Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Buckle up buff
Along with being able to tell how far survivors have recovered on the ground by determining the intensity of their aura (at all times now, without the weird 48 meter range restriction), healing a survivor from the dying to injured state will stop both you and the rescued survivor from leaving scratch marks, blood trails, and give you both a 10% haste status effect for 15 seconds.
WIll not affect a second survivor helping you heal a downed survivor.
Comments
-
I have the idea of granting the survivor who is in the dying state a +150% movement speed during 3 seconds when you heal him back to the injured state.
0 -
I thought of that, but it could be abused especially with SWF groups and I think it would be too strong.
0 -
I’d make the haste 7% just to keep it in line with the other perks but otherwise great idea!
0 -
I'd just give it the BT effect. Sure, we already have Soul Guard. But this would be applied to your teammates, rather than yourself.
0 -
This could be too abusable for SWF groups or just survivors in general especially because of WGLF.
0 -
i would make it so if you heal someone from dying to injured or from injured to healthy you and the survivor you healed see the killers aura for 7 secs.
1 -
I don't want to over buff the perk, but that doesn't sound too bad.
0 -
Tbh I think the haste & 15 seconds is overkill.
Distortion no scratch marks is 10 secs, Babysitter no scratch marks is 8 secs.
If you're leaving no scratch marks or blood stain then it should probably be in that range.
A haste on top of that just seems extra. Just imo.
0 -
What about reducing the numbers to 10?
0 -
I mean Soul Guard already does this.
0 -
That doesn't mean there should be another perk that does it.
0 -
AcKcHuAlLy... Do you know why Blood Pact and Buckle Up apply such weird effects? Because they were made to stand out compared to other perks. Giving haste is just going to make Blood Pact redundant and useless. I like the theme of Buckle Up letting you know how well your teammates are doing and whether or not it's worth saving them. That killer aura reveal isn't that bad but it should probably be improved on. I've made a proposed buff for Buckle Up before :
The recovery and wiggle progress of dying Survivors can be determined by the intensity of their auras at a distance of 128 meters.
When you heal a Survivor from the dying state to the injured state, both you and the survivor see the killer's aura for 5/10/15 seconds
Buckle Up ignores Blindness and aura cloaking abilities
0 -
Soul guard, blood pact, WGLF, for the people are all perks that people worried were gonna be "abused by SWF groups" and let's be real for a moment: have you seen these perks abused even a SINGLE time and it working out for the survivors (i.e won them the game)?
0 -
Honestly I'm not really sure why Ash's perks haven't been reworked yet (Other than Flip Flop).
0