Proposed idea for clown if he still sucks
I still dont know what all his addons do but if he still is pretty bad after the update.
you could change some of his addons to make your yellow bottles to give a bigger speed boost or decrease the time required to go yellow
Thoughts
Comments
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Addons aren't the solution.
They should buff the antidotes duration or speed increase. Doesn't really make since that it buffs survivors either.
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PTB Footage:
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How would you feel if you walked into the antidote bottle and it gave you 195% movement speed and when you exit the gas cloud it lingers on you for 10 seconds
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Sounds like a rhetorical question to me.
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Maybe we should wait like until some time after the mid chapter drops?
I'm still not sure whether these new bottles will be super helpful BUT i feel like this is a change that you need to test yourself before you're able to judge it.
I didn't see any content creator doing any specific testing either,so there's that
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They will be super helpful against hold w gamers. Time the bottle properly and you will catch up in no time. I don't see them being useful in actual loops though. I tested it myself on ptb, and it honestly just seemed so much better to just use pinks like per usual. I find the weirdest spots to throw bottles where it covers most or the entire loop. So in general the yellow bottles will just be best off to handle the people who like to hold w in my opinion.
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I thought everyone already tested it on the PTB and everyone said it sucked.
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Thats aaccurate, it was secretly meant to help survivors
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It doesn't suck but it isn't the best. I just wish that they would remove the survivors being able to get the effect even it means toning down the speed boost slightly.
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I don't know,from what i've seen everyone was using these bottles pretty badly.I need to test this change myself before i can judge it
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I could do some quick math base killer speed is 4.6m the effect lasts what 5s after leaving it the 10%buff Makes you go 4.8m assuming you get it perfect with all 4 bottels you should get an extra a .8m difference nothing really but my guess is that difference can be 3 to 5m with addons so still pettyful if you ask me and you move at what 50% or 2.2mps I think while reloading for 3a yea I can allready say his bottles are useless he got a 3a reload and stripped of his exhaustion and other various addons I would say this is sorta a nerf that a buff they decreased his down time but you have to use bottles to get a speed boost makeing your down time more often but less time taking
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Not everyone plays on PC also but just biased on some simple math I did yea it seems like it is going to suck
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As a survivor I'll take the speed increase lol
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See that's where the issues come in. We're viewing these changes as supposed to be buffs for Clown, when in reality they aren't even intending to buff Clown. Their intention with these changes is to make him more fun to play against.
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I bet you would rofl
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Pretty sure epstein didn't make it to heaven so there's probably a body blocking swf about to flashlight save her down there lmao
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The issue with clown is that his power is completely dependent on survivors looping. However, his power is really underwhelming in most cases, since they can hold out for the pallet and then scram. However, shooting up the hindered effect with steroids would make him as unfun as death slinger.
As for the fun factor, survivors don't really like killers who excel at loops and chase; they feel "cheap". Spirit, deathslinger, and clown all take away from the most interactive part of the game. Nurse gets an exception because you an juke her out and she's difficult enough to make her a contest of actual skill. But spirit gives you no actable information, deathslinger requires you to do ridiculous jukes, and clown is just plain boring.
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Unless they made some significant changes from the PTB version, Clown will still be a relatively low tier killer.
The afterpiece antidote on the PTB was really awkward to use. You have to switch bottles and throw it at the right distance so the delayed activation trigger when you get there. I don't quite understand what the antitode is supposed to contribute in loops that the tonic can't do without the finicky bottle switch. And as for map pressure, a 10% speed boost for 5 seconds make you gain 2 whole meters. Its really not much. And if you use the antitode like that, you will have to reload more often.
So I really wonder what the dev's goal was with theses new bottles. On the PTB they didn't really accomplish anything in particular. The best thing about them is the add-on that give you wall hacks when you are invigorated. Everything else is incredibly underwhelming.
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It's a bit underwhelming yeah but at least it's pretty original and if you really don't like the new bottles there's no need to use them. They'll probably be some niche uses for them people haven't picked up on yet as well.
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I would say for surviors after a few seconds after piece Antidote would give them a debuff some kind so you don't wanna run into the damn thing or add a "Overdose" effect which bones them.
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i think they should take away the slowdown he gets while switching bottles.
imo switching bottles should be like a Ghostface crouching down - almost instantly.
i just feel like the slowdown / animation kind of negates a lot of the possibilities this change could have given Clown
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I don't even see how he sucks? The slowdown he has with his normal bottles is strong?
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The antidote should just affect the clown a moment longer so that the ability will in most cases favour the killer (like any killer ability should)
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Which also destroys the fun to play as clown
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I dont think the slow down is intended because if clowns on full bottels he dosent slow I think that is just because his swap is the same button as reload so the game dosent know whta to do
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Exactlyyyy lol
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Eh it could've been... oh I can't say that because chanceing it. OK
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He doesn't suck. Killers just want easier games because apparently it's not easy enough for them already.
I main survivor and still get easy 4ks all the way up through purple ranks using killers that aren't god tier (Huntress, Myers, and Wraith mainly). People just complain about things to make up for their lack of mechanical skill. Clown has always been one of the strongest anti-loopers in the game.
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thats possible.
i sure hope it was / is a bug and not intended...
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Clown may be good at stopping looping, but that's all he's good at. Which is why he sucks.
Also, what do you mean by "Killers just want easier games because apparently it's not easy enough for them already." You're saying we just easy games because we want to buff weak killers? Please, that's like trying to buff weak survivor perks and then saying "Survivors just want easy games." See how stupid that sounds? Also, are you seriously implying that killer is easy? Nice joke, it was so funny I forgot to laugh.
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He has always had a good anti loop but his map pressure was almost the worst like bubba can one shot basically cutting the chase in half legion can injure your entire team while haveing a speed boost huntress death slinger and Michael can get you off a gen just by looking at you and the others have a way shape or form to deny an area via traps I'm saying the only killers that are worse than him at map pressure is trap based killers and ph can save time via cage and there always the threat of getting hit through a wall clown dosent have any of any of those
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Looping is the only defense survivors have so what I'm saying is I disagree with the idea that he's a weak killer to begin with.
And is killer easy? Not really which is why so many killers out there are so bad and need more buffs to compensate for their lack of skill.
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Clown has good map pressure even before buff. You just need to know how to use him right. If people split up on generators then like most killers will suffer from that fact. You were already able to deny an entire loop if you know how to split the bottle on the loop area where it covered it evenly which is incredibly difficult, and only a very select few clown players know how to do it like that. It took me hundreds of hours learning how to split bottles right on loops. His denial of area effect was already strong. Most people just don't know how to use him right. Sure he could have room for improvement even after buff, but he was never bad.
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I guess hiding isint a thing and never did I say anything about skill ut I would say his skill ceiling is below average maybe average now but it dosent matter if his second part of his power gives you a .8m difference if you use all 4 bottles properly and possibly a 5m difference with addons
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Well I looked at the patch log this morning written by Peanits. From look at this, https://forum.deadbydaylight.com/en/kb/articles/274-4-5-0-mid-chapter, It seems like Wraith got a bigger improvement than Clown. No improvements from PTB despite everyone saying that the clown improvements are weak. I just wish they removed 2.5 second gray gas aspect. that part really sucks for yellow gas. It ruins his possible skill expression.
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Yes like I said his anti loop was always decent but there are some killers who do what he dose but better /freddy
Now I dont want another freddy but like I've been saying what's the point of his second part of his power if you gat a .8m distance gain and maybe 3 to 5 with addons when you use all of his bottles
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Yeah Clown still left in the dumpster. I had higher expectations given they took an extra week.
This right here is why they don't get high participation on PTB's. People know their feedback on balance is a waste of time and they're essentially just their to do bug testing. They say they don't really have time for changes from PTB's but that's a little disingenuous when there's simple things like increasing the antidotes speed from 10-15%. It's nothing but a number tweak. There is time for that.
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I mean same thi g for the hud but I guess they want console players to experience it as well but I am glad they took an extra week for all we know there could of been a massive bug that got you stuck like victor granted i hope they kept the levitation bug i want to see me being chased by a flying t posing clown
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Stealth play has always been a running joke in this game (unless you're Claudette) especially with the number of tracking perks killers have at their disposal (Whispers being my main one, but there's BBQ, Bitter Murmur, Rancor, Nurses Calling, etc) It's part of the reason you'll see newer player Urban Evading around the entire map and then once they get good at the game, that perk gets tossed in the trash.
As far as his power update, I genuinely don't know how it works. Does he slow down when he switches bottle types? Do they share an inventory meaning if he uses his speed boost bottles to get across the map faster, does he have to reload and switch to the regular gas bottles or do they have a separate inventory.? Asking because I genuinely don't know
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I can See nurses and bbq but now many times do you see the other perks like bitter murmer that aren't on a huntress
And also you are makeing accusations when you dont even know what his power dose anymore his bottels are shared so if you throw a speed you have 3 slows and to get a decent distance you would need to use 3 or 4 of them then have to reload essential countering any distance he just got
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See if they just fix that, I think he'll be fine. They shouldn't have a shared inventory because that's just dumb.
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Yea even that would be a good change like either the speed boost should have more oomph or just be seprate bottels
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I still think clown's biggest downfall is the idea that he's strong in the chase. Survivor mains seems to think so and I can only imagine this being the reason why exhaust add-on doesn't exist. He also has perception that his bottles are anti-loop such that looping is ineffective or impossible when his bottles really do not do much in loops besides perhaps force slightly sooner pallet drops than normal. If your M1 killer gameplay fundamentals are strong, Clown's power really will not end chases faster against skilled looper. They'll be just as long as any other killer.
His perception needs to change for him to become better. Hopefully Demogorgon changes are more well received than Clown and Huntress does not become next Billy in few months.
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The rework definitely missed its mark, Clown's gameplay hasn't changed at all. If you try to use your yellow bottles, you need to throw them really far ahead of you just to get the timing right for their activation - sadly survivors can immediately run into the yellow gas to get a speedbuff. So there's no point in using these bottles at all. You're still a D-tier killer with a slightly lowered recharge time for your bottles. He plays absolutely godawful on pallet heavy maps like The Game.
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He is not supposed to slow down when switching bottles, but since you tap the reload button to do it, I can see how it might slow you down for 0.1s or something. But I didn't notice it on the PTB and haven't checked the live version yet.
Also yes, the tonic and antidote share the same inventory. Meaning when you use the antidote for "pressure" you have less tonic for chases and you will need to reload sooner.
And as expected, nothing changed from the PTB. Nobody really knows what the antitode is supposed to accomplish. Clown just got a shortened reload, new chase music and some add-on changes, half of them now affecting the antidote. But hey they didn't touch the incredible Kerosene Can for that sweet 30 seconds of blindness, what a relief ! 🙃
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Its supposed to allow you to be more mobile but the effects are so negligible they you need 2 addons to make it even slightly useful and one of them is purple
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It still doesn't do that right since you can just not use the speed bottles and he's just as "unfun" to play against
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Why ise speed bottles when they make no difference
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