General Discussions

General Discussions

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Generator related perks

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Member Posts: 619

Killer gen perks

  • Bitter Murmur
  • Brutal Strength
  • Corrupt Intervention *
  • Coup de Grace
  • Discordance *
  • Dead Man's Switch
  • Dragons Grip *
  • Fire Up
  • Hex : Ruin *
  • Mindbreaker
  • Gearhead
  • Oppression *
  • Overcharge
  • Pop Goes the Weasel *
  • Rancor
  • Surge *
  • Surveillance *
  • Tinkerer *
  • Thrilling Tremors*
  • Trail of Torment +

Survivor gen perks

  • Better Together * (Sort of)
  • Dark Sense
  • Déjà Vu
  • Detective's Hunch
  • Fast Track * (sort of as well)
  • Poised
  • Prove Thyself *
  • Red Herring
  • Repressed alliance
  • Technician
  • Visionary
  • Resilience *
  • Spine chill. *

Although gens are suppose to be OP and too quick, perks don't say the same thing. Maybe the Developers have to do something if this many people are complaining. I'll star the strong ones (My opinion).

Same with survivor.

Killer : 10

Survivor : 4

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Comments

  • Member Posts: 21,738

    ...because Survivors don't need help doing gens in the first place?

  • Member Posts: 11,535

    Survivor perks aren’t really related to gens because they don’t have to be

  • Member Posts: 619

    Solo's do gens in 80 seconds, when two survivors are on a gen, it's 47 seconds. Why not nerf that?

  • Member Posts: 5,804

    Wouldn't that be the opposite of the point you should have gotten out of it, if killers have 10 perks that affect gens maybe something is wrong with their speed not survivors have so little so it must not be a problem

  • Member Posts: 136

    You're classifying these incorrectly.

    Information perks related to gens, versus regression/progression related perks.

    Resilience, Fast Track, Prove Thyself, Technician, Repressed Alliance = progression related perks (Technician is a stretch, but prevents regression if skill check missed)

    Hex: Ruin, Pop Goes the Weasel, Oppression, Thanatophobia, Dying Light = progression related perks (direct effect by either causing regression or slowing progression)

    Many of the other perks you listed give or block information for gens. There are also many situational perks - Overcharge for example, only has a regression effect if a skill check is missed. Hex: Huntress Lullaby is also in the same boat. This also doesn't take into account stacking effects - Prove Thyself adds to speed per person, so that can stack,

    All of this also fails to take into account toolboxes, which can vastly increase the speed.

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