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Suggestion: New Survivor Item - Bite wood

Hello BHVR and community,

today I thought it would be nice as a survivor to have an item that works like iron will for a short time Something like:


Rotten Bite wood

A bite wood made of an old rotten branch.

During the trial you are able to use the bite wood once to suppress grunts of pain caused by injuries by 100% for 10s.


Something in this direction, I think.


Best regards,

Waldbeerlein

Comments

  • JediWithASniper
    JediWithASniper Member Posts: 670

    I like this idea. Maybe make it where you hold down to use it like a flashlight, and let off to stop. You have a total of 10-15 seconds it works for. Great idea!

  • glitchboi
    glitchboi Member Posts: 6,023

    Yo this is kinda cool tho ngl, I don't really like running Iron Will so I'd love this!

  • ReikoMori
    ReikoMori Member Posts: 3,333

    Iron Will as a perk just works and has no requirements attached to it and has no limit.

    Prove Thyself doesn't have a direct item correlation as it affects others repair speed not yours. Self Care by design is more inefficient than being healed by someone else or using a medkit or better someone else using their medkit. Iron Will by contrast does its job all the time with no ineffiencies. It's objectively better though Iron WIll isn't exactly a strong perk.

    Why would you want an item that wouldn't be as valuable as a perk that gives you the exact same effect? Also why do you think it would be strong with a SWF when Iron Will isn't even strong with SWF?

  • Waldbeere
    Waldbeere Member Posts: 168

    Hello Sir, the requirement of iron will is to be injured. As long as you are full life you're playing with 3 perks.

    I know that the perks do not work exactly like there corrosponding tool, but they have a similiar use. And btw. why are we comparing tools with perks? This are different slots 😲.

    I don't want to discuss the effiency or when to use which perk. I think everyone should should play the game like they want. That's maybe a personal religion in DBD and that's fine.

    For the SWF part I wrote, that a check if it's too strong would be useful. I'm not an SWF player, but a additional test wont be bad. But hey, if you think there is no problem - - > cool 🥳.

    I understand your points, but why are you so against a new tool? I mean do you think it will hurt the game? You do not have to use it 😲. Is there a reason behind it? As a player in general I like new contents, especially if I'm not forced to use it.

  • Alify
    Alify Member Posts: 347

    I think it would be cool if rotten bite wood completely muffled the grunts of pain cuz it would make much more sense to grab this item over a perk, since it will counter stridor.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    Ma'am btw.

    I'm not against new tools and I'm not against people playing how they want to play. You're proposing a miniaturized version of a perk that already exists with additional limitations as an item. Anyone could make the comparison between Iron Will and Bite Wood so that's what I'm doing.

    As much as you don't want to discuss efficiency you have to understand that items and perks aren't made or balanced in a vacuum. So much of this game is designed and played around how efficiently things can be done. They may be in different slots, but they often work together as a compliment to each other. Iron Will covers injury sounds so well that it needs no compliment whatsoever. Even with that said it's not as valuable to take compared to most other perks. Survivors make lots of other sounds to give killers a sense of where they are so a timed usage item with the same effect just seems lackluster.

    It might help with Spirit maybe, but at that point you'd need know when you're getting a spirit.

    Would having it hurt the game? No. Would it help the game by adding anything new or needed? Imo, No. It would be like having refined serums. They just sort of exist and don't really contribute much considering the value of an item slot.