http://dbd.game/killswitch
NOED rework
NOED
If a dull totem remains when generators are powered, NOED activates. While NOED is active, all survivors suffer from Exposed and Hindered (-4% movement speed).
For each dull totem a survivor cleanses during the trial, their movement speed is increased by 2%, up to 100% movement speed.
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Why? Because a major problem I have with this perk is that whether I cleansed 0, 2 or 4 totems, I am affected by NOED the same. With this change I am at least partly rewarded for taking the time to cleanse. This doesn't really solve all my problems with the perk, but I think it would sting a lot less when I cleanse 3-4 totems and still get downed by NOED in the end game.
Good idea? Horrible? Share your thoughts
Comments
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I think it would be more interesting and funnier if with each totem done, noed gets stronger but it gets so strong it becomes uncontrollable.
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You're hindered by 4% but gain 2% back for every dull you've cleansed? So up to 104% movement speed? I know it's a small haste but still no. If I bring a perk that punishes for not doing totems at the end of the game, there's no reason people should be rewarded for failing at cleansing all 5 totems if I have NOED.
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A way to nerf NOED would be:
- Depending on number of totems left, you get a speed boost up to a max of 4%
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Did you read the next five words in that sentence? "Up to 100% movement speed"
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That's cool too.
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God forbid you do something to benefit the team as a whole and not look selfishly on personal benefit.
Post edited by Rizzo on1 -
That's just evil lol
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Not an outrages nerf but at least to make it worth if you cleansed some totems but missed one.
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It wouldn't solve main issues NOED causes. There are better ways to rework it.
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I'll always stand by my idea of reworking NOED to replace the Exposed status effect with mori power. Keep the haste effect or maybe replace that with something different like vision on all survivors for a certain amount of time (So it would be like Rancor on everyone, minus Exposed). Would this be really evil and gross potentially? Yes but no one would be escaping "death" by your hand.
Okay yes, some people would probably just rush the exit gates and leave their downed teammate behind but people usually already do that against current NOED or they risk trying to save and all get killed anyways.
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If you have a better idea, suggest it
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Yes, lets nerf a medicore/bad perk that only works at the very end of the game instead of the plethora of other perks/items/killer powers that need adjusting.
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That's a pretty cool idea, too. Also gives more opportunities to see moris now that they have been nerfed
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Plethora? There's like a handful of things that legitimately need nerfing. Settle down there, Slippy.
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Ages ago I've made suggestions on NOED rework, unfortunately the idea behind it was insted given to the new perk No way out in much weaker form.
Right now I don't want to bother thinking of more proper ways to fix NOED but if I did, they'd need to adress the main issues it has. I still think my old ideas for NOED rework would fit much better then giving that mechanic to a new perk.
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Thanks, there's some interesting ideas in there. I actually like No Way Out so I'm glad an idea similar to yours came to fruition even if it wasn't in the form of a NOED change
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That was actually my least favourite way to rework it as it toned it down a lot so it's probably better it's another perk altogether. My favourite one was the last, that rewards you for hooking everyone with many status effects on survivors. I wish that was the way devs rework NOED.
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yeah i too think NOED doesnt really do its job right and that its strength should be reliant on the amount of totems left.
this argument goes both ways btw - i think its dumb that a survivor team that did 4 totems gets hit by NOED just as much as a team that did 0 totems, though i also think its dumb that NOED is just as easily removable by a team that didnt do any totems as with a team that did up to 4.
ive had some ideas regarding this issue myself, some more simple, some more on the complex side of things.
here are a few:
1) NOED gets applied to every remaining Dull Totem on the map. this one is a straight up buff to the perk, yet one that wont at all change the main counterplay to it, which is doing totems. it would also passively reward teams that cleansed dulls, as now they have to worry about less NOED totems VS teams that ignored totems all game.
2) NOED changes into a Judiths Tombstone for every killer. no more exposed, no more bonnus moving speed. however, each time the effect is applied a certain amount of NOED totems on the map (it once again activates on all remaining dulls) gets destroyed. so the amount of totems on the map when NOED activates would determine the amount of possible usage a killer can get from the perk, rewarding those who cleansed them with much less potential last second deaths. also, the removal of the exposed effect gets rid of the famous 4 man NOED slug endgames and instead forces the killer to get one (therefore guaranteed - but not really counted positively to emblems due to the missing hook) kill.
3) (and i basically just made this one up, so it isnt thought out entirely yet): NOED exposes and shortly reveals affected survivors. however, if a survivor cleanses a Dull Totem throughout the trial, they gain immunity to this effect. Should NOED activate and all 4 survivors have immunity, NOED now gives the killer a haste status effect (a bit more than the current one i'd say, sthg like 5 - 10% maybe?). this last part is very situational though, as it would require a totem left on the map for NOED to apply to, while also having every individual Survivor cleansing one of the remaining ones. this is just so the perk has a guaranteed benefit for the killer when it activates.
yes, that last one was a bit inspired by your initial idea aswell.
i generally really like the idea of letting individual survivors avoid NOEDs effects by doing bones, though i'd make it more significant for them while also telling the killer who is punishable and who isnt.
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You should checkout this video:
Ican honestly say this is a good idea.
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Tbh it's a bit ambiguous sentence, the first time I read your post I understood the same thing :p
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