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Generator related perks

REL1_C
REL1_C Member Posts: 619

Killer gen perks

  • Bitter Murmur
  • Brutal Strength
  • Corrupt Intervention *
  • Coup de Grace
  • Discordance *
  • Dead Man's Switch
  • Dragons Grip *
  • Fire Up
  • Hex : Ruin *
  • Mindbreaker
  • Gearhead
  • Oppression *
  • Overcharge
  • Pop Goes the Weasel *
  • Rancor
  • Surge *
  • Surveillance *
  • Tinkerer *
  • Thrilling Tremors*
  • Trail of Torment +

Survivor gen perks

  • Better Together * (Sort of)
  • Dark Sense
  • Déjà Vu
  • Detective's Hunch
  • Fast Track * (sort of as well)
  • Poised
  • Prove Thyself *
  • Red Herring
  • Repressed alliance
  • Technician
  • Visionary
  • Resilience *
  • Spine chill. *

Although gens are suppose to be OP and too quick, perks don't say the same thing. Maybe the Developers have to do something if this many people are complaining. I'll star the strong ones (My opinion).

Same with survivor.

Killer : 10

Survivor : 4

Comments

  • Pulsar
    Pulsar Member Posts: 21,022

    ...because Survivors don't need help doing gens in the first place?

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Survivor perks aren’t really related to gens because they don’t have to be

  • REL1_C
    REL1_C Member Posts: 619

    Solo's do gens in 80 seconds, when two survivors are on a gen, it's 47 seconds. Why not nerf that?

  • bjorksnas
    bjorksnas Member Posts: 5,745

    Wouldn't that be the opposite of the point you should have gotten out of it, if killers have 10 perks that affect gens maybe something is wrong with their speed not survivors have so little so it must not be a problem

  • LexTalionis
    LexTalionis Member Posts: 135

    You're classifying these incorrectly.

    Information perks related to gens, versus regression/progression related perks.

    Resilience, Fast Track, Prove Thyself, Technician, Repressed Alliance = progression related perks (Technician is a stretch, but prevents regression if skill check missed)

    Hex: Ruin, Pop Goes the Weasel, Oppression, Thanatophobia, Dying Light = progression related perks (direct effect by either causing regression or slowing progression)

    Many of the other perks you listed give or block information for gens. There are also many situational perks - Overcharge for example, only has a regression effect if a skill check is missed. Hex: Huntress Lullaby is also in the same boat. This also doesn't take into account stacking effects - Prove Thyself adds to speed per person, so that can stack,

    All of this also fails to take into account toolboxes, which can vastly increase the speed.