue with the current perk. I am not the least bit surprised about them. If anything, I'm surprised they didn't add entering a locker as well.

    Also, as a side note here. Saying that DS will be nerfed enough already and people shouldn't ask for more anymore is not an argument, considering people still ask for BBQ nerfs these days.

  • jrinkwater
    jrinkwater Member Posts: 314

    Don't be afraid of conversation. I play both PS4 and PC. PC more, but tons of hours on both.

    You don't see what you don't want to see. There is no reason to add more "coding" to the perk because of issues that are more optimization + QOL. The issue you are having with your controller should be fixed within an entirely different plan than to affect a perk.

    Adding a 1-3 second delay can be used to bait the killer and can also be used to stop regressing gens which is not what the perk is intended for. I can promise you there will be no delay when the final version is designed, because it doesn't make any sense to do that.

  • Karao_Ke
    Karao_Ke Member Posts: 1,221

    Baiting the killer wouldn't be a problem because it can be countered just like old DS.

    If the survivor decides to gen tap, they can decide to either be slugged because they baited & the killer punished that or do the gen & risk getting their DS deactivated.

  • jrinkwater
    jrinkwater Member Posts: 314

    I don't even know why it's really a discussion, they aren't going to add a delay to gen tapping and DS lol.

  • redsopine00
    redsopine00 Member Posts: 905
  • Karao_Ke
    Karao_Ke Member Posts: 1,221

    Like I said to CheyeneKL, I know they'll never add it because if they still haven't fixed basic console issues then they'll never do this.

    You said don't be afraid of conversation, so I shared my thoughts. I thought that was what you encouraged me to do? Not everything that's discussed on the forums needs to have a chance of being put in.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723

    I would add a buffer of about 3 seconds of being healed by a teammate so you don't get unhooked, love tapped by a survivor then get screwed.

  • redsopine00
    redsopine00 Member Posts: 905

    I agreed if protection hits are buggy it shouldn’t turn ds off

  • jrinkwater
    jrinkwater Member Posts: 314

    Second part of your response... lol.

    Anyways... they would never add it because it is not a needed change. It is not a bug, it is not bad game design, and it is intended to function the way it's being explained.

  • redsopine00
    redsopine00 Member Posts: 905

    But I still think lockers should turn it off after a few seconds so you can dodge a swipe but if your deliberately trying to be grabbed you pay for it