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Replace aces perk up the ante with: Dice

REL1_C
REL1_C Member Posts: 619
edited February 2021 in Feedback and Suggestions

Dice: Click the ability button to replace 1 of your perks with the current dice ability, the perk will transform into another random perk for 60 seconds. If the perk you receive has a cooldown then It'll be replaced by the perk dices cooldown. As soon as you use your extra perk or the timer runs out then the perk will have a 90/75/60 second cooldown. As soon as the perk is on cooldown the killer sees your aura for 5/4/3 seconds.

(Cant receive Ds because it has a 60 second duration)

(Can receive an exhaustion perk, the perk dices cooldown is decreased from 60 to 20 because your exhaustion perk has taken the rest).

Post edited by Mandy on

Comments

  • Alify
    Alify Member Posts: 347

    I actually like this idea a lot, it would be very fun to use

  • REL1_C
    REL1_C Member Posts: 619

    Obviously if you run dead hard then you wont get another exhaustion perk, it'll be hard but it's a fun design.

  • QwQw
    QwQw Member Posts: 4,531

    I actually really like this. However, the spaghetti code that this game runs on probably couldn't handle a perk like this.

  • bjorksnas
    bjorksnas Member Posts: 5,761

    Or counter idea

    Double down: Once every 60/50/40 seconds your next perk usage has 50% more power (or 1 second for stuns)

    example of uses

    if you start healing with bottany knowledge you would heal at 50% speed until you let go because 33% * 50% = ~50%

    head on stun duration = 4 seconds

    ds stun duration = 6 seconds

    wglf healing = 150% speed until you stop the interaction or pick them up from the dying state

    for vaulting it counts both resilience + spine chill together so ultimate 22.5% vault speed build is possible

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    Except the devs can't just abandon a perk.

  • Thrax
    Thrax Member Posts: 974

    perks go on a table, check the other 3 the player has and remove them as options and pick randomly.


    Perks on a table are used to pick the dice perk and before it is assigned to you it is checked against your perks and rerolled if you have it.


    With either start timer and revert when it reaches zero.


    Two different ways it could be implemented simply enough for an Unreal Engine game.