As a guy who has a job, the grind is too much.
BHVR can't you guys make the overall grind lesser for newer players or Player who has jobs? I work like 8 hours on weekdays and I can't see how to get my remaining killer to get all the Perks or Complete the tome by the current deadline. I'm just speculating here but are you guys intentionally making the tome grindy af so that people like me buy auric cells to raise it??
Anyone else with the same sentiments? Not everyone is a streamer who can play the game 12 hours everyday or not everyone wants to play 12 hours a day just to grind!
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Next chapter the amount of shards needed per level are supposed to go down to 5. So the grind will reduce a lot.
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wow wow calm down bud. Havent you taken the red pill yet? this game IS your job. Expect you aint getting payed but have to pay for the full experience lmao
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That does not solve the grind for perks as the number of Perks with the ever increasing characters(Killers and Survivor) like you need at least 1.4 million to level 50 a single character but the perks there are still incomplete. As a new player can you imagine farming atleast 3 million bloodpoints for all Killer and Survivor just to complete the perks.
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Well I started back in august of last year and have all perks on all characters so it's possible to get it done in a reasonable time frame if you like playing the game.
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Yeah. I never used to think the grind was too bad. But even working part time I’m already dreading just how long it will take to get every killer perk to tier 3 on Trickster just so I can have the freedom to experiment with different builds and synergies.
There are currently 78 killer perks. Tricksters will bring that up to 81. The staggering amount of blood webs I’ll need to go through with Trickster depresses me.
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All they'd need to do personally is remove perk tiers. When you have the majority of the characters but you can't mess around because that survivor/killer have any doesn't perks it kinda feels bleh
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This I do agree with, but at the same time I don't think they want to do that. The grind is usually what keeps people playing games regardless. There are way more games that have grinds much much more heavier than dbd, and it's what keeps people busy usually. Outside of the grind you don't have a whole lot to actually work for on this game.
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Imo People play DBD to have fun, play trials, Tbag with Friends, Rekt Survivors. I dont think that people play as Survivor/Killers or play the game to get BPs or better perks! We're here to have fun not grind.
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assuming you get every perk whenever possible to get him to p1 you'd need to unlock 243 perks (he starts with 3 but also teachable). 1-9 is 1 perk each, so that's 9.
Level 10, 15, and 20 spawn 2 perks, and 25+ is permanent 2 perks, however you can only collect one of them, so technically 1-39 is a single-perk only journey. That's 39 perks thusfar.
Level 40-50 spawns 3 perks and you can take 2 of them, so that's 20 perks here thankfully. Total of 59.
Level 50 webs spawn 4 perks, and you can take 2 of them, so that's 2 per level. Considering we're on 59/243, that's 184 perks to go, or 92 webs.
Therefore you need to go through a total of 151 bloodwebs, 102 of which are level 50 webs.
Have fun grinding :)
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Yeah that's what sucks they really don't have any incentives to keep you playing besides actually grinding to get the full experience.
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The grind suck, but here's some tips:
- Obviously use BBQ & WGLF to get double bp.
- Survs have the worst grind, so don't solely play surv. You're gonna get jack-squat from most matches.
- Learn to play without add-ons and bringing in items. Too much bp goes into characters if you become add-on dependent.
- Bring offerings that apply to all 4 categories instead of the ones that only apply to one. Max 25% to all categories profit is 8k and this offering costs less than the 100% to one category.
- Absolutely do not use double bp offerings on killers you're bad at or practicing.
- Lastly, DO NOT PRESTIGE. The "better chance" at rare items is a joke and it especially doesn't increase your bp offering odds.
Everytime they barely do anything whenever they do a QOL change to the grind. Just gotta adapt to it I guess
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Imagine new players being confronted with all that. It's....a LOT.
But having a SWF to help with some of the challenges does help, especially the co-op ones.
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Well this game is directed at children and adult basement dwellers on mental illness disability and welfare... I mean it's the majority of the player base, so unfortunately normal people that are productive members of society get the ######### end of the stick when it comes to video gaming.
Just the way it works... that's the trade off. You either give up a healthy happy, balanced life and play video games all day as your source of fake happiness or you know, you live out there in the real world and actually have real life experiences and put the games down.
I do agree with you though, this game's grind is unbelievable and it's only getting worse as they add more characters... This game already has enough characters to be in the same category as an unbalanced fighting game like street fighter alpha or super smash bros.
If they would have left the blood web prices alone from the beta, it would have been fine.... I think originally the prices for items were 1000 - 5000... after the game released they went up to 3000 - 7000. At this point though they need to reduce it further, like 500 BP for a brown and 4000 max for a pink.
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" I'm just speculating here but are you guys intentionally making the tome grindy af so that people like me buy auric cells to raise it??"
That's the thing for the majority of monetized games.
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as it im you may not want to prestigie and focus in 1 or 2 survivors at most, youll be fine after that.
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Not people like me. As a personal example, I've played Overwatch for five years (well, five year as of May in two months) and Paladins for almost as long. And neither game has a grind. I play them to get better at different heroes, create better tactics and strats, and pit myself against other players.
And I don't have to grind and grind and pray to RNGesus on top of it to do so.
Overwatch and Paladins have held me for years with no grind, whereas the grind in DbD does the opposite for me.
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I'm fine with the rift being grindy it's for premium cosmetics whatever. But having perks ( a major part of the game) require you to devote hundreds of hours to play is bogus. You could buy all the characters but still have to spend hours to get the full experience of trying out different perk combinations.
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I agree entirely. Between working anywhere from 50-65 hours a week, having pets to take care of, and stuff needing to get done around my place, I just don't have the patience, motivation, or desire to grind it out like I used to. The grind is a major part of what's making me play probably less than ten matches a week now. I miss loving DBD the way I used to but every time I really try to reinvest myself into it, I burn out pretty fast
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Run WGLF or BBQ every single match. Use bps, escape cakes or survivor puddings when you can. That's all I can suggest. I periodically leave dbd for months at a time. Going on a year so far but I don't take breaks because of the grind. I take breaks over other issues.
I'm perfectly fine with the grind to get all perks you want on a killer/survivor. You used to only get 2 perks in the bloodweb at lvl 50 and you could only take 1. Now you get up to 4 and can grab 2. I find it is very easy to get a character to 50 in one day of playing provided your decent and have wglf/bbq. I DO however hate the grind to get the killer to P3 lvl 50 then get all their perks. Yes I know I don't have to prestige them but I feel I do. When I get a killer to 50 I could just continue to unlock perks for them but I fear that one day I might change my mind. I might say I want that bloody weapon and all those points I poured into him just digs a deeper grave.
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I already estimate the BP
https://forum.deadbydaylight.com/en/discussion/214336/grind#latest
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As a guy without a job, I can agree.
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I said it before and I will say it again:
Reduce the cost of every item in the bloodweb by 2000 points.
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Ok, so I work full time, then I moonlight on weekends and evenings with extra side jobs, then I run my own company, and
I STILL FIND THE TIME
Seriously, if you really want it, you’ll get it done.
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I honestly do not see it being that “grindy”. I’m already at tier 61, and not even in the third part yet. Have you gone back to other tomes, and worked those challenges? I too have a job working 60 hours a week, and am able to complete the tiers easily. If you are new I’m sure you have all the previous time challenges open
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i agree when it comes to the grind for perks and bloodpoints. that could be adjusted.
i wish they would change the battle pass though. make the rewards way better but keep the grind the same. battle passes were created to give extreme grinders something extra to grind for. and currently, it's rarely worth it for the amount of ugly charms and recolors we get as "rewards".
so either lessen the battle pass grind or make the rewards WORTH the grind and keep it the same.
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That is really the only point to this game though. Not that I am advocating how tedious the grind can be, but once you’ve (is it grinded, or ground? Grinded doesn’t sound right, nor does ground, ######### man??) gotten all the BP’s needed to have all the perks, and such, what’s next? Nothing, game over.
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"are you guys intentionally making the tome grindy af so that people like me buy auric cells to raise it"
Yes. Yes they are. The tome and cosmetic stuff go by mobile game rules: sure, you could work for it, but maybe slip us a little somethin-somethin and we'll make it go by faster.
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This. They make it grindy so those that don't have time to level up will throw money at them.
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Grinding for perks is one thing, and I definitely think that needs to be addressed. Grinding for cosmetic rewards is something very different because it doesn't affect your gameplay at all, so I don't mind the grind.. the RNG nature of the challenges though, I might have a problem with here and there but that's another issue.
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And this is why perk tiers need to be gone for good, there's so many perks from both survivor and killer and it takes so bloody long trying to get every single killer and survivor maxed out with all perks. I only have all the survivor perks on two survivors, which is Ace and Kate.
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Sorry to get the rift done you aren't allowed to have a job, family or social life. Sorry, now give us money. - BHVR.
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You right. Please remove the infinite grind BHVR or at least make double bp standard.
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"I can't see how to get my remaining killer to get all the Perks"
I'll agree to an extent that the Rift can be grindy, even though they're just cosmetics that people don't even wear after the Rift is over, but in terms of getting all perks on a killer, I think it's pretty fair. If I could get my perk load out I want way early into starting DBD, I don't know how I'd be motivated or even interested in playing the game. Half the fun, at least for me, is trying new perks, working with the perks I have, and/or challenging myself. Otherwise, I'm just playing the same character, same perks and I feel like if that's given so early, then it's easier to lose interest. Like, you get what you want, now what?
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As a guy who doesn't have a job, the grind is too much
But they did say they wanna address this issue in a livestream
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Buy David,
Get him to lvl 40-50.
You'll have: Dead Hard, Spine Chill, Kindred, We'll Make It, and you can switch WMI with WGLF for more BP. Dejavu is also a really nice perk for any beginner.
Buy Leatherface,
Get him to lvl 40-50
You'll have: BBQ&Chili, Sloppy Butcher ........Insidious & NOED --no other perks needed! XD
Since you're so limited for time you'll prolly wanna dedicate time to other videogames, as opposed to "farming for the sake of perk experimentation," ...
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Stop complaining, it's not that bad as it used to be
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they need to:
1.remove perk tier
2.remove perk slot restriction based on level
3.increase bloodpoint gain from quest and dailies massively
Right now the game progression is similar to a F2P game
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"I'm just speculating here but are you guys intentionally making the tome grindy af so that people like me buy auric cells to raise it??"
Short answer - Yes. That's how all battlepasses work.
You can get (almost) everything for free! But you have to spend a ridiculous amount of time for it.
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PREACH!
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How? I've been playing almost all day every day since the tome came out. I finished everything so far but I'm still on tier 33. Like I'm talking about around 150 ish hours of gameplay there. What's your secret?
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That's such a boomer opinion. So it was worse before, so what? It can be better! you experiencing worse doesn't mean it's okay. It's thinking like "I experienced the Bloodweb having sky high prices and no entity taking sh*t so today's bloodweb is A-okay :D" like maybe at those time there were like 20 Perks for 5 Killer and 50 Perks for 7 Survivor to grind NOT LIKE TODAY WHERE WE GOT A HUNDRED PLUS PERKS FOR EACH CHARACTER.
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no you don't.
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Have a friend play on your account
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Exactly I think increasing the cap per a game to 50k and the over all cap to 1.25m would help the grind
Would have to adjust the number of bp gained to match the increased cap
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yeah the grind is a lot.
im hoping they have some additions planned for the game ethat reduce the grind further.
some ideas ive had regarding this:
- log in bonus (with streaks?) - basically what they did this event as base with fewer BP. and possibly make it so if you log in multiple days in a row the BP increase
- daily missions reworked - why not make it so its 3 on each side, starting with an easy one and ending with a hard one? ofc the easy one gives less rewards - also, why not make the rewards in form of BP boosters? e.g. the first one gives a 1.2x BP booster, the second one a 1.5x BP booster and the final one a 2x BP booster for that role.
- weekly missions - basically daily missions with much greater rewards & difficulty
- BP / Iridescent Shard rewards in the free track of the rift to fill up the empty spaces
- ...
there are plenty more ideas out there, but you get the idea.
the ever increasing grind each chapter brings requires an ever increasing addition of new anti grind mechanics, otherwise we end up where we currently are: at overwhelming levels of grind.
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Huh shards per a level?
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they say the entire rift should take 70 hours. I say they are ######### insane...
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I won't lie, I stopped playing killer because of it. I see all these great perks, and I bought almost all the dlcs. Then see how long it's taking to get lucky for BBQ to come on a new killer. I haven't queued as killer since November. And survivor I only play here and there since perks are less critical and got a handful of tolerable ones.
Personally I'd love if park tires were either done away or just 2 ranks at the most. And then either double bp or halve bloodweb costs.
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Same here I work 8hrs a day
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I totally agree that the grind is just absurd and that's why I stopped getting the rift after the last one. I finished the first, 75% 2nd, and 50% the 2 after so I don't even want to try anymore. Not to mention that survivor takes forever to find a match and playing killer is quite possibly the worst online experience available when you go against SWF rank 1-4 as a rank 13 killer
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