Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
BHVR: Remove Hook Struggle Phase.
I'd like to hear why the button-mashing keyboard destroying nightmare of the 2nd hook stage, AKA the struggle phase, is still in the game. What does any player gain from having to mash a bound button thousands of times to just... stay in the game?
If you have sub-par latency, or heck, even if you have a framerate drop, you'll lose the game even though you were diligently exercising your thumb or fingers. Why do we have to keep mashing a button to play the game?
Really. Give me a good reason. Why do we need to buttonmash in Struggle Phase? Is it because we're trying to stay true to our Mario Party roots?
There isn't a good reason. Remove the button mashing of Struggle on Hook phase period. It'll be easy to do, even for boneheads like the BHVR programmers.
Comments
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Change the key binding for the struggle to something less noisy and prone to break.
I personally use the scroll wheel, myself. Quiet, easy to do, and I can do it with one hand.
Not a great solution, but it's there.
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I've changed it to m1, to m2, to scroll wheel.
Oftentimes against my will, I lose anyways and die on hook.
What need is there for this mechanic? It adds nothing to the game. Remove it soon (tm).
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"It's to simulate the struggle of life and death."
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Change the keybinding to.... autohotkey so you aren't straining your fingers.
I still die by mistake sometimes because they changed the UI to always look like you're continuously pressing, so I don't know if the macro is on or not.
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All it does is quicken the rate that all of us are going to get arthritis.
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New killer is arthritis? We buttonmash until we have severe pain in the wrists, and then we can't play anymore?
BHVR, notify me beforehand. I need to quit early!
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They need to be skill checks. Great pauses it, ok continues, fail you die.
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it is pretty original but skill checks would be nicer.
for example, hitting a great skill check pauses it for 2 or 3 seconds, missing it either makes you die or reduces a large amount of your time and hitting a normal one does nothing
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When I'm on struggle phase, I feel like I'm spamming as fast as possible and still end up dead, changing it to be more like pyramid heads cages would be better in my opinion.
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Wish it was skill checks instead. Tapping x on a controller is really annoying even though I tried to configure the buttons changing x to L2 it made me kill myself on hook. So I reset everything back to default
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