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NOED is extremely unhealthy

Venusa
Venusa Member Posts: 1,491
edited March 2021 in General Discussions

NOED is one of the unhealthiest perks in the game. I'm having a really hard time understanding some people's arguments against it.

"Just cleanse totems" --> You all know for sure that it is highly unrealistic to expect all 5 totems to be cleansed without dedicating your entire build and time into it. Sometimes you can't find each of them on some maps and sometimes you'll go out of your way to do 4 but the last one will STILL trigger NOED. You literally have to ignore your main objectives, gens, helping other survivors and run around the entire map taking your time cleansing all 5 totems. Well you probably won't even reach the endgame if you play like that. Also, cleansing dull totems doesn't reward you in anyway expect for BPs and a potential NOED.

"NOED isn’t even a good perk" --> Just because you don't come across NOED as a rank 1 player (red ranks), doesn't mean it isn't used widely by all killers in purple and green ranks. Just because you know how to counter NOED doesn't mean the killers aren't rewarded free kills on lower ranks. Sometimes survivors don't know what to do and that they can go down with an easy basic attack. Some of y'all need to think outside of the red rank bubble. NOED is super common on lower ranks, you basically assume the killer has it.

"NOED is inconsistent" --> Never have I ever been a part of a game where NOED didn't trigger and reward the killer at least 1k. I only play solo and expecting all other survivors to find and cleanse each totem is unrealistic. It's just so unfair that you have to go through the whole game and all your efforts to escaping is thrown away by A PERK.

I am trying to be objective here. Before you assume: I play both survivor and killer equally. I see problem perks for both sides. But NOED is the CHEAPEST out of them all. For example: even though functionally similar, I don't mind Devour Hope AT ALL! Because the killer actually EARNED that power and had to progress in the game. It actually adds some excitement into the game to see everyone trying their best to find and get rid of the Devour Hope totem. It's very powerful but still fair. Meanwhile NOED is like: "here get these free kills because you reached... the endgame...?" It's just extremely unhealthy... It's a widely known stereotype that you expect the killer to have NOED if they are doing badly during game... Isn't that enough by itself to show what a joke of a perk it is...

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Comments

  • Sandwich_Jesus
    Sandwich_Jesus Member Posts: 266

    Agreed, if its incentivised newer players with less experience would also go for totems rather than seeing them as optional.

  • GarlicPops
    GarlicPops Member Posts: 23

    Yeah, I also think it's really unfair that you have to go through the whole game and all your efforts to get a kill are thrown away by a clutch endgame DS.

  • Venusa
    Venusa Member Posts: 1,491

    I agree. At current state wasting time cleansing a dull totem instead of doing a gen is pointless.

    Yes I agree but please don't turn this into a survivor/killer war. DS has it's issues and it's being looked at. On this discussion I wanted touch on NOED.

    It just seems pretty strange that I have to equip two perks and bring a map to counter ONE perk...

    I agree. Sometimes even having done most totems is worse! Because now NOED is in the corner of the map somewhere.

    Are players really worried about doing totems though? Are they though? Do you think there are enough incentives to cleansing totems except for a potential NOED?

    I am pretty sure NOED is WAAAAAY more useful than you make it sound.

  • Kazim
    Kazim Member Posts: 229

    You need up rank cuz in red ranks is rare the killer that use noed

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583


    If that were true it would be on every red rank killer's load out. Obviously this is not the case.

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583
  • Terro
    Terro Member Posts: 1,171

    I used to really hate noed but I just think of it as killer's equivalent to hatch.


    That's just how things are. When you get hit by noed that negative experience is very fresh. When you're using noed I'm sure the times where it fails is also stuck in your head. For killer it's at most 1 extra kill and sometimes not even that, unless the survivors dive bomb the person on the hook. For survivors, it feels like an undeserved cheap death.

  • Venusa
    Venusa Member Posts: 1,491

    Why are you being aggressive. Why are you being dismissive assuming that I bring those perks? As a matter of fact I never do because they don't provide me any fun.

    Yes, since more skillful killers don't even want to reach the endgame they bring in better perks. But just because skillful players don't need it... does that make it fair for other players? Not everyone is a red rank...

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    It is unhealthy and needs a nerf, but it isn't a good perk and it is counterable. Good killers won't run noed, and if they do, they won't need to use it. Bad killers will run noed, and if they do it means they can't control the gen speed which means you have time to do bones. It's a second chance killer perk

  • Venusa
    Venusa Member Posts: 1,491
    edited March 2021

    Thank you for sharing your knowledge and opinion. I totally agree there are also issues with survivor's perks too! Just wanted to mention NOED here. I also agree that at least informing the survivors that NOED is active would make it ...more fun.

    I just find it weird that people expect bad killers to use NOED but also think it's in a healthy spot.

    I disagree. DH is fair because the killer actually earned it by progressing in the game. I might haven't earned to escape after doing 5 gens but why did the killer deserve to earn all the easy kills for?

  • Venusa
    Venusa Member Posts: 1,491
    edited March 2021

    Hi there. In what way were you planning to provide anything to the discussion?

  • e_j2007
    e_j2007 Member Posts: 130

    im not. im just annoyed. thats what forums are for. discussions and opinions

  • FFirebrandd
    FFirebrandd Member Posts: 2,446

    I also have a potential method of fixing NOED. The way I'd like them to fix it is fourfold.

    1. Add a 3rd state for Totems. I call it a smoldering totem. It is essentially halfway between Dull and Hex totems for both how on fire it is and how many points it is worth. Smoldering Totems would indicate that this Totem is either giving the Killer a minor buff or may turn into something scary later.
    2. Make NOED promote all Dull Totems to Smoldering Totems and buff Thrill Of The Hunt to give a loud noise on Smoldering Totems as well as Hex Totems. NOED would also unpromote all Smoldering Totems back to Dulls when it fully activates if no other perk is promoting them.
    3. Add in some other perks that promote Dulls to Smolderings that have mechanics similar to Thrill of the Hunt where they have tokens for each remaining Totem and give a small buff per token.
    4. Give the Survivors a Totem Counter in game. The one I'm partial to wasn't my own design, but I saw someone suggest putting 5 candles on a wall in the basement. They start lit and go out as totems are cleansed.
  • Guilty87
    Guilty87 Member Posts: 60

    If when Noed activated all survivors got the exposed affect similar to when Myers goes into tier 3 and it was not a surprise when someone gets hit first it would make it less of an angering perk. I would like to see it gone in general but here is an idea to make it less annoying.

  • Tsulan
    Tsulan Member Posts: 15,095

    Is doing totems really to much to ask for?

  • Venusa
    Venusa Member Posts: 1,491

    That's a really cool idea. It adds some new elements to the game. Also I would love a totem counter!

    Yeah I can see. At least giving the warning would make it more fun to go against and endgame could potentionally turn entertaining.

    As a solo player it kind of is. I can't rely on random players to do them. So potentially I have to ignore my main objective and search around the map for minutes not participating in gens/saves. You guys have to be realistic about it. How many games do you play where all 5 totems are found and cleansed?

  • Baxe
    Baxe Member Posts: 23

    while I agree NOED needs a change you don't need to dedicate an entire build to counter it. Detective hunch, a map item or small game is enough

  • Venusa
    Venusa Member Posts: 1,491

    That's a really cool idea. It adds some new elements to the game. Also I would love a totem counter!

    Yeah I can see that. At least giving the warning would make it more fun to go against and endgame could potentionally turn entertaining.

    As a solo player it kind of is. I can't rely on random players to do them. So potentially I have to ignore my main objective and search around the map for minutes while not participating with gens/saves. You guys have to be realistic here... How many games have you had where all 5 totems were found and cleansed?

  • AsherFrost
    AsherFrost Member Posts: 2,340

    But you don't need to cleanse them all, just remember where you see them while going from point a to b. Then cleanse the one that lights up.

    Personally I cleanse as I see them, but then playing solo I run inner strength a lot, and like having a heal ready when I need it.

  • AsherFrost
    AsherFrost Member Posts: 2,340
  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583

    If you admit the perk is not needed, then obviously it isn't so powerful as to require a nerf.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Detective's Hunch is literally all you need. It's obviously easier if others help, but I do it solo all the time.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    To be fair people bitched about DS for nearly as long.

  • AsherFrost
    AsherFrost Member Posts: 2,340

    Bring back OG NOED!!!

  • Venusa
    Venusa Member Posts: 1,491
    edited March 2021

    Thank you for sharing your point of view. It's a perspective I haven't considered before!

    The problem is if we buff and nerf perks depending on the top players it'll be a problem. While NOED might be a silly perk on high ranks, it dominates survivors on lower ranks.

    To be fair it's not just NOED that is being talked about. A lot of perks... If it's still being talked about there might be a lingering problem.

    Oh Lord, have mercy.

  • Chordyceps
    Chordyceps Member Posts: 1,715

    I said you only have to bring any ONE of them. You have three options, but any ONE on it's own gets the job done.

  • ukenicky
    ukenicky Member Posts: 1,352

    The real problem with NOED is that it absolutely is unhealthy and unbalanced vs solo queue teams which already have it rough.

    Swfs have a much higher chance of coordinating to cleanse all totems or leave 1 behind for someone to go and cleanse when NOED procs after last gen. Solo queue? Lol I wouldn't expect even red rank solo queue survivors to coordinate that well tbh.

    I don't want noed nerfed into uselessness but I also think it's unfair in its current form because what's stopping an already very good Killer player from running it and abusing its power?

    I'm sorry but I can't get over people downplaying its power, it isn't just insta downs it's also a nifty haste effect which is highly underrated. If a killer has already secured one or two kills by mid to late game NOED is just like overkill.

    Idk, like when I play killer I just don't feel comfortable using it it feels dirty lol but if other killers think it's fair and balanced and should be used then go off I guess. I'll admit I play way more survivor than I do killer but I try to meet in the middle for both sides and I honestly do think it could do with some sort of reworking where it keeps a lot of its power though

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Noed "feels" better, if that's the right word, in situations when the killer has done a pretty good job so far an alright job overall, at least having a few survivors on death hook anyway, against survivors who just hopped from gen to gen and ignoring any unlit totems.

    When a group of solos do all gens, 4 totems, and the killer just spends most of the match trying to catch one of them and ignoring all gens before getting everyone with noed, feels pretty bad.

    I'm against removing noed atm bc after the dying of undying, noed, inner strength and... thrill of the hunt I guess are the only incentives to even go near a dull totem rather instead of just smashing gens.

    If some other, possibly base punishment was there for ignoring totems (especially for cases where between 3-5 totems are left standing, which is less forgiveable than one well-hidden totem being overlooked) then I'd be happier with them reworking/nerfing noed into something else.

  • dezzmont
    dezzmont Member Posts: 481
    edited March 2021

    Perhaps a new alternative to NOED: Gain a meaty speedboost for each unlit totem still in the game, and a reduction to your swing speed.

    If 3+ totems are still lit, your basically in permanent bloodlust 3 or better and swing so fast you are like oldschool machinegun build where you get effective instadowns. If its less you still get a nice powerup that makes it really hard to unhook in your face, if its 0 you got the benefit of survivors cleansing everything which took up a bit of time.

    Or hell, make a basekit thing to a similar effect and then add a perk that amps up the benefits to this level. The killer NEEDS to be more dangerous on gate power up, they just do, but there are ways to do it that make more sense and aren't as all or nothing as NOED, which is the real problem of the perk. I think the killer basekit overall needs a bit of love because there are too many wonky aspects to it that muck with its power level in scenarios that allow survivors to 'overpower' the killer despite the survivors being uncharacteristically agro.

  • Venusa
    Venusa Member Posts: 1,491
    edited March 2021

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  • Venusa
    Venusa Member Posts: 1,491
    edited March 2021

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  • Venusa
    Venusa Member Posts: 1,491

    I basically expect myself to die when entering a game HAHA. So I have no problem losing. But I really like your point of view, thank you. Shout out to E-Honda big booty claps.

    Yes and I think this has been my experience as a solo player. It's just the icing on the cake after all the hardship you had to go through. I have no coordination with anyone. Helping with every objective but then dying on the first hook endgame with a easy M1 has become very predictable and dreadful lately.

    Yes I think the annoying part is that. Where a killer lacks all the skills but still gets you without any mind-game, tactic etc. where I can be like "ahhh, okay you got me, you deserve this kill". It just seems too easy.

    What I have thought was: "If there are 2 or more totems left in the map NOED activates." which translates to, survivors literally ignored all dull totems, just rushed gens and will get punished. 

  • Clevite
    Clevite Member Posts: 4,335

    That's a fair point.

    And I am thankful those discussions are over.

    But you are not wrong!

  • valvarez4
    valvarez4 Member Posts: 868

    Do you know noed increase the killer velocity, don’t you?

  • valvarez4
    valvarez4 Member Posts: 868
  • CountVampyr
    CountVampyr Member Posts: 1,050

    I don’t have a problem with it, and I’ve died many times because of it. It’s a terrible feeling to willingly take a protection hit for someone you unhooked thinking that you still have a chance to get away only to have some other counselor fix a gen in that exact second and you go down due to NOED. I always run Small Game but that said, if all four survivors simply kept an eye out for totems and cleansed them as soon as they’re found then NOED would almost certainly never become a problem.