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Dead Dawg Saloon is a free 4k

Pig_Is_Pog
Pig_Is_Pog Member Posts: 222
edited February 2021 in Feedback and Suggestions

People always mention haddonfield being too survivor sidedness and needing a nerf (which it 100% does) but does anyone ever mention how stupidly killer sided dead dawg saloon is? i genuinely don’t think i’ve ever lost on that map as killer.

Dead Dawg Saloon is the killers version of haddonfield and i’ll explain why.

  • Not only is the map small, the outside borders of the map are dead zone so the map is pretty much even smaller then what it is.
  • Gen spawns are insanely close up to the point where you can patrol around 4+ gens within 25 seconds
  • Apart from the 2 carriage trailers, Every filler pallet is unsafe and is almost a free hit every time.
  • Every half decent loop (The L&T wall and the loop that’s dead dawg specific with a window in the middle) have breakable walls making them not very safe
  • The breakable wall at shack makes the window (which was originally 50/50) now almost guarantee an m1 since it can’t be fast vaulted from the new wall angle.
  • If you stand at the center of the road facing the saloon, you can sometimes see 4 gens at once (road, saloon, building opposite saloon and other road gen)
  • The whole back side of the map behind hangman is basically dead zone, the best loop there is the one of 2 small rocks with a pallet on the middle which is one of the most unsafe pallets in dbd.
  • Map is super open in the middle and at the back, only good thing is bushes.
  • Map is so easy to pressure it’s not even funny, you can hook someone and already have been at multiple different gens before they’ve even been on a hook for 20 seconds.

Once haddonfield gets nerfed, dead dawg should receive some sort of buff/tweaks to make it actually some bats viable.

!dont be rude in the comments

Post edited by Rizzo on

Comments

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    Get a couple of the gens on the ground done before you touch any gen on a second floor, especially the Saloon gen. Makes the late game much harder for most killers to patrol

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    Its a map with a strong main building that's always next to the killer shack with effectively 3 guaranteed generators(Two always being on an upper floor) near these buildings.

    Let alone with a lot of spots for all exhaustion perks but Head on to be used in while a chase.

    Overall a good design choice but favors survivors due to enabling a lot of stronger but niche exhaustion perks like balanced landing/Lithe to be able to be used in nearly every chase.

    I am sorry but while its not haddon its still one of the safest maps for survivors in the game.

  • Pig_Is_Pog
    Pig_Is_Pog Member Posts: 222

    survivor sided? have you been smoking some walter white blue 😳

    Even otz, dowsey, oh tofu, fungoose ect put that map as the most killer sided map in dbd.

  • Pig_Is_Pog
    Pig_Is_Pog Member Posts: 222

    wdym? literally every killer in dbd takes advantage of small maps, a small map is literally the best map a dbd killer can get.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    This is untrue. The saloon and the buildings along the street are insanely strong, there's several god pallets, two almost free gens (at minimum, there can easily be more), and the survivors can always crouch in a bush and waste even more of the killers time.

  • Huge_Bush
    Huge_Bush Member Posts: 5,425

    It's one of my favorite maps. Killers can never find me unless I let them.

  • chadbeastofprey
    chadbeastofprey Member Posts: 437

    This post should be about Hawkins. Dead dawg is a toss up that slightly favors survivors more often IMO.

  • I mean, yeah it's a slightly killer sided map but free 4k my ass. No map is a free 4k, the closest map to that is maybe shelter woods.

    You are just trying to diminish a killer's victory by putting the blame on anything but yourself lol.


    There are a ton of really good bush hiding spots on Dead Dawg, and plenty of structural loops that can be used to your advantage.

  • savevatznick
    savevatznick Member Posts: 651

    Survivors can hide easily on the map and see the killer coming from a good distance on almost all the gens. Do the gens in an order that keeps them spread out and you'll win late. Just don't get basement hooked.

  • ttvbardberd
    ttvbardberd Member Posts: 144

    I'm actually straight down the middle with this one.

    I agree with a lot of your points, the outside areas being deadzones, the breakable walls and pallets are fairly unsafe, and kill shack as well.

    I have also countless times won on the map, both as survivor and killer.

    Survivors have a lot of stealth options and walls that make you lose visuals, but because gen spawns are all so close together, the only way to lose on the map is if you suck at gen pressure.

    I'd say the map is pretty balanced, as there are flaws for both survivors and killers.

    I disagree with pretty much everyone else in the comments though, lmao.

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    Pretty much every area of the map have a use for lithe and balance landing, the entire quadrant of the saloon is heavily survivor sided and there are some pretty decent loop on the other side.


    Honestly I find it pretty balance and I like the fact that all exhaustion perk can be use in every chase. There are strong survivor area and some nice hiding spot but it's a small map.

  • Lol. It has 2 platform gens guaranteed, and the saloon gen is a free gen. It’s basically a 4 gen map.

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    Solid disagree. I've escaped from this map many, many times. It's not as bad as you say.

    Shelter Woods is far more killer-sided map. This map at least has the saloon, which is a good place to juke the killer and or keep them busy, and many of the structures are good for survivor. It's small but because of its verticality it's pretty good for survivors.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    hook line sinker.

  • Katzengott
    Katzengott Member Posts: 1,210

    Found that pretty funny. Even it depends 100% on the survs beeing really stupid and takes 0% skill.



  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    They are wrong frankly.

    Dawg is definitely survvivor-sided. Only Nurse and Hag probably have an advantage on this map.

  • odra
    odra Member Posts: 369

    actually this is true depends on gens spawn but most of killer easily get 3-4k depends on skill of killer if its purple then maybe still have chance but if you do solo and facing red ranks killer you're doomed the worst place to get hanged is if the basement outside saloon.

  • halfmanhalfape
    halfmanhalfape Member Posts: 153

    I find it hard to find survivors on saloon. When they hide in the bushes it’s just a snooze fest. I’ve actually escaped from dead dawg very often.

    Maybe you’re just good at the game. I mean the saloon, not the game. You know what I mean.

  • RoboMojo
    RoboMojo Member Posts: 1,326

    Doesn't the map have numerous platform gens? The pallets are hard to work with but are still better than those genuinely useless filler pallets on Ormond. On top of that you have to break the wall on the top floor of the main building. Repair gens efficiently and it's probably fairly balanced no? Unless of course it's a Nurse but Nurse basically just gets to play an entirely different game if they're good.

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    That's true of almost all maps. Skilled killers will beat down survivors in general, even on Haddonfield. Especially on solo.

    Only the most skilled and coordinated survivors can run circles around killer consistently.

  • odra
    odra Member Posts: 369

    actually i could still juke a bit and do gens if its some other maps but the position of gens in dawg is really near to each other

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    If one survivor is able to do a 60+sec chase and the other ones are not complete potatoes (swf or not) then the survivor have a decent chance at getting 2 escape.


    I often play with some friend, the group usually look like 1 or 2 red (if not 2 then 1 rank 5)+ 2green or 1 green and a yellow. 80% of all killer are purple rank and as long as one of the two better survivor are able to get a 60s+ chase then we have a pretty good chance at 2 escape or more.


    It all depend on how many mistakes survivor make and if they use second chance perk in a good way.

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171
    edited February 2021

    It really depends on what Survivors you face and what Killer you're playing.

    If you're a Doctor and you're facing four Claudettes that Self Care in corners every time they're Injured while you have Ruin, of course it'll be a free 4k. The map is tiny and you're getting a lot of value out of the advanced totem spawns on that map.

    If you're playing Adept Wraith against four good and attentive Survivors with good toolboxes, DS, Unbreakable, and Sprint Burst I think you'll be hard pressed to squeeze in two kills. As small as the map is, they can just split up on gens - without regression perks you'll be relying on being able to slug people or get fast downs as a slightly faster M1 Killer.

    There is no such thing as a 'free' Escape or a 'free' 4k. Both sides have a bigger say in the outcome of a game rather than any map's layout itself does.

    The map itself is balanced IMO - it just seems imbalanced to other people because it highlights the imbalances between certain aspects of the two roles. You're not seeing a Killer sided map or a Survivor sided map, you're seeing a strong Killer/Killer builds or a strong Survivor/Survivor team.

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    For me, regardless of how balanced people think the map is, I feel it's one of the best design tile wise. Good amount of windows (lithe), some breakable wall (of course, it was the map to introduce them), plenty of elevated area (balance landing), some really strong area for survivor (saloon), some less, decent bush to hide in, enough locker and some in really nice position for some head on etc.

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405

    This map in some ways is one of the best survivor maps (not overall but certain qualities its the best). It has so much stuff to hide behind/in its pretty insane. This map requires much more stealth as a survivor which is nice imo. Yes it feels smaller and gens are closer but you have lots of options to hide

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    A 60 second chase is a huge skill gap between killer and that survivor. That or survivor got lucky and killer got unlucky with all his mindgames.

    Survivors deserve a win in either case.

    It also depends on how many mistakes the killer makes. People need to stop pretending that killers only win if survivor make mistakes.

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    It's still relatively easy to waste the killer's time on Dead Dawg. That's what makes the map fairly balanced and even a bit survivor-sided.

    Map is small but it's very vertical and there are many good looping and stealth/juke spots. That's why it's actually more survivor-sided than killer-sided. The only thing the map has going for it for killers is its small size. Pretty much everything else is in favor of survivors.

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    If played well it's not that hard to go for a good 40-60sec+ chase. 1-2 good mindgame, using 1-2 good loop at full potential and add 1-2 mistake on the killer's part and voila you made him chase you for 60sec. You don't get that too often but once you get good as survivor I expect you to get at least 1 pallet stun every chase giving you a solid 10s on the killer (stun+time it take for him to come close to you again) and taking full potential of most tiles like jungle gym (a solid 10sec again). Baiting a killer's ability and dodging it (huntress, demo, DS etc.) also add up.