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Why is BT linked to terror radius?
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Why is it linked to terror radius rather then just 32 metre proximity? doesn’t that just give certain killers the ability to completely bypass it over other killers for no real reason at all?
I put on bt mainly so i know i won’t ruin my benevolent badge by getting unsafe unhooks but the fact it’s linked to heartbeat is kinda just stupid, it’s suppose to be an anti farm perk so why can’t it just work against all killers? i don’t put in bt just for tinkerer to activate right as i unhook then me get a depip for unsafe unhooks.
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Yeah it should be range to the killer based period
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It's because the original BT was extremely OP (it worked for both players) thus it had condition of TR to have at least some form of counterplay. Later due to how extremely strong it was, it got nerfed and the condition remained. Right now, it's more or less balanced.
If it was to be buffed and work of proximity insted of TR, it would need to be partially nerfed as well.
The best change would be to make it proximity based but insted of giving free endurance status effect, the damage would transfer from the unhooked survivor to the unhooker. You still get to protect your teammate if he needs it but you don't get free health states.
Fair change I'd say but many would only only want buffs without giving anything up.
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Although I am in favour of BT to be buffed to be ranged based, if I had to take a guess it would be because it could give unintended information about stealth based killers being within 32 meters, causing those survivors to be preparing almost for the killer to come back.
But that's just a random guess, for all I know is that it's just easier to code it the way it is now.
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Flavor, I guess.
Many killers have peculiar interactions with perks, BT is no stranger to that. The TR restriction also has the neat effect of giving the user a clear sign of the perk will activate. Good survivors will wait for the TR before rescuing.
IMO, keep it as is. Rescuing someone should not be a game of chance to see if BT is active or not.
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If it was a range of 32 meters and not fixed to the terror radius, survivors would run the perk and just go for the save. It would just be BT left and right being spammed because they know there is nothing you can do to stop it. (although it already teaches MANY survivors to not properly save)
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Ehh bt teaches bad habits.
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To limit abuse. If it was 32m then it would be even more abused
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Because it's already meta and doesn't need a buff.
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Imo BT should have a weaker equivalent as basekit (like 2 or 3 seconds) and BT should not be active near exit gates. Very frustrating as killer that has a survivor on hook by a gate and there is basically a free unhook and not much you can do about it
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I must admit I am in agreement BT working based on distance rather than terror radius, I think it would be a lot more beneficial with the number of stealth killers that are in the game now
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I don't see how thats any different than it is now.
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It would be different because now survivors would still go for the save against stealth killers or killers using stealth perks. This would completely remove any counterplay around the perk, leaving the only one who could work around this. And that killer is the huntress.
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BT really needs to work based on proximity and it's stupid that it doesn't tbh. I'd take off DS if it would reliably activate against all killers.
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do you think it will potentially ever get changed to proximity?
without bt pricking to certain stealth killers there’s really nothing that can be done against camping pigs/gf/wraith ect
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I can't say @Pig_Is_Pog I moved this to feedback/suggestions and I can pass the suggestion along, but I don't make the decisions on these things, that's up to the Game Designers at the end of the day.
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This gives Stealth killers actual power, I don' think BT should be ranged base, I like it TR based. More fun gameplay for stealth killers this way.
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It would be a bad change for obvious reasons, more or less guaranteeing safe unhooks in situations that would currently be massive misplays.
It would also remove the intelligent usage currently required to proc it against killers that have a smaller terror radius / stealth killers.
There's no reason to remove its current vulnerability to certain killers - Every killer should not have the exact same vulnerabilities and counter-play.
Meta perks on both sides should be made more interactive/thoughtful to use instead of being dumbed down.
To be honest, most of the people in this discussion are coming off as rather biased - IE You're not entitled to a safe save because the killer's Tinkerer went off, and you're not entitled to guaranteed emblem points each game.
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Why not just have it always trigger upon an unhook? The one function of the perk is to protect the person being unhooked.. it shouldn't be denied that function based on terror radius or distance shenanigans. Because don't forget, high mobility and teleporting killers are a thing that can still abuse a distance-triggering BT.
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Didn't think we'd hit people actually requesting free unhooks/points/emblem(soon to be mmr) progress, but here we are.
Unhooking is supposed to be a very weighted decision of risk/reward and positioning - it's not something you're supposed to be guaranteed/handed, especially with a condition free buff applied every time simply for bringing BT.
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It's thematically fitting. The term "Borrowed time" carries a sense of urgency and immediacy. The end will always be the same, you're just trying to postpone it. As such, the terror radius, which is supposed to signal the presence of the killer (from a game standpoint), is what will cause this sense of urgency (terror is in its name, after all). When a character is oblivious (where the in-game lore insinuates that when they're oblivious, they will literally be completely oblivious to the presence of the killer), or if the killer is far away, there is no need for such urgency.
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A slight tweak that could be made to make BT slightly better while still maintaining the counterplay stealth killers have towards it, would be making it so it is based off of the 'Hooked' survivor being in the TR, instead of the unhooker
This mainly comes to mind because of Freddy, he can completely disable BT which makes him one of the best camping killers in the game but when someone is hooked they are instantly woken up, which means if this change were implemented, BT would work.
Also slightly related fun fact, I noticed that at one point they changed it so if you hit someone who had BT as freddy, it no longer puts them to sleep. I wonder if that was an intentional change or simply a happen-stance.
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Personally, as a Killer Main who sometimes plays Survivor, I'd make BT just always give Endurance when you unhook someone regardless of where the Killer is. If the Killer is close then those fifteen seconds mater, but if they are further away then it's a gamble on if the person you just unhooked will even be hit or not.
Making that change would give some interesting counter play against Huntress and the various Killers with great mobility as well as make it so BT works against both Oblivious and Undetectable without giving the unhooked Survivor information about where the Killer might be.
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Seems like a hoot, especially during EGC or if the unhooked survivor unknowingly walks into a stealth/ranged killer immediately after unhook.
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And facecamping freddies
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This will most likely be rectified in his rework, I'm betting.
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i agree. bt should be range based.
infectious fright should also be range based pls while we're at it.
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Because BT was not meant to ensure a Safe Unhook it was meant to counter camping.
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Bt is good when used against camping killers etc but I find it gets abused with hookbombing with people trying to get basic altruism points.
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Yeah the stealth killers are the ones you need it against the most since they're most likely to camp hooks.
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Well it doesn't do a good job at stopping the king of camping
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I believe bt should work at a meter range as well but only 16m or shorter and have a token system similar to MoM. It still counters camping and 32m is too much especially for killers that walk away for 2 seconds just to have a survivor unhook and get a safe hit everytime.
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