3 Survivor Perk Revises - For Fun and Discussion

CriticalWeasel
CriticalWeasel Member Posts: 392
edited February 2021 in Feedback and Suggestions

Okay, after looking at perks for way too long I have decided to change 3, so my brain doesn't meltdown.

I will not choose perks that are about to be changed in the near future.


Sole Survivor

Reason: Let's be real, a perk that depends on having teammates die isn't really good in all ranks. As soon as 1 survivor dies it already tips the scales super hard.

Change: Every time you rescue a survivor from the hook you'll get a token. Each token grants 5 seconds of aura detection immunity and no scratch marks up to 4/5/6 tokens when the exit gates are powered. This duration is DOUBLED if your the last survivor standing when the gates get powered up. Increase chances to become an obsession.


Babysitter

Reason: It discourages you to heal your rescued survivor, and it's practically redundant.

Change: When rescuing a survivor from the hook or healing someone from the dying state, both you and your rescued survivor will not leave blood trails and will not leave scratch marks as long you're within 6/7/8 meters of each other. Upon separating the wearer's aura will reveal themselves to the killer and the killer's aura is revealed to the wearer for 5 seconds. (Now literally a babysitter.)


Wake Up!

Reason: It's an a-okay perk but in reality, nobody seems to use it as much.

Change: "Your will to escape the nightmare alongside your friends empowers you!" While opening the gate and while inside the escape area your aura is revealed to other survivors within 40/60/80 meters from you. When a teammate is in your radius, they will gain 3% Haste and 10% faster-vaulting speed. Gain 5% increased gate opening speed per survivor affected by your perk. THIS DOES NOT STACK.

Comments

  • DoomedMind
    DoomedMind Member Posts: 793
    edited February 2021

    Wait, Wake Up is broken : I'm running Resistance/Spine Chill for the fast vault (9%+6% to have a 15% vault speed), I'm in the goddamn range of someone's Wake Up, I have 25% vault speed ?! Plus Hope, I would have +10% speed, as fast as 110% killer ? I'm almost uncatchable, and I vault like a mad man ? Nop nop nop, that perk would be an absolute top tier in SWF x)

  • CriticalWeasel
    CriticalWeasel Member Posts: 392

    Your basically forcing perks on yourself that only truly works at the end game. Plus Hope only lasts for 2 minutes.

    How many perks are you willing to sacrifice to even manage to get the gates powered? Borrowed Time? Decisive Strike? Dead Hard?

  • DoomedMind
    DoomedMind Member Posts: 793

    Only lasts for 2 minutes ? If 3 over 4 survivors are unstoppable, I can tell you it would be insane.

    SWF will get all 4 together to the end game the big majority if their games.

    DS won't be used in SWF. By doing practically anything you'll lose it. So one surv can bring Wake Up and the others bring Hope, and they play in a way the guy with Wake Up won't be chased when the last gen pops.

    Dead Hard or any other exhaustion perk, Wake Up/Hope, Borrowed Time, Unbreakable, you have everything as a SWF to stay to the end game, and for 2 minutes, the team can bully the killer how they want.