Do not start match if a survivor dc's whilst loading

If a survivor is disconnectiong before a match starts (be it intensionally or not) the game should not start at all.
Just quit and throw everyone back into main menu or kick them back into the killer lobby so they can wait for a new survivor.

How often is does a match really make sense with three survivors. Almost never.
Either farming till the end or getting killed way too quickly.

Just got this again where I spawned not far away from the killer, got hooked and not even three minutes after everybody was dead because the killer played serious and my teammates were altruistic for once. Nobody of the survs got more than 4k bp.

What do you think about this?

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Comments

  • darktrix
    darktrix Member Posts: 1,790

    Agree. I suspect that EAC is blame for a significant number. It takes a good 15-20 seconds to validate, so don't be so quick to hit ready when the lobby fills.

  • Tsulan
    Tsulan Member Posts: 15,093
    It doesn't work like that.
    Once the game started, there's no way to check if someone disconnected during the loading screen. 
  • popoles
    popoles Member Posts: 831
    Or make it so when the game starts, when you hit the leave button as a killer (only until 1 minute has passed), you'll get no penalty for DC'ing.
  • Nos37
    Nos37 Member Posts: 4,141
    edited November 2018

    @darktrix said:
    Agree. I suspect that EAC is blame for a significant number. It takes a good 15-20 seconds to validate, so don't be so quick to hit ready when the lobby fills.

    I have noticed that if I ready up as soon as I join a lobby, those matches are more likely to start with less than 4 Survivors...
    but I've had this happen on PC and on console, and there's no EAC on console, right?

  • Nos37
    Nos37 Member Posts: 4,141

    @popoles said:
    Or make it so when the game starts, when you hit the leave button as a killer (only until 1 minute has passed), you'll get no penalty for DC'ing.

    Killers would abuse this to dodge certain maps they don't like.

  • popoles
    popoles Member Posts: 831
    Nos37 said:

    @popoles said:
    Or make it so when the game starts, when you hit the leave button as a killer (only until 1 minute has passed), you'll get no penalty for DC'ing.

    Killers would abuse this to dodge certain maps they don't like.

    I don't really see the abuse there. Survivors don't like 3v1 and killer doesn't like the map? It's good for both sides.
  • TheEarthkin
    TheEarthkin Member Posts: 8

    @Khalednazari said:
    Tsulan said:

    It doesn't work like that.
    Once the game started, there's no way to check if someone disconnected during the loading screen. 

    If it didn't work like that, how are the number of generators readjusted depending on how many survivors actually spawned. Instead of readjusting the generators, it can be changed to return the main menu. 

    Would be the best solution, I think. Just send them back to the main menu or as mentioned earlier back to the killer lobby to start looking for a fourth guy - again.

  • Carpemortum
    Carpemortum Member Posts: 4,506
    popoles said:
    Nos37 said:

    @popoles said:
    Or make it so when the game starts, when you hit the leave button as a killer (only until 1 minute has passed), you'll get no penalty for DC'ing.

    Killers would abuse this to dodge certain maps they don't like.

    I don't really see the abuse there. Survivors don't like 3v1 and killer doesn't like the map? It's good for both sides.
    I think they mean if the leave before 1 minute with no penalty is implimented, killers will dc on maps they dont like, even with 4 survivors. 
  • popoles
    popoles Member Posts: 831
    edited November 2018
    @Carpemortum @Nos37
    Oh, I see. Sorry, it seems like one sentence disappeared from my original post. My fault.
    You could DC without punishment ONLY if there are 3 or less survivors.
  • Master
    Master Member Posts: 10,200

    @darktrix said:
    Agree. I suspect that EAC is blame for a significant number. It takes a good 15-20 seconds to validate, so don't be so quick to hit ready when the lobby fills.

    There was a time at the beginning of the year where the game sometimes rcashed for survivors in loading screen. The devs fixed that though and survivors DCing now during loadingscreen usually dodge because of offerings / loading too slowly etc.

  • Nos37
    Nos37 Member Posts: 4,141
    edited November 2018

    As a Killer in a 1v3 situation, I used to feel obligated to handicap my performance, farm with Survivors, or simply be called that jerk who "plays all sweaty tryhard."

    I didn't think it was fair for me to hold back at my own discretion, or for the blame to be put on Killers. That's why I stopped and returned to playing normally.

    Now, I just reply to salty messages and tell them: "The devs remove generators to balance the matches that start with less than 4 Survivors. If you're not happy with that balance then that's between you and the devs. Leave me out of it."

    Post edited by Nos37 on
  • darktrix
    darktrix Member Posts: 1,790
    edited November 2018

    @Master said:

    @darktrix said:
    Agree. I suspect that EAC is blame for a significant number. It takes a good 15-20 seconds to validate, so don't be so quick to hit ready when the lobby fills.

    There was a time at the beginning of the year where the game sometimes rcashed for survivors in loading screen. The devs fixed that though and survivors DCing now during loadingscreen usually dodge because of offerings / loading too slowly etc.

    From experience when they first started using EAC I would join a lobby and hit ready immediately. Well I would get dropped sometimes while game was loading and told by other survivors in the next trial I DC'ed, when I was really dropped. So now I wait a good 15 seconds after the last person joins before hitting ready and it has greatly reduced the number of disconnects I've seen when the game starts and reduced my personal disconnects at start to zero. Sure there are still people DC'ing on purpose due to impatience or whatever, but the frequency of them dropped noticeably when I started practicing that wait.

  • Attackfrog
    Attackfrog Member Posts: 1,134
    A.I. would fix this (like HotS vs AI mode).

    One disconnects and get replaced with AI. Same for killer so survivors can continue their progress (dcer loses everything of course).
  • George_Soros
    George_Soros Member Posts: 2,270
    darktrix said:

    Agree. I suspect that EAC is blame for a significant number. It takes a good 15-20 seconds to validate, so don't be so quick to hit ready when the lobby fills.

    That's probably it. 90% of these issues would be solved if we all learned to wait 15-20 seconds before hitting ready.
  • TheEarthkin
    TheEarthkin Member Posts: 8

    @Nos37 said:
    As a Killer in a 1v3 situation, I used to feel obligated to handicap my performance, farm with Survivors, or simply be called that jerk who "plays all sweaty tryhard."

    I didn't think it was fair for me to hold back at my own discretion, or for the blame to be put on Killers. That's why I stopped and returned to playing normally.

    Now, I just reply to salty messages and tell them: "The devs remove generators to balance the matches that start with less than 4 Survivors. If you're not happy with that balance then that's between you and the devs. Leave me out of it."

    Of course it is not and never was your fault. The problem only is, that even with less generators, the game is not balanced anymore.

    As @AnotherRandy mentioned earlier
    "(...) One gets hooked, someone else get chased, 3rd guy goes for the unhook while the other one gets hooked. Repeat."

    You will almost never get any progress. Though you can get the hatch unlocked with really skilled survs against a new/unskilled killer sometimes, but the killer has got the advantage most of the time.

  • riotangel
    riotangel Member Posts: 176

    There should be a more thorough communication protocol between clients (survivor nodes) and server (killer lobby node).

    The killer node needs to realise some survivors no longer responding, and should make this situation known (notify) to remaining survivor nodes. In this case, a voting UI should pop out; nobody starts a match unless everybody votes to agree/disagree with the commencement of the match. So as long as one player disagrees, the match is cancelled.

  • ReneAensland
    ReneAensland Member Posts: 838

    It's honestly such a handicapped game. I feel bad when there are 3 survivors, and it's such a dilemma when you don't want to down pip either.

  • Peanits
    Peanits Dev Posts: 7,555
    To play Devil's Advocate, say I'm the kind of guy that thinks it's hysterical to waste someone's time (even though I can't see their reaction). What stops me from just waiting for a game to start, disconnecting in the loading screen, and then forcing everyone to requeue?

    Particularly in the red ranks where some people have to wait five minutes or more (usually more just after resets) just to get a match in the first place?

    Also, loophole: if I just wait for the game to load, it wouldn't cancel the match and there would be another generator to do.

    I think it's too exploitable. A better option would be to disable ranking for that match so you don't depip because the game started a man down.