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The one problem I have with Pyramid Head

ClownIsUnderrated
ClownIsUnderrated Member Posts: 1,031
edited March 2021 in Feedback and Suggestions

Is that he can literally spam his power... Ever since they reduced the cooldown on the ROJ ability, you literally get to spam your ability after missing a survivor an infinite amount of times no matter what. I've seen people do this at loops, and even tested this out for myself. It is incredibly stupid, it makes him honestly braindead to play imo. For someone like myself who plays fighting games, going against people who have to rely on spamming to win is annoying. I know DBD's skill ceiling will never be close to a fighting game, but I cannot express how much I hate spamming in video games. This is another reason why people hate going against Freddy, because he can also spam his snares at loops as much as he wants with no penalty. Pyramid Head before the changes he had was fine with the cooldown on missed attacks with ROJ, although he could bait his ability constantly and pretty much can still do that.

Post edited by ClownIsUnderrated on

Comments

  • Mr_K
    Mr_K Member Posts: 9,222

    Yeah, he needs a 20s cooldown. Maybe more.

  • Phasmamain
    Phasmamain Member Posts: 11,531

    I’m more annoyed at his tunnelling ability rather than his anti loop

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,270

    Agreed.

    Even when not seeing the Cages, you can guess quite reliable where they will be. And that guy will be on the hook in no time.

    I still think it is bad from the Devs to introduce a Mechanic which ignores all Hook-effects but still counts as a hook when progressing the game.

  • Phasmamain
    Phasmamain Member Posts: 11,531

    My guess is that the devs heard all the nerf second chance threads so they decided to make a killer to counter them instead of actually balancing them

  • KateDunson
    KateDunson Member Posts: 714

    My biggest problem is that they wanted to remove the faking m2 tech but its still there

  • DoomedMind
    DoomedMind Member Posts: 793
    edited March 2021

    "Oh no I can't use DS / Unbreakable"

    Anyway.

    It's not like there are PH players everyday and good PH players AND tunnelling. My second favourite killer is him, and I do everything to not tunnel survivors. But if you dare running at me like an idiot, or selfcaring in front of me, I won't respect the good ol' survivor rules book for killers.

    And if your ally does unhook you in front of him, blame them, not the PH killer.

    It's the same thing that the surv that will unhook you behind the killer without BT and without taking a protection hit.

  • edgarpoop
    edgarpoop Member Posts: 8,365

    I mean...he can spam his ability, but it's super inefficient due to how easy it is to dodge. It's a prediction shot even if the survivor is staring at you. Coupled with his really poor mobility, I don't find his kit overbearing. Yeah, sometimes he spams and hits me, but it usually takes at least 5 attempts and 20 seconds at a single tile for a single tile.

  • DjangoTheGhostface
    DjangoTheGhostface Member Posts: 137

    Without even reading this i know what it is and i agree.

    It so fuckinh dumb you cant mix and match his cosmetics!!

  • c1hellraise
    c1hellraise Member Posts: 8

    I disagree, I play Pyramid Head and Survivor a lot, and I relate his moveset to Huntress, they're both very decent with Pallet punishing, but they can both be dodged and tricked if you know what you're doing. Basically if you're trying to nerf PH then how is Huntress fair too?

  • notstarboard
    notstarboard Member Posts: 3,903

    You can only react in time to dodge with good ping and with unobstructed ground, though. I usually have ping in the low 100s and I can't dodge his power even when I'm expecting it. The only way I can avoid it is by anticipating it and moving before he attacks.

    He's less annoying since his last tweak, but he's still definitely annoying. I don't think they should have ever released a killer whose main counter doesn't work without low ping.

  • notstarboard
    notstarboard Member Posts: 3,903
    edited March 2021

    His POTD isn't telegraphed, though. He doesn't lift his sword until the ground is already glowing, so the ground glowing is the best tell you get. That glow is still not early enough on low 100s ping, especially if your path is obstructed. It is almost never an option to not stand in the direction he's currently facing because if you don't that means you're not optimally running the loop and he will rapidly gain distance on you, so his limited turning while in torment mode doesn't really help you dodge his attacks unless he's close enough to you that he should be M1-ing anyway.

    So, if your ping is even moderately high and the PH isn't a potato, your options are:

    1) Pre-drop safe pallets, hold W away, and hope your team has lower ping than you do.

    2) Anticipate when and where he's likely to attack and dodge pre-emptively. If you succeed you buy a little time and he gets to try again, but if you fail you're giving up a lot of distance and probably taking a free hit.

    3) Hope that you're running a perk like Deception that might allow you to get away for free.

    None of these are good options.

  • notstarboard
    notstarboard Member Posts: 3,903
    edited March 2021

    I know very well how he functions and I can't just "get better ping" - I would actually need to move somewhere else lol

    He has a power that can hit survivors at range including through walls that players with even moderately high ping can't dodge without guessing its timing. I'm saying that this is terrible game design. Obviously higher ping will make for a worse experience in general, but as far as I know PH is the only killer whose main counterplay on the survivor side is heavily ping dependent.

    Pre-dropping a pallet and holding W is fine for the first few chases while there are safe pallets to chain together, but it's a pretty braindead strategy even while it works, and when those key pallets are down that's off the table. I'm not really concerned with his overall balance; I'm entirely focused on how annoying he is to play against in the 1v1. I'd be fine with them reworking his power to be more counterable in the 1v1 while making him stronger overall in the 1v4. The 1v1 is where most of the excitement in the game comes from on the survivor side, so there needs to be room for a skilled survivor to make good plays to prolong a chase. It's a bit better now that PH has that 1 second cooldown after leaving torment mode, but that there still isn't much at a survivor's disposal if you can't dodge his attack.

  • notstarboard
    notstarboard Member Posts: 3,903

    How do you dodge his attack at like 125ms ping, though? Maybe he's great at 30ms ping, but I and many others wouldn't know.

    Huntress you can easily dodge, even on low 100s ping, until she spends a couple seconds moving at 77% speed to charge her hatchet. PH has no such feature. He's basically Deathslinger lite, and as such is my second least favorite killer to play against in the game.

  • notstarboard
    notstarboard Member Posts: 3,903
    edited March 2021

    I think I just don't live near DBD's servers and/or the servers themselves don't perform as well as they do in other games. The two games I play most frequently are BF4 and DBD and in BF4 my ping is usually around 40ms.

    "You can easily dodge, if you have good reflexes and good ping" is probably exaggerated truth ("easily" would make him a pretty terrible killer), but the fact remains that many players will not have both. It's even worse after the movement changes too because you can't change direction quite as quickly. No other killer in the game has this requirement and this is why I feel his design is fundamentally flawed. The worst you'll get against other killers with my typical ping are more frequent BS hits through windows and such. You can still play against them as normal and you certainly don't lose your main counterplay against them.

  • notstarboard
    notstarboard Member Posts: 3,903
    edited March 2021

    It's only easy to dodge with good ping, though, which is something that many players will never have given the location and performance of DBD's servers.

  • notstarboard
    notstarboard Member Posts: 3,903
    edited March 2021

    Yes, 100%. My ping isn't even especially bad. It's at the low end of what the game UI considers moderate, and I'm at least more lucky than some in terms of proximity to servers. If you lose your main counterplay against a killer on ping like that, that is flat out bad design. It is basing a core game mechanic on an unrealistic expectation for game performance in the real world.

    As an analogy, imagine if the game performed consistently for every other killer, but Pyramid Head's power caused many people's games to drop frames so severely that they couldn't dodge it in time. Building a better PC or buying a new console would technically solve the problem, just as me moving across the street from the game servers would, but that would also not be a realistic solution. Without intervention from the devs, the killer's main counterplay is not available to a large percentage of players because of unrealistic expectations for game performance.

    Edit: Also, the transition was only reduced afaik. Maybe it is under the hood and the visuals throw me off, but It doesn't feel the same as before and the devs also specified that they were only reducing the transition time.

  • notstarboard
    notstarboard Member Posts: 3,903
    edited March 2021

    Yes, even in this wacky scenario, those are unrealistic expectations. You are playing on a target platform for the game and the devs designed a power that required more computing power to pull off than target platforms can provide. This hypothetical implies that his power requires more computing power than target platforms can provide without an unreasonable amount of effort, just like the devs setting up tons of high-performing new servers in new cities to reduce ping so that PH's power is broadly counterable. Designing a killer power that can't run acceptably on target platforms is certainly a flawed design.

    This game, as with all online games, is ping dependent, yes. With that said, for all other killers, and in just about every other online game for that matter, you don't lose your primary counter to your opponents due to moderate ping. All killers will certainly have more BS hits on bad ping and I said as much in my earlier comment. Imagine if you couldn't open a bear trap at 125ms ping or if you couldn't reveal Ghost Face at 125ms ping, though. That's more like what we're talking about with Pyramid Head.

  • Yords
    Yords Member Posts: 5,781
    edited March 2021
  • Yords
    Yords Member Posts: 5,781

    I mean, if you gave pyramid head a cooldown of 20 seconds each time he put his knife in the ground, that means he would be a killer without a power for 20 seconds. Imagine if he misses his shockwave as well. He also wouldn't be able to place trenches very efficiently too.

  • Dizzy1096
    Dizzy1096 Member Posts: 918

    "spam" lol? it takes time to keep spamming it and gens will be popping left and right. On some god pallets you only get 1 chance btw if you miss the survivor is gone.

  • Dizzy1096
    Dizzy1096 Member Posts: 918

    On the reverse side ping also makes shots which land dead center not count as a hit so it balances out.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    if beefcake misses his ranged attack, its like resetting a chase. This is not the issue we need to be tackling.

  • notstarboard
    notstarboard Member Posts: 3,903