When Kindred as basic kit?
I enjoy play with randoms(as survivor) but it's obvious devs are balancing the game for SWF, then randoms players have a huuuuuge disadvantage.
When we have this? or this idea it's cancel?
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This idea is very controversial. But then playing both sides, and being mostly a solo queue player as a survivor, I think I can definitely settle with Kindred II in the base kit, since when I am working on generator, from the furthermost spot on the map where a survivor is hooked, I need to know what the other guys are doing and if nobody is going for the save, only then it be worth to stop doing objectives and go for it. I am certainly against the idea of revealing the killer's aura to other survivors, if it comes in the base kit.6
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Seems a shame to make auras even more powerful in a game like this, but it also seems like a necessary step to help with the disparity between the solo queue and SWF.
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Khalednazari said:This idea is very controversial. But then playing both sides, and being mostly a solo queue player as a survivor, I think I can definitely settle with Kindred II in the base kit, since when I am working on generator, from the furthermost spot on the map where a survivor is hooked, I need to know what the other guys are doing and if nobody is going for the save, only then it be worth to stop doing objectives and go for it. I am certainly against the idea of revealing the killer's aura to other survivors, if it comes in the base kit.Eight said:
Seems a shame to make auras even more powerful in a game like this, but it also seems like a necessary step to help with the disparity between the solo queue and SWF.
Maybe not showing killer aura, but maybe like a pulsating aura of the hooked one if the killer is facecamping1 -
biased killer main will tell you to just "git gud"
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I love it, I can pretend I’m leaving the hook then come back and sit next to it crouched.
I love how how much I can mind game with it. I want it to stay.0 -
I love it, I can pretend I’m leaving the hook then come back and sit next to it crouched.
I love how how much I can mind game with it. I want it to be implemented and stay.
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@aure said:
biased killer main will tell you to just "git gud"nah i feel this is needed poor solo queuing survivors suffer more than anyone
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Might as well make it kindred 3. Not hard to walk up to the hook, point at it then run away while everyone can see.0
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If this happens, it is not very soon. This would solve at least somehow the problem of the balance of solo players and SWF, but ... in such solutions, these devs are very slow unfortunately.
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@Murlin said:
I enjoy play with randoms(as survivor) but it's obvious devs are balancing the game for SWF, then randoms players have a huuuuuge disadvantage.
When we have this? or this idea it's cancel?May not even happen. Not the first thing they said they want to add.
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friendlykillermain said:
@aure said:
biased killer main will tell you to just "git gud"nah i feel this is needed poor solo queuing survivors suffer more than anyone
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I like the idea of it being base kit, but wouldn't that require the perk to get a rework?
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alivebydeadight said:
I like the idea of it being base kit, but wouldn't that require the perk to get a rework?
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Boy I hope they do that soon. This is pretty much the by far biggest advantage swf groups have over solo survivor groups. As long as there is a big difference between solo survivor and swf, this game will never be balanced perfectly.
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ad19970 said:
Boy I hope they do that soon. This is pretty much the by far biggest advantage swf groups have over solo survivor groups. As long as there is a big difference between solo survivor and swf, this game will never be balanced perfectly.
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@Murlin said:
I enjoy play with randoms(as survivor) but it's obvious devs are balancing the game for SWF, then randoms players have a huuuuuge disadvantage.
When we have this? or this idea it's cancel?I like the idea but then bond and empathy will be made obsolete
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@AnotherRandy said:
ad19970 said:Boy I hope they do that soon. This is pretty much the by far biggest advantage swf groups have over solo survivor groups. As long as there is a big difference between solo survivor and swf, this game will never be balanced perfectly.
Thanks, finally more and more people are understanding this. I'm preaching this a lot and a long time, people need to understand this
Exactly. Especially those people who want a gen rush nerf. That can't happen without buffing solo survivors first. In my experience killers don't seem underpowered anymore, at least thanks to the pallet density nerf they feel a lot stronger now. Which I like, but now the next thing this game needs is to buff solo survivors to the level of swf survivors. And then the devs can see where killers might still need a buff or not.
I do find the game quite balanced right now, even as a killer main. I'm enjoying both sides, but by far the most frustrating thing that can happen to you now in this game is getting camped. So I'm honestly also rooting for a nerf to camping. Which is why I'm hoping we'll get Kindred Tier 3 and not Tier 2, because Tier 3 is what swf survivors pretty much have, just with a larger radius for the aura of the killer. Cause a 4 man survivor team will always know if a killer is camping or not.
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@No_Cluie_Louis said:
@Murlin said:
I enjoy play with randoms(as survivor) but it's obvious devs are balancing the game for SWF, then randoms players have a huuuuuge disadvantage.
When we have this? or this idea it's cancel?I like the idea but then bond and empathy will be made obsolete
Bond and Empathy honestly also feel like perks that swf survivors already have in their base kit. They don't make as much of a difference than having Kindred in survivors base kit, but that as well can give them an advantage, which is why I hope some kind of form of these perks will also be built into survivors base kit. The down side is that they will also have to rework those two perks, since they are teachables and can't just be taken out.
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