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Survivor Perks you dislike playing against as Killer
I have my own list and want to know what other Killers dislike.
(Decisive, Unbreakable, Dead Hard and Sprint Burst would probably be on everyone’s lists so no reason to mention them)
Comments
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Object. paired with comms, it´s just the worst, especially vs Trapper and Myers.
8 -
The healing build can be super annoying to deal with as a hit and run killer.
Botany, self care, desperate measures, and then maybe built to last or resilience along with a purple medkit has them healing up in like 7-8 seconds or something ridiculous; making spreading damage impossible.
Power struggle can be super annoying since if you are slugging it essentially can turn into a reusable unbreakable.
Immersed survivors with urban / balanced landing / etc can also be really annoying but thankfully most survivors are not that good at stealth play.
And finally deliverance can be such a middle finger near the endgame, no other perk robs me as hard as the last guy deliverancing off the hook when I’m trying to camp out a 1k
3 -
Prove Thyself everytime I tell myself there's enough time the gen pops I then see post game there was Prove Thyself still don't know why the perk isn't meta.
2 -
As a Killer there really aren't any Survivor perks I really hate. Most Survivor perks that annoy me I remind myself exist for valid reasons, like Borrowed Time.
If I had to pick one, I would say Head On - it's almost always used as a troll tactic to run into a locker on purpose and then smack the Killer. It basically turns every locker on the map into a pallet with infinite uses.
3 -
dead hard
not because it's strong i'm actually fine with the perk... other than the fact that when a survivor uses it near me my frames often drop so low that i can't bait it or play around it making it a perk that works against me nearly every time for a bs reason.
2 -
We'll make it against good survivors that make use of it. It really becomes a headache of a perk to deal with.
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Object of obsession and spine chill.
OoO means I only focus on you and spine chill has the most annoying counter too ever be implemented.
5 -
Iron Will. Miss out on the satisfaction of screams when survivors step in my traps. Also survivors will use it to try to have me lose them in chase near other survivors through out the match and I hate when survivors screw over teammates.
3 -
Repressed alliance: I just want to pop the gen man:(
3 -
Dead Hard.
There is no perk that annoys me as much as dead hard does.
You did a great mindgame or used your power really well?
Too bad,the survivor just outplays you with a push of a button
7 -
It's astounding that two of the worst survivor perks were released on one survivor and they're both getting nerfed, and OoO was released with a survivor as a hardcounter to the killer that came out along with that perk.
3 -
Dead Hard is the only survivor perk that makes me MALD
When used right it is basically a free health state
3 -
Borrowed Time and Spine Chill.
Borrowed time because of the amount of protection hits I have to deal with.
Spine Chill because it virtually negates the powers of an entire category of killers, and my favorite one at that.
Dead hard is almost OK.
1 -
OoO takes the cake for me, only when it's SWF though.
Adrenaline, Deliverance and Borrowed Time are annoying to deal with. I don't mind Dead Hard as it can easily be negated if you stay patient in a chase.
1 -
OoO if they are in voice chat
Spine Chill if I'm playing Ghost Face or Pig
Dead Hard, while it wouldn't be ridiculous if it either gave on demand distance or i-frames, the both combined used to get to a pallet or window can extend a chase to the point where it loses you the game when you're not playing one of the top tier killers
2 -
Mettle of Man is annoying on the rare occasion it activates. You just never expect it, and then WHAM someone that should've went down doesn't.
No Mither is annoying because I always feel guilty killing them. What if they're just doing a rift challenge? If they're David, what if they're just trying to get their adept? Gah.
2 -
dead hard, sprint burst and OoO.
Even DS doesn't tilt me but press E for distance is infuriating.
2 -
Dead hard
I've really grown to hate this perk due to the fact it can make already strong loops even stronger. And if the survivor messes up that loop, dead hard can fix it for them.
1 -
I hate borrowed time because survs will run up and unhook when I never had a chance to walk away and act like they're invincible, and they often get away with it!
I also hate going against boil over because I rely on hook auras a little too much.
0 -
OoO. Playing trapper a lot lately, so I mean being reduced to only being able to use my M1 and no M2 like ever is quite depressing.
It's not even just losing to an overpowered perk, it's losing and not being able to even do the only fun thing your character does.
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The only perk in the game that bothers me is dead hard. The animation looks buggy and feeling cheated out of a hit is just awful.
1 -
Adrenaline and Iron Will. I don't like that people can have a perk that lets them rush the last few gens with no consequence, and I don't like that survivors can equip a perk and make absolutely no noise at all in a game where you can crouch in a bush and be invisible. Also, with chase music drowning out footsteps and scratchmaeks randomly vanishing for no intelligent reason, it makes chases so much harder.
And I won't mention the perk you told us not to mention, but suffice it to say at least the other second chance perks are single-use.
1 -
Head On, Dead Hard, Deliverance, Spine Chill, Iron Will, and Sprint Burst. These are ok individually but when you go up against a full Spine Chill + Iron Will squad or a troll squad with everyone running Head On and Dead Hard, things become a headache and a half.
0 -
Dead Hard: Playing beyond a certain rank is tiresome as you basically have to hold back on pretty much every hit when someone is injured. If it's used to extend a chase that's already overran, it's literally game winning as well.
Adrenaline: this is a "win-more" perk at its best, to add insult to injury when you are getting beat, the person you were just about to finally down goes back to full health AND gets a speed boost, making the last 20 seconds or whatever you invested in a chase completely wasted.
DS: doesn't really need an explanation, but nothing quite like getting hit by the anti-tunnel perk when you are either doing well and cycling hooks so fast, or simply trying to rehook the 1 kill you managed to scrape by the end of the game which was just unhooked in your face. Nothing really makes you feel less powerless in the Killer role (other than the teabag which inevitably follows)
1 -
Adrenaline. It just feels so so so bad when the last gen pops and the whole team is now fully healed.
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Ooo
Dead hard (especially over bear traps)
DS
In that order.
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Like others have said Object is just a "I'm going to make a sandwich" situation if I'm not a high mobility killer. DH I think is fine if the player isn't a literal looping god.
I've probably lost more games to Unbreakable than any other perk so I dislike that one a lot, but I get why it exists. Being slugged is very dull.
There aren't really many I "hate". Honestly I love getting caught off guard by a survivor using an uncommon perk to trick me in a chase or something.
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Dead hard is my absolute least favorite perk to play against in the entire game.
1 -
Head On is quite annoying considering it barely even gives the survivor distance, but rather it's purpose is to troll the killer & make them mad. The only exception is if the survivor is running a build that synergizes with it (ex. Deception & Quick n Quiet).
1 -
Adrenaline. I really like how the game shifts after the last Generator pops. The whole thing gets a lot scrappier and more intense... and Adrenaline basically gives the Survivors a shortcut past it. Hate it so much.
Prove Thyself. It makes one of your Survivors significantly more of a threat with zero indication that it is in play, much less who has it. Don't like it. Don't think it should have gotten buffed back when the Gen stacking penalty got increased to 15%.
When I'm Myers especially T1 Myers... Spine Chill. Like... I'm undetectable. Outside of seeing me or hearing my breathing/footsteps, you should have no way to detect me. Why does one singular perk break that as bad as it does?
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Spine Chill and Whispers are conditional perks, which means they light up as long as their conditions are met regardless of any statuses or perks a player may be running. That's just how they work
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and I don't think Spine Chill should work that way.
0