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Gideon plant's pallet issue needs to be addressed.
Please, this is the second post I made about this. Played wraith, basically a M1 killer, with brutal strength and I got massively stomped. Please, the amount of pallets, and specially the amount of ultra safe pallets needs to be reduced. And this isn't just "one isolated game". This is the average experience if you are an M1 killer, and even with better killers it's still the "press Space bar to break a pallet" experience. Everytime, the first hit on a survivor takes ages. Please, address this.
Comments
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It seems it's universally hated. I wonder if they will fix it. This map has no gameplay for M1 killers and survivors get actual deadends.
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I feel your pain. I played blight and got this map back to back
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Gideon has almost no windows on the top half of the map. It seems to be a deliberate choice to give pallets instead.
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I had a 10 pallet change to do, so I used Bubba and landed on that map. I was like "Man, I should get 10 pallets easy"
I broke like thirty-#########-four of them.
That would be fine except the majority of them HAVE to be broken which is a problem.
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Yeah I've only lost on the game as survivor once since the rework, you don't even have to try.
I won on there as doc bc they surrendered, pallets or not I guess they got sick of the static blasts reaching everyone and summoned me over with vault spam before pointing at hooks. So still a good doc map I guess? But loading in as other m1ers like trapper or wraith I'd be tempted to just take the 5.
Maybe this is their way of encouraging everyone to play nurse for the latest rift?
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I know, I just think it was a design choice. Old Gideon had only 2 windows on top, the new one I am yet to count.
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I also had a Wraith game today
I wonder what would of happened if the bill I ignored for a while because he was just plain bad actually did gens.
Likely I would've gotten the 4k at one gen instead of four
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My escape percentage on that map before rework was probably 40% or less. Now its much, much higher.
I didn't magically get better at playing survivor over night! So..... 😂
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This map kills the survivor experience, I can go from one pallet to the next and the killer has no options to get me besides break it or find someone else. A game with no danger is boring.
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In all honestly it's not even a bad one. It works pretty well.
They are in a situation now where the map is only too survivor sided because it has far too many good pallets. All they have to do is like....delete a few basically and then give it a month to see how that works out and then delete a few more as needed until it's fair xD
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Another one would be to reduce the size of the loops to make them unsafer so that killers don't have to destroy every pallet :D
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Either way it's just basically deleting things, no real major changes or additions required.
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There are numerous other issues with The Game....
- There is a significant portion of the map without a single locker, (something I learnt about after going against the Huntress)
- The upstairs offers very, very little LOS protection against killers whose powers depend on it.
- Spine chill's cone appears to be broken, covering both floors (the vertical aspect of the cone does not spread out from center correctly).
- in other words, it register as killers looking in "my direction" in spite of simply being directly engaged in a chase right above me (+6%).
- Those tall shelf-like things don't seem to have proper killer hit collision (or perhaps its all because of hitbox issues)
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I never imagined that Iridescent Button would be useful, and then this happens.
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The amount of pallets isn't the issue, it's the fact that all but I think one of them is a god pallet and must be broken to catch the survivor (I even tested it with BL3, you cannot catch them without breaking the pallet, period.)
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They could just change the variable number that spawns pallets in the level, but they won't. It's very easy to do it..
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The Game just needs more windows and less pallets,there are only 2 windows on the upper level I think.
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Perhaps, but why are there god pallets back to back then? It's not like the existing windows are weak either on the map, and I'd be surprised if the total amount of windows on the Game is fewer than let's say Sheltered Woods, or Thompsons House.
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I dunno, I had a lot of fun as Legion with Spirit Fury/Enduring agaisnt a team that was hard camping pallets...
Wish all teams played that "well."
Seriously, to all survivors reading this, don't camp pallets if the killer has Enduring. That's... That's not the play. Please. We can all gather around, have a group hug, farm some BP, have a group therapy session about the cruelty of the Entity, but please for the love of all things wooden and stunning don't camp pallets against Enduring just because you're in The Game!
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Imo there needs to be an inquiry into how a map like this makes it to the live servers. Somebody needs to be held accountable. Surely the company must have some kind of performance review for the designers?
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Played as clown the other day on the meat plant. Zero ######### hooks. Fun time...
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It didn't get disabled like the crotus maps but it didn't get prioritised like the reworks usually do
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lol
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Omg... no... there literally are less than ten windows on the Game. No other map has so few vaults. Shelter Woods has many more, with pallet gyms, T&L walls, shack, and Z walls. I want to say that the Game has... 7??? vaults??? Maybe 9. But all I can remember right now are the three vaults upstairs (one by the exit gate, the above the bathroom loop, and the one that takes you down the M E A T T U B E) and then maybe 4-6 downstairs (T&L, cold room vault, and then ??? Maybe another T&L I'm forgetting?)
Gideon Meat Plant DEFINITELY has the smallest number of vaults in any map, and therefore SHOULD have more safe pallets as an alternative. The trade off for a strong early game for survivors is that anyone chased in mid and late game could very well get caught lacking, running only in dead zones. This essentially means you have a very poor chance of ending chases quickly before the gates are powered you don't have a good start as killer, though, imo.
I think Gideon did need to be reworked to become more survivor friendly (was one of the most killer favored maps by stats) but it's definitely a possibility that they went a little too wild with the pallet additions. They probably will want some more stats before they do anything, though
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Pretty much everybody has said its a joke and there own fog whisperers have called it trash. I dont think Ive ever seen oh tofu rip on a map or have monto make a video calling out how bad a map is.
Theres no “wait for data” its obvious to anyone with time in the game that its a really bad map and probably should be pulled from rotation for the time being
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Unless I'm rusty on my DBD history, devs do not pull maps for the simple reason that one side hates it. So I doubt that that will happen. Maybe they'll start by removing a couple of pallets that are a little too near each other, though- that's not really an unreasonable expectation.
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Its not just the number its the safety of pallets. Most of them are god pallets, if you play wraith or myers or trapper on here you might as well disconnect or go afk because you’re just going to be playing a walking sim not an action game.
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The real power of pallets is not on the pallets themselves but on the ability to weave and extend loops before you use them. A TL is good, the same as a jungle gym. But when they're close together the time it takes for a killer to force the pallet down increases dramatically. That's why old Ormond and current Cowshed was and is so survivor-sided. The outer ring of tiles tightly connected to each other is just overkill.
Behavior seems to have noticed that and every tile on reworked maps seem to be connected by simple unsafe pallets. New Ormond outer ring has basically one tile in every corner + pallets connecting them. New Gideon is an approach to something they've never done before, an indoor map with no visual barriers on the upper floor. The trade-off is that by giving vision to the killer, no conventional windows could be placed there. as most window assets are related to walls. Bear in mind that safe pallets are much weaker without windows or vision obstruction to force 50/50s.
Surely, that upper floor leads to boring gameplay on both sides, no one likes mindlessly dropping pallets or kicking pallets every 15 seconds. But it was a commendable effort by the developers. A few solutions exist though. One would be introducing unsafer pallets on the top side by reducing the size of the loops, another (my favorite) would be introducing window assets on the top floor (like the ones by the exit gate in Midwich) and just removing pallets to compensate.
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I see killers win all the time on the new Gideon. It was a death bed before and killers enjoyed very easy wins on the old map. I've played on the map a few times and it is an exaggeration to say it has too many pallets. I still see a lot of spaces with no pallets and the games I played in killers were downing people in a matter of seconds. The pallets are also not obvious so it takes memorization from the survivor player to even know where pallets are located. I also saw several "dead ends" where if the killer didn't break the walls the survivor is trapped after dropping a pallet. If you are injured or facing a chainsaw killer it is game over simply because of a killer favored map design.
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Mate literally all you need to do on gideon is run from pallet to pallet and camp them or throw them down instantly while the others do gens. If you're consistently dying to low tier killers on this map there are some fundamental issues with your survivor gameplay.
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I would also like to know what they mean by a "win". I have yet to see a killer 4k on the map (not that they should super regularly or anything but at least once). I can only think of one 3k game. I also doubt killer pip very often on the map since chases alone kill them on that emblem and that's not including things like gens getting done very quickly due to chasing for forever as well as inability to hook survivors
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I really do not understand how this version of Gideon actually got approved and released at its current state. Even if devs tried it, they probably done it only for the survivors. This map is literal pallet simulator and i hope devs address this and make it less tedious to play, because even as survivor its not that fun (there is 2-4 mindgamable pallets) and everything else is quite safe .
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Gideon's pallet issue can't be addressed until its window issue is also addressed. This is how that map has always been; very few windows, but extra pallets to compensate. If you're a killer like Nurse that is strong against pallets and has exceptionally good mobility on multi-story maps, if you've broken out your Spirit Fury / Enduring instadown killer, etc. you'll have a pretty easy time. If you wasted a perk slot on Bamboozle for your M1 killer and the survivors are just sticking to gens, you'll have a really tough time. This was the case before and it's still the case now. I haven't played there enough to have a great feel for whether balance has shifted, but it feels similar so far: survivor sided against most killers provided survivors actually play the objective, but a quick L if the pallets get sparse (or weren't useful in the first place, hello Nurse!), before the survivors do gens.
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OhTofu and Monto =/= "pretty much everyone" lol. I think waiting for data is exactly the right approach, especially given that it's pretty similar to old Gideon in how it plays and we weren't clamoring to remove old Gideon from the rotation.
It's just a hard map to balance without fully changing the layout. There are very few playable windows on the entire map, so there need to be extra pallets in order for the map to be balanced. Extra safe pallets probably disproportionately hurt strong killers, though, because they can't be played around like windows can, so top killers would probably perform worse on this map than others.
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