Reworking perks: Solidarity
Hello and welcome back to reworking perks. For today's complement I just want to say your shirt looks absolutely gorgeous today nice job.
I feel Solidarity is lack luster and doesn't seem to help full so I'm going to buff it to make it better.
Solidarity
Sharing painful experiences has the power to heal.
While injured healing another survivor without a medkit heals you at 100% conversion rate.
Solidarity has a cooldown of 60/55/50 seconds after you are fully healed.
I think this helps make it better and saves a lot of time. I put the cooldown in order to make it balanced. What do you think?
Comments
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Not sure if it'll see play but it's leagues better than the current version.
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I was also thinking about making it 100% rate. But with cooldown it sounds more balanced.
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It should also show you have the perk to other survivors within 6m etc. Abit like leader/provethyself, you actually see they have the perk, this would stop the silly who heals who first. I would say 100% rate but only when healing without a medkit etc.
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Cooldown would be difficult to implement.
Currently, if you heal someone halfway, then you get 25% of your gauge healed. If you're interrupted, you can go heal another soul to full and have 75% of your gauge filled. Its a simple charge conversion.
BUT for a cooldown, the charge conversion would have to work on the duration of that specific heal. What I'm trying to say is imagine this: You try to heal Nea after unhooking her. You start healing but she accidentally moves, ending the heal. Congrats, your perk is on cooldown and did nothing.
100% conversion rate would make the perk alright. I don't think a cooldown is necessary.
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I see what you mean. That is a concern. If it's going to be 100% conversation I think it needs to have a cooldown otherwise it would be overpowered.
I think to fix the cooldown issue make it cooldown after you are fully healed. That way if your healing is interupted you can still have it activated. It would also work if you start heal another survivor.
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There are ways to get it to work with a cooldown. Like make it only go on cooldown if u heal a health state. I don't think the cool down really does anything outside of very rare instances. Although removing it would probably strengthen those rare instances a bit too much.
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The only thing I don't like about it is who gets the BP and emblem progression if the person heals themselves with it?
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That's s good question. I think you would just get the BP you would get if you healed someone eles. Since the person you healed isn't actively healing you then they won't get points.
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This cooldown is such... "just throw a cooldown that does nothing, so people won't say its OP"
The problem with solidarity is that, you don't really heal others that often and often people foce them healing you first.
For that buff i would suggest is:
- remove "by hand" req
- give solidarity modifier to nearby survivors
- give it additional effect, healing speed aura increase, when you are healing others, for example
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