Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Chapter Idea: UNHOLY CREATION
Me and a couple friends have been working on some ideas for a few months now. this was the first one we finished. If a dev is reading this you can 100% use it.
Killer: The Machine
Stats
Height: Tall
Base Speed: 4.4m/s
Base Terror Radius: 24m
Backstory
When veteran engineer Demitri Robins couldn’t provide for his family anymore, he turned to his old military tricks. He became a hitman and after years doing this kind of work he began to feel his age. So he turned to his other set of skills. He started up his own workshop. Robins’ Robotics. He was successful for half a decade, then people stopped coming. Due to the new Engineering College in town no one needed his old workshop. So he tried to go back to being a hitman, but his old age stopped him from doing his job. He decided to make a machine to do the work for him. After many painstaking weeks sleeping and working in the shop, Demitri had perfected his design. He called it the X-1 model. On it’s first contract it was completely destroyed. The mafia boss it was sent to kill, found Demitri. Instead of killing him, he had him make more of the X-1 models. After about a year of creating and redesigning, Demitri had perfected his slow and heavy X-1 model, with the new X-3 which was faster and more efficient. He also added a failsafe so it could never harm him or his family, fearing the mafia would betray him one day.
One day Demitri’s daughter Sam, after finishing her engineering degree, decided to help get her father out of debt with the mafia. She secretly stole his designs and began working on the most deadly version of the X series robots. She successfully crafted the X-10, unbeknownst to her she didn’t add the failsafe like her father did. The prototype X-10 nicknamed “Hammond” was set free and started slaughtering everyone in the warehouse her father worked in. Sam at the time didn’t know her father was in that warehouse working. The X-10 killed everyone in that warehouse including Demitri. A black fog soon surrounded the X-10 and it was never seen again.
Ability
Robins’ Design:
You have two different weapons. Press M2 to switch between Broadsword and Longsword doing this takes 1 second.
Broadsword: Hit in a 120 degree angle in front of you. Cannot lunge or Thrust
Swing: instead of lunging, charge up an attack that takes 1.5 seconds, and swing wildly for the next 3 seconds, hitting a survivor or object does not stop Swing, survivors hit with Swing are sent into the injured state.
Longsword: Cannot lunge or Swing, stab directly in front of you at double the distance of a normal attack
Thrust: while longsword is out instead of lunging charge up an attack that takes 1.5 seconds, retracting Longsword into your arm then launching it out, hitting and piercing all survivors in your path, survivors hit with Thrust are sent into the injured state.
Mechanical Mirage:
Adds 3 fake generators. Fake generators look similar to normal generators but look slightly damaged, these generators do not have skill checks, they complete 40% faster, and completing them does not progress the exit gates.
Well Oiled Machine:
When within 16 meters of a generator press LCTRL to apply the undetectable status effect to yourself, you cannot move until you press LCTRL again. When in chase your terror radius is doubled.
Add-ons
Common:
Rusty Cog (Increases swinging speed of Broadsword)
Broken Spring (Increases reach of Longsword)
Bloody Cloth (Survivors who work on fake generators for more than 30 seconds get the mangled status effect for 1 minute)
Destroyed Wrench (fake generators take 5 seconds longer to finish)
Uncommon:
Repaired Cog (Moderately increases swinging speed of Broadsword)
Fixed Spring (Moderately increases reach of Longsword)
Sweaty Cloth (Survivors who work on fake generators for more than 30 seconds get the oblivious status effect for 1min)
Oily Wrench (Fake generators take 10 seconds longer to finish)
Old Screw (Shortens the time required to switch between Broadsword and Longsword)
Rare:
Used Cog (Significantly Increases swinging speed of Broadsword)
Welded Spring (Significantly increases range of Longsword)
Robin’s Feather (Shortens time to switch into well oiled machine)
Washed Cloth (Survivors who work on fake generators for more than 30 seconds get the deep wound status effect if injured and become injured if full health)
Clean Wrench (Fake generators take 15 seconds longer to finish)
New Screw (Moderately shortens the time required to switch between Broadsword and Longsword)
Very Rare:
Brand New Cog (Survivors hit with Swing gain deep wound)
Industrial Spring (Survivors hit with Thrust gain deep wound)
Robin’s Beak (All Ability switching times are shortened), Mechanical Wrench (Broadsword and Longsword hit further)
Ultra Rare:
Iridescent Cog (Survivors hit with either Swing or Thrust become broken for 30 seconds)
Contract list (If multiple survivors are hit with either Swing or Thrust, the first survivor hit is sent into the dying state)
Perks
- Hex: Mechanical Strength
“Being a machine, you are far stronger than the average human“ Spawns two hex totems on dull totems. Spawns one hex on a dull totem nearest to the killer and one on a dull totem nearest to the survivor furthest from the killer, the auras of these totems are revealed to all survivors for the first 15 seconds. When both totems are active, survivors suffer from the exposed status effect. When only one is active, apply deep wound on hits. All totems cleanse 150/100/50% faster while this hex is active.
- Technological Terror
“A machine knows it kind” after breaking a generator, it and the farthest generator become blocked for 20/25/30 seconds but still regress. This perk has a cool down of 60 seconds.
- Heart of an Assassin
“As a machine made for killing you have the heart of an assassin, now go find the contract” You become obsessed with one survivor. Whenever you hit your obsession, gain a token, maximum of 2. For every token you have see the aura of all survivors within a 12/24/16/32/20/40 meter radius of you. Whenever you hit a survivor that is not your obsession, lose a token.
Survivor
Samantha “Sam” Robins (tall, black, female survivor)
Backstory
For as long as she could remember, her adoptive father Demitri Robins was in and out of the house and his workshop. At the age 8 she started helping him on his projects. Several years later she noticed some strange men taking her father somewhere. When he returned that night he said he got a new job opportunity, with the mafia, making machines designed for killing. Just after she finished her degree at the nearby engineering college. She knew how to get him out of debt. She stole the blueprints to her father’s X-3 model robot. She worked tirelessly for months on end and she had perfect her father’s design. The prototype X-10 nicknamed “Hammond '' by her, after her late uncle, she let loose on the warehouse the mafia was using to produce the other X series robots.
A few hours later she returned to the warehouse to find that Hammond had done exactly what she had designed him to do, much, much more efficiently than she thought. In her haste to finish perfecting the X-10 she didn’t add the failsafe that prevented the X series robots from harming the Robins family. Even worse her father had been in the warehouse that day. Not only did Hammond slaughter all of the mafia members in the warehouse it had slaughtered her father as well. As she held him in her arms as he said his last words, ”find that thing, don’t let them get it, destroy it if you have to.” She saw Hammond standing in the doorway, anger flooded her veins until a soothing black fog swarmed her. When she awoke, she was sitting by a campfire.
Perks
- Heart of a Savior
“You created a killer, now you must undo your wrongs” Everytime you unhook a survivor, you get 1 token, maximum of 3. When in a 10/15/20 meter radius of you, you and other survivors cannot be sent into the dying state, instead when survivors get hit they gain the deep wound effect, consume a token.
- Engineering Degree
“After attending an engineering college you know your way around machines” You work on generators 15/20/25% faster. Toolboxes have 50/75/100% more charges
- Mechanic’s Daughter
“You’ve been in and out of a workshop for as long as you can remember” Generators you’ve worked on regress 15/20/25% slower and missed skill checks regress 30/40/50% less.
Map
Robin’s Robotics
Offering: Robotics flyer
Comments
-
It looks cool but the survivor gen perks would be completely unfair to go against for if you have prove thy self and a very rare toolkit with mechanic daughter and engineering degree a gen would go by less than 30 seconds in the game
0 -
yeah somethings might need to be changed
0