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Arguments against giving Killers the same hook UI as Survivor?

madminer95
madminer95 Member Posts: 151
edited March 2021 in General Discussions

I made the suggestion here:

But I've yet to hear a good reason against providing Killers the same hook information as Survivors.

for the sake of preventing repeat responses please fully read the suggestion post and i'll put points and counterpoints I've seen so far below.


Killers would use the information to tunnel.

A Killer inclined to tunnel is already told the Survivor they are hooking is dead on they're next hook by them beginning to struggle and the "entity summoned" score event.


Even if it wouldn't encourage tunneling it would encourage better target prioritization.

Giving Survivors the hook state information allows them to effectively prioritize preventing the killer getting kills by body blocking and not wasting time hanging around for a save if the person being hooked is on death hook.

If memory of hook states is going to be lorded as part of a killer's general skill ceiling why shouldn't that also apply to survivors?


The hook counter was only made to bring solo Survivor communication more in line with SWF.

It's generally accepted that SWF communication imbalances the game. As quality of life adjustments are made to improve solo Survivor communication, logical corresponding counterbalances need to be made for killers to prevent killers experience being made miserable, further increasing Survivor queue times as less killers play.


X community collected statistics show killers get 4K's more often than not so should be nerfed

While i wouldn't trust stats from small sample sizes since even the Dev's stats often are meaningless like the ones that showed nurse was the worst killer in the game with pig being fourth best.

This is a horror franchise 1v4 game, The killers are supposed to feel powerful and even if they're power needs toning down over all this particular feature is not the place to be doing that.

Post edited by madminer95 on
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