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Remove aura reading from BBQ. It's ridiculous at this stage in the game's life.
I always hear the argument about how BBQ is used MAINLY for extra BP but this is a fallacy. Killer mains want dev's / survivors to believe this but the real reason is, they love wall hacks and praying on noob survivors.
The game is already tough enough on new players, why should every survivor have to waste time always hiding in a locker before a killer hooks someone? This is stupid and counter-intuitive to the way the game should be played... which is any way you want, everyone has developed a PTSD of sorts every time a killer hooks a survivor and it's dumb, it forces the player base to play a certain way and I'm tired of it.
While a killer is hooking and carrying another survivor this is one of the only chances survivors get to recover and counter play... but we're always forced in to lockers while someone is being hooked from half way across the map... this idea is ridiculous nonsense at this point... this perk literally makes no sense at all btw from a lore / game mechanic standpoint, just saying.
If killers want to use BBQ for BP, it should be used for that and only that... this wall hack crutch perk need to go... The killers have eyes, they can use them, and if they can't, they should just play another game. You might as well just allow 3rd party wall hacks to be used because as far as I'm concerned, this perk is no different.
Comments
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- hide behind a generator
- get in a locker
- get near the killer
- run distortion * (my bad)
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Let me get this straight.
You're annoyed that you have to play around a perk? Not even a powerful one, just one that's ubiquitous due to its invaluable ability to double bp?
Why the hell are you even playing the game then? It's a perk that literally encourages the killer to NOT camp! WGLF was even buffed into being one of the best anti-slugging perks in the game because of this perk. What more do you want?
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Back in the day, lockers didn't block auras. BBQ was soooo much better for info back then. Lockers got buffed to hide auras, suddenly BBQ gave killers a lot less info because it's so easy to hop in a locker almost anywhere on a map.
BBQ is the most easily countered aura perk, but lockers, crouching behind a gen, Distortion, the 40m radius, and changing directions while running are all apparently not good enough because survivors don't want to get off the gens.
I wish the devs would actually just make a second mode without killers, so the survivors who want to could do gens uninterrupted and everyone else can play normally.
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BBQ encourages killers not to camp by telling them that there is another survivor very far away. You should appreciate the perk as a survivor.
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Its 3 seconds of aura reading
And if you hide behind a gen, the killer dont even see you...
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To add onto these already four good reasons, you can run in one direction and 4 seconds later run in the other.
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You should go play another game (try civilization maybe?) because you are clearly not good at it. Obviously can't run a killer for 3 seconds...
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Lol at the last part, so true.
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Imagine complaining about BBQ aura reading.
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5. Run one direction while counting to 4, then going to the other.
6. Stand still for 4s then go where you like
7. Use Kindred. A very good information perk. Tells you if the killer camps (with Insidious), tells you where everyone is AND tells you if the killer comes straight for you after hooking someone (aka BBQ). It can you even tell if he has Tinkerer or if a Spirit phases back to the hook before she appears.
There is no reason to nerf BBQ. It is well balanced and used to be a lot stronger when lockers did not block auras.
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Everyone saying to just deal with BBQ... can go deal with DS as well... it's simple to avoid yet it got nerfed... BBQ is a wall hack perk and more often than not swings an entire game... hiding behind gens doesn't do anything against a killer who isn't blind.
Remove the aura reading, it's cheap and stupid.
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Imagine complaining about DS... LOL
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Except Ds is abusable as #########. BBQ is literally 4 seconds of aura reading.
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I love how you guys just dismiss the fact that it pinpoints survivors exact locations by saying "it's 4 seconds of aura reading".... like... #########? Are you guys eating paint chips or something?
You realize that survivors leave scratch marks right? So if a killer just heads in that general direction all they have to do is go... no scratch marks? Okay survivor is HERE.
Or
Oh look, scratch marks, there they are... :/
Like it's not rocket science.
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All aura reading perks are wall hack perks. Saying "BBQ is a wall hack perk" is not enough to mean much of anything.
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Except it rewards kills for doing what they're supposed to do... which is hooking survivors... they do what they need to do then get rewarded by seeing other survivors which allows them to easily hit another objective without any effort...
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Really? survivors have 13 second chance perks (i know i exaggerate) but you want to nerf BBQ? Try playing killer some times, its harder than you think to find people some times. This perk isn't abused like many of the survivor perks.
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Rewarding players for completing their objective is a good thing. It means they need to play well and succeed to get rewarded.
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Oh yeah, say the same thing about mettle of man or BT then... LOL
Both perks based on going out of your way to help others and instead of getting rewarded you get punished now because killers complained so much about it.
Yeah nah, you just like cheating, that's all there is to it... and yeah I play killer and BBQ helps way more than it should.
You have red gens, those are you objectives, start patrolling them and stop relying on some stupid crutch perk wall hack garbage that literally gives away survivors EXACT locations.
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Old Mettle of Man does not in any way reward you for completing your objective. It is the opposite, if anything, in that it rewards you for being hit and losing chases.
Also, the Killer's objective is 100000000000% hooking Survivors. There is no arguing against that.
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So here's a fun fact for anyone planning on defending BBQ on this thread. You see, in TF2, there is a weapon for Spy called the Diamondback which gave guaranteed crits for every backstab or fully sapped building the Spy performs. In other words, it rewards players for succeeding at what they're supposed to do. Well guess what, some people in that community hated the thing. It goes to show that if an effect is strong enough, there will always be people who hate it no matter how healthy the requirement for said effect is
But here's the thing, it's 4 seconds of aura reading on survivors who are probably far away, after a hook. Even Pop has a stronger effect than BBQ.
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That's not the case at all... you're just cherry picking. Yes sometimes the survivors are far away enough and it's not worth going after them but there's always someone closer and just outside of the radius where it can trigger... you obviously don't play enough survivor to understand how broken this perk is.
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This is hilarious. You do know that Barbecue & Chili is a Perk that actually helps you get camped and tunneled LESS right? It provides the Killer with somewhere DISTANT to go and rewards him/her with BP for doing so. Without some idea of where prey might be located, more Killers would wait in the vicinity of the hook for the inevitable rescue. A bird in the hand is worth two in the bush. You should be grateful, thrilled even, that this Perk exists.
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I wish we still had the dislike button.
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Or... you just need to get good. It's a perk with counter play but everything you've said only shows that you either don't care or are too lazy/entitled to do it.
Get over it and play around it.
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"they love wall hacks and praying on noob survivors."
git gud
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Again, just a cherry picker... in fact it could very well do the opposite... you're only seeing this one way because it benefits killer mains.
If the killer doesn't see any one using BBQ, they assume that the hook is being swarmed and stay around camping the hook. :/
You realize this right? I love that you're defending a skill you know absolutely nothing about... you're just using it to favor your argument. It's a garbage perk and needs to be nerfed... use it for the extra points, you don't need wall hacks.
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You literally have no argument. :) git gud at social skills.
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Yeah you guys could work around DS as well but you choose not to, so I mean, same difference. LOL And DS got nerfed, so you don't need your wall hacks, git gud and use your eyes and intuition... stop relying on cheats to win.
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Whatever you say Champ. :) That's me... I don't know nuthing about nuthing.
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You literally have little to no skill or common sense if you are saying BBQ is OP. You seemed to have just ignored what everyone said explaining what you can do against it. Send us gameplay of you playing against a killer with BBQ so we can see how you play and if it really is OP, please. Or better, ignore my comment because it is right.
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As a survivor, I dont think I've ever thought to myself that BBQ is overpowered in any way. Its easy to recognize and easy to avoid.
As a killer I would probably use BBQ without auras just for the sake of farming bloodpoints. I can see early on, starting off as a killer it can be a bit of a crutch but realistically, there are better ways to track survivors than BBQ. Discordance, Tinkers, Thrilling, etc. BBQ in no way needs any kind of nerf.
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it's info and extremely limited info with counterplay how tf is that broken
oh you were just on the edge of it's active aura reading and the killer is on you? just last long in a chase all it did was reveal you for 5 seconds.
I think you just need to get better at the game if the killer simply knowing where a survivor is makes it broken, i suppose discordance is also broken then since it has basically the whole map on lock down and tells you where 2+ survivors are along with the gen that will get done if you don't stop it.
there are better info perks out there bbq is used commonly because even with it's strict info it technically is the most consistent info perk but it is not the strongest just consistent. What's funny is it wouldn't be as consistent if survivors just used it's counters.
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Never said it was OP, it's just a stupid crutch perk that gives killers too much info in a game where they're supposed to hunt survivors and use their senses... it's just EZ mode and unnecessary. Go play a Barbie game if you want a casual experience.
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I think you should just start looking at this logically in that it's basically cheating... it gives the killer way too much info and again, if you had a brain, you'd see how easy it makes it for killers to locate survivors.
No aura = survivors are close
aura = oh look there they are.
Go to aura's location, scratch marks?
If Yes - Follow them
If No - Survivors probably didn't move at all or are in a nearby locker
Too EZ. Remove the aura... it's garbage.
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Then you don't play enough survivor to understand how stupid it actually is... it happens all the time... killers bee line right to the next survivor then you're playing a game of hook farming instead of actually playing the game as intended.
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lockers, gens, within 40 meters, faking directions, and perks all help you avoid or combate the aura
Because there are so many things that prevent aura reading ON TOP of the huge distance of 40 meters not seeing a survivor aura doesn't tell you they are near you.
you are obviously a noob get good.
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no thanks I'd rather not play the game someone elses way... try again.
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These are the distances in meters in dbd 40 meters is obviously bigger than the biggest example of 32 meters and that is in the radius of the hook.
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keep trying to justify cheating, it's working on me.
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Not true at all, it is not a crutch perk. The killer is supposed to find survivors to kill them, it merely helps them do it faster with the luxury of bloodpoints. It is probably the most counterable tracking perk as well for reasons many people have described that you keep ignoring. Play one of the strongest killers in the game without any tracking perks and then come tell us it is a crutch perk.
Just how many hours do you have on this game? Probably not very many, how could you possibly know more than us, the people who have played this game for over a thousand hours and more?
You also ignored the part where I asked you to show us your gameplay of survivor to help us see your perspective of the perk. Hell, try playing killer with it and show us that gameplay as well to help us understand how the perk is a crutch since it is safe to assume you have about 500 hours or less on the game. But I know you won't do this.
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I understand your frustration. Yes you can “get good.” But There’s a reason why 90% of killers use that perk. It’s so good. There’s ways to counter it but it forces survivor to play somewhat differently and that’s not counting the fact that when you play solo que, your teammates are straight dogsht
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I have roughly 4000 hours in this game over time, I've been here since the beta. I mostly play survivor but I've been Rank 1 killer at different stages in the games life when there wasn't so many options and yes, BBQ helped me get there easily... also I mained Myers to reach Rank 1 killer and never played anyone else... I wasn't the nurse or hillbilly... I played Myers and Trapper but Trapper was highly counterable at higher levels so I just stuck with Myers for his cheap ass 1 shot downs... and that was when pallets were in abundance on most maps... now the pallets are cut in half and I find killer so stupid and boring it's not even a challenge to me anymore.
I main survivor and roughly 92% of my hours are on survivor side and yeah, it's gotten worse over time. I mean granted the game's changed drastically and survivor mains have found literal loop holes in the games design to make it easier on them. As time goes on people are deciphering more information on walls and tile formations, so there's a specific way to run a killer through them efficiently.
I'll be honest, I haven't studied this phenomenon and I doubt I ever will, I have no time for such things as I work a full time job unlike most children that play this game all day every day. So yeah you guys probably DO have more hours than me. I also don't play SWF, I always solo queue and it's a GD nightmare most games. I've been Rank 1 for about a week the past 6 months but for some unknown reason, killers are just running train on solo queues and 9/10 they're all running BBQ because it helps that much.
Every once in a while I jump in a match as Myers, mind you I'm only rank 16 because of constant resets and my lack of interest in the killer side so I just roflstomp lowbies, but BBQ plays a huge factor... I can 4K most low rank teams in less than 5 minutes, most of the time they never even get a gen off and it's all due to BBQ because the information is just there. I've taken out some SWF teams with minimal effort, and I could tell they weren't the level of rank the game said they were... they were much higher but playing at low ranks with the purpose to troll low rank inexperienced killers.
I'm just sick of every good survivor perk getting nerfed in to the ground while killers still have stealth crutch perks active giving them a huge advantage that no one seems to want to address... A bad killer with BBQ is still more effective than a good killer without it. High ranking killers run train on anyone that gets caught in BBQ's cross hair which makes it insanely unbalanced. I just feel it's time to address this issue and make the perk a point only perk and stop giving killers such a great amount of information.
I'll give you an example of another perk on the survivor side that's equally as broken, and it's Bond.... Bond is so under rated. It gives survivors SO much information but of course you guys know this already, you're pros, so I'm not going to explain why it's incredible. Bond also turns the tide of a match of a selfish survivor.... Whenever I run it, I usually have a way higher chance at making it out when playing with terrible team mates... which is generally the case 9/10 in solo queue... it's a huge advantage.
Either way whatever, argue it all you want and say it's counterable, there's other survivor perks that are technically counterable as well like DS but that got destroyed, yet again, by killers complaining that they have to keep track of who they've tunneled... LOL...
I mean it's not hard to realize someone has DS when they're tea bagging you and running in your face trying to sacrifice themselves to save someone else... but there it is... nerfed perk.
I'm just sick of having to go find a locker 10 seconds before someone gets hooked and then waste another 5 seconds sitting in a locker every GD time someone get's downed... it's bloody annoying as piss.
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I highly doubt that you have 4000 hours in this game. You have been around since the beginning of the game and you think that BBQ is a crutch perk and that the aura reading needs to be removed? BBQ is a good perk that is both balanced, yet strong and one of the few meta perks that a killer can use to find survivor and also gain BP. Removing the aura reading part would make this perk an old version of WGLF and lessen the number of good perks for killers to use by one.
In low ranks, anyone can get a 4k regardless of BBQ. It is because the survivors are just really bad or inexperienced.
Have you forgotten the killer meta perks have gotten nerfed as well? Take undying for example.
The current DS is also not counterable btw. For example, "just not tunneling" a survivor is not a counter since it is in favor of the survivor. Slugging them is still not a counter since you miss out on a hook state and is countered by the survivor if they use unbreakable. Eating a DS early is also not a counter either since you can't just hook and tank a DS hit early on for many reasons (map, skill of the player, skill of the survivors, and SWF groups). DS was nerfed because it provided guaranteed protection for a full minute and a full minute in a match in DBD is a lot of time. If you have time to heal, work on a gen, unhook survivors, and do bones you are not being tunneled and the current DS allows you to keep DS during that time.
If you are sick of hiding in a locker each time someone is hooked then stop. Most people at high ranks already don't do this unless they are vulnerable and the killer won't come over to you specifically, the killer has 2 other survivors to deal wih and might not neccessarily come after you. You aren't going to die if you are shown by BBQ and it is seriously not a crutch perk. If BBQ is a crutch perk, then wouldnt bond be as well since it always reveals the auras of your team at any time you are 36 meters close to them? A killer can do just as good as they would playing without BBQ than playing without it.
Post edited by Yords on2 -
Ok a. The op is trolling
Or b. A awful survivor
Bbq is so easy to work around as survivor especially if you play with a friend
Like I find it funny how this post feels like bait
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What?? the only in-match benefit of BBQ is the aura reading and, if anything, it discourages camping.
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Oh no the survivor aura's are nowhere near the hook whelp time to face camp instead of using the info I got -literally no one that plays seriously or farms bp
Also thumbs up to the last post and any others who see how the perk discourages camping
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Oh, I wasn't talking to you sugar plum but thanks for reading... and if you didn't read it... thanks anyway. :)
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I have absolutely no issue with BBQ either when playing a survivor or playing as killer - I would rather the killer have a perk that gets them away from the hook person and encourages interaction and chases rather than a gen slowdown perk that they will feel the need to return to the hook for.
I think BBQ is in a perfectly balanced place right now, survivors have outplay to it - it's pretty clear when the killer has it, so you can locker it if you don't want to be chased (I often rather be chased), it gives the killer great information to enable them to get back into a chase quickly and put pressure on the map, I think it's one of the best perks in the game for the whole overall health of the game.
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Couldn't say it better myself
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