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Give killers an immunity to blindness after being blinded.

FellowKillerMain
FellowKillerMain Member Posts: 858

There should be an immunity to blindness after being blinded. Being blinded again before you’ve recovered isn’t fair. Yes, yes, you can just look up, or down to get it to stop, but anyone who is new that doesn’t understand that will just stand there and take it, like this guy does over the next ~15 seconds of this clip.

EDIT: Because some people seem to be missing my recommended change, I'm moving it and changes I've made to ti based on responses from below, to the top.

If blinding remains in the game the way it is, meaning if no cool down to blinds are added, then subsequent flashlight blinds within a given time frame should have diminishing returns, rather than reapplying the 3 second blind repeatedly.



Post edited by FellowKillerMain on

Comments

  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743

    The most L2P issue thread i've read this month.

    No.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    just look away honestly flashlights are only useful for saving since you can still track survivors with sound even with the blinding sound added.

    Like the ONLY time you should ever get blinded like that is from a pallet stun and then breaking the pallet and when a save happens and they blind you again as your in stun. those are not issues as the first one does nothing and the second one is more of a skill thing and they lost distance doing that to you. Also without blindness duration addons getting blinded literally doesn't matter as it wears off too fast.

  • Yords
    Yords Member Posts: 5,781

    We shouldn't balance the game around inexperienced players.

  • bm33
    bm33 Member Posts: 8,230

    If you wiggle out of killers grasp in a pallet and try to stun him before he recovers the pallet stun doesn't work. Makes sense to apply it to blinding as well.

  • pseudechis
    pseudechis Member Posts: 3,904

    Its an example of bad mechanics though, just people spamming the light over and over.

    Yeah its avoidable but maybe flashlights should have a failure % after multiple uses, that thematic kind of flickering flashlight that dies out just when you need it.

    Put the terror back into DBD, I don't want tag simulator I want a scary horror experience.

  • Yatol
    Yatol Member Posts: 1,960

    the only thing i see in this clip is a toxic youtuber abusing an inexperienced player, can't wait for the MMR to kick in.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    I mean, it's a real person playing killer. They will learn to look away from the light even during the blind state

  • Toybasher
    Toybasher Member Posts: 922

    Chain blinds are a little weird. I personally don't think they should be nerfed however.


    I still think it's a bit finicky. Basically if you tap the flashlight right after the blindness starts to wear off, you can reapply full blindness. Like you blind the killer, turn the flashlight off, he remains blinded for lets say, 3 seconds THEN it starts wearing off. If you re-flash him, even for a split second, at 3.1 seconds, it reapplies the blind for another 3 seconds.


    I don't think it should be outright nerfed but it is a weird mechanic.


    I will say as someone who hates flashlights as killer, buffed lightborn gives you 100% immunity to flashlights. Franklin's lets you knock the flashlight out of their hands and it gets destroyed if they don't pick it back up. (Survivors will often panic trying to get it back. Lots of fun if you trap the dropped item as Hag or Trapper.) Even though overwhelming presence is considered a bad perk, it IS very good at rapidly draining flashlight batteries since most of the time you're being blinded inside your TR. (Although again, you can just run lightborn.)

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    So, I get why people say "just look away" but the ability to multi-blind is a poor game mechanic. They really should give you a short blind immunity.

  • Beelzeboop
    Beelzeboop Member Posts: 1,306

    But the game is balanced around inexperienced players.

    Just not killers.

  • phyphrus
    phyphrus Member Posts: 67

    I agree. I play as killer, and I don't see this too much. Not to mention there is a perk that negates flashlights.

  • FellowKillerMain
    FellowKillerMain Member Posts: 858
    edited March 2021

    Bad analogy. It's not like saying that because the skillcheck is there as a qualifying process to use a strong perk. There's nothing indicating that you should look away when being blinded, like how a skillcheck has a popup; so avoiding being blinded isn't a skill of any sort; it's just something you learn to do to avoid being blinded again. Adding an immunity for a few seconds allows the killer to understand what's happening, rather than allowing survivors to abuse the gains they've already made from their first flashlight save.

    @Toybasher I agree. I mean, your description of how repeated flashlight blinds net a lot of gains for little work is the crux of my argument, ultimately. I think if flashlights remain in the game the way they are, if no cooldown is added, then subsequent flashlight blinds within a given time frame should have diminishing returns, rather than reapplying the 3 second blind repeatedly.