Dead Hard needs a nerf.
If anything in this game feels punishing for making good play it's this perk (from killer perspective).
There are countless times i perfectly mind gamed survivor and they just press one button and reset the chase, which ends up in dropping the chase or losing the generator.
For everyone saying it doesn't work most of the time, that's a lie, otherwise people wouldn't use it near as much as they do.
It rewards bad play. If it's used for distance it has absolutely no counterplay, killer can't do anything about it which is very unfair, and not to mention unfun when you know everyone has it, you know what they will do, but you cannot stop it.
Comments
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You are trying to do the Nurse tome stuff aren't you? Lol.
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nah it doesnt
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...
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You couldn't have just posted this to today's OTHER "NeRf dEaD hArD" thread?
Or yesterday's "NeRf dEaD hArD" thread?
Not even the one from 2 days ago?
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People are just mad because they are trying to do nurse challenges and literally everyone is metagaming hard and taking dead hard; which is a super hard counter to nurse.
You'll probably see a lot of these threads on and off until the tome ends or there are no nurse challenges for folks to do.
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With the amount of complaints it seems like dead hard is the next thing to get nerfed.
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It won't be getting nerfed.
If anything ever happens to dead hard, and I doubt it will, all that would be done is probably making it not work on trapper traps or something. I doubt the perk itself is ever going to get any real nerf overall.
Even against nurse, it normally is not a problem.
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Another "nerf whatever makes me lose" thread, yay!
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Why not? Decisive Strike is getting nerfed so why not Dead Hard.
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So it's okay to not get punished when opponent outplayed you, by simply pressing one button?
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You can't outplay them if they were counting on that perk already.
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Nah I was seeing 4 DHs per game before this tome
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Same.
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Wait im confused. If its normally not a problem why complain about it? I know you said because of the tome but.....
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Actually that was outplay. You wouldn't make it to that pallet if you didn't have that perk, you wouldn't ignore that hit if you didn't have that perk, this just shows how busted and punishing this perk is.
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If it bothers you so much just run instadown killers/builds to counter it maybe?
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If anything Dead Hard will be getting a buff once the issue with dedicated servers is sorted out.
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Who are you talking to? I'm not complaining.
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That doesn't solve the issues this perk has.
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Killers keep moaning about this, if it got nerfed you'd regret it when everyone's running sprint burst lmao
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Oh, but it does :D
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Why nerf a perk that doesn't even work 50% of the time.
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I'm surprised at the amount of people I've heard saying "DeAd HaRD hAs So MaNY coUntErs". The entire reason why people complain about Dead Hard is because when you use it for distance, it has no counter. It's literally pressing a button to completely erase your mistake. Also, the fact you can use it to get over Trappers traps is bullshit.
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"Also, the fact you can use it to get over Trappers traps is bullshit"
Ok, how about we remove the ability to get over traps by using DH and let survivors just jump instead? Jump is a normal feature with no resource cost in so many games.
Edit: i'm a Trapper main btw.
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They're rewriting the code for it in order to make it function properly.
On topic: No, it doesn't need a nerf. It is okay to have powerful perks in the game. Better than having useless ones like Pharmacy.
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So you say dead hard is busted because it allows the survivor to avoid a hit where he would have normally been hit, okay I can see why that’s strong.
But what about all the killer perks and add ons they allow the killer to get a hit where he normally wouldn’t have been able to?
Both exactly the same but because one is for survivors it’s OP and broken? I have played both roles, I don’t often use dead hard, but something like bamboozle gets me more free hits than dead hard gives me free health states.
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Pharmacy actually is somewhat okay. It's definitely not meta but its far better than something like Premonition.
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Using MindBreaker helps alleviate dead hard problems a bit, its the best way to keep people exhausted for longer since it's buff.
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Premonition and Spine Chill were my crutch perks during my early days as a young bush. I still run Spine Chill since stealth killers can still make me pee my pants a little, totally forgot Premonition exists.
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Why not just make DH only give distance if a hit is successfully detected during the i-frames? That way people couldn't use it early for distance, but rather HAD to time it to mitigate an incoming hit? It would promote skill, reads, and alleviate the issue of DH giving distance without actually dodging anything?
This is all assuming they fix the other issues it currently has.
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Hands down the most common survivor perk at red ranks on PC but the developers have those magic stats and data that nobody is allowed to see but totally says that DH is only used by 5% of players and *insert meme perk* is the most common. If this were a killer perk it would have been nerfed already.
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Yeah its a nice counter to the more mediocre nurses out there. Once you know about it as a nurse you can mostly counter by actually putting your first blink on target then hitting them after the dead hard on the second blink.
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Honestly if you just account for people using some exhaustion perk it would be about 5% head on, 10% lithe , 5% BL, 40% SB, and 40% DH. (Left adrenaline out due to not getting used until end game)
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They generally time it to when you swing, you can use it after you see an actual swing and still dead hard. They don't dead hard your blink they dead hard your attack or second blink.
I see what you are trying to imply, but it's a good counter to nurse regardless of their skill level. It's the other way around even in fact, it's only not good against nurse when the survivor is not so good with their reaction times or jumps the gun.
It's always a bigger slow down when you miss a blink attack as nurse than pretty much any other killer, so it's always going to be a better counter to her than most killers.
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It does what every other exhaperk does but in a different way. It extends chases about the same as a well use BL or lithe tbh
Also isn’t bamboozle kinda the same where you press a button to outplay someone?
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Ok- please bring back old NOED or Ruin then. Strong perks are good.
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They’ve already confirmed its getting reworked to work better than it already does.
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I'm fine with powerful perks, I'm not fine with unfair perks.
Pressing a button to undo a mistake is incredibly frustrating. It's like if killers had a free hit every chase with no requirement.
Perks like Iron will and corrupt intervention are powerful perks that are fair, crutch hard is not fair at all.
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I'm a killer main and i don't think that dead hard should be nerfed sure it can be annoying when a survivor dashes to a window or pallet but It doesn't need a nerf you can bait it out pretty easily
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ds hasn't been changed yet but now you already want dead hard changed too lol... there's some interesting perks for survivors but most of them are gimmicky and it's like when I used to play hearthstone getting a gimmicky deck to work and how it could take hours of pure hell doing it. That's why dead hard is ano brainer, it's agenerally useful perk and one you actually geta chance to use before you're dead or maybe manage to get away and are like "did I even need that #########?". There aren't many perks on either side I feel like using except when I'm screwing around to break up the tedium of the game since most are too gimmicky or situational. a perk liek dead hard, which isn't as busted as pre-change ds when combined with unbreakable or soul or no mither, is as chiddy to remove or 'ruin' with a bad nerf as any good killer perk is. That said, it's not like at a 4 to 1 ratio with killers still finding game sin spite of current hitboxes that the game is dead if it loses a few survivors still after hitboxes are fixed and survivor queues start to pick up in length again. survivors will generally be more disposable than killers
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I don't think the perk needs to be nerfed, I think it needs to have a risk added to it.
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kek mediocre nurses what you even talking about. Just predict and blink perfectly every time man lol this guy. Even nurse pros get stomped by dead hard you must be new and never seen a dbd tournament.
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hmm undying comes to mind when i see these comments.
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What do you mean?
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That's not out playing them. If I know I have an asset left that will factor into my choices. If I know I can save a pallet for an extra loop I'm not being out played. I'm using my avaliable resources.
And before you say anything, I don't use Dead Hard. So I'm not just blindly defending a perk I like.
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Yeah, before i discovered the power of Spine Chill i used Premonition all the time. Good old green rank days.
(Empathy and of course Self-Care are also such perks that remind me of my early days <3 )
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Lol smh. Bro are you being serious. Not everygame is a try hard tournament game. You must be new to not understand that when most people say something like what I said, its not going to work everytime. Yes every nurse can get beat by a dead hard, but there is counter play.
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This is one of the dumbest threads I've ever seen. So stupid. And it's another one of the "I got beat so now I'm going to complain" threads.
Dead Hard isn't even the best exhaustion perk... Why would you want to nerf it?
If you sprint burst away from a killer, they can't do anything, and it resets the chase.
If you Lithe away from a killer, it resets the chase. No counter.
If you Dead Hard, you get less distance than any exhaustion perk, but it may help you avoid a hit, which the other perks help you do anyway when used correctly.
Survivors may have a few perks with no counter, but killers have crazily op perks.
Stop complaining about perks that aren't even broken. Once these Nurse challenges are over no one will be that worried about Dead Hard
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