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Make blocking not have you play with that person
Some games have this. You just block the problem players to you and you don't have to play with them again. I don't think there's any downsides to this. Only makes dead by daylight a better place. It's so simple.
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Whilst it might sound simple, it's not ideal. People would just block players that are better than them or play a killer that they don't like or use a perk that they don't like - so much of that can be abused, and that won't make the game a "better place" it will lead to much longer queue times.
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Ok but I'd still like to disagree because not everyone plays like an #########, so I would gladly trade trolls and campers for longer queues any day. Better a fair & fun game than unfun match 20 mins time wasted. There are many players in dbd and surely it won't affect queues that much. If Smal pp perk/addon, tunnel+camp type of killer mains suffer from long queues then it's their issue. They should change the way they play then. Or if only the 'new matchmaking' worked like it was meant to, that could have helped too...
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If it makes you feel better, if you report someone who is actually breaking the rules and they get banned then nobody has to play with them, including you. So it’s still worth reporting people who are actually harassing you in chat or cheating.
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However what you have to consider is that these people are not breaking the rules and have the same rights to play the game as you do - camping etc is not against the game rules and is considered a mechanic in the game.
That's why blocking players etc would never work.
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Does anyone actually get banned?
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If you make it where you can see who you've blocked and give the ability to unblock as well, it could really help keep players around. I know you guys will never do it, and I keep running into the same toxic players over and over again. It really makes me want to move on, but that would suck given how much money I'm constantly spending on this game
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But, if I buy a game, shouldn't I have the right to block whomever I want? It's either that or leave the game all together. Either way queue times are affected
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These people are ruining your own experience. Meaning that if you see those people as killer, you can avoid the lobby or alternatively facecamp them to death which ruins their enjoyment even more or as a survivor if you're up against a killer you don't want to play against, you can simply suicide on hook, which ruins the experience for 3 other players. And neither of those are against the rules but can ruin the enjoyment for more people.
And simply put, people who block a lot of other people would experience much longer queue times so it's their free choice. I'd personally take a longer queue for a better match any day. Mainly since I have a second monitor on which I can watch videos while the game is finding a match.
All in all, the net enjoyment would go up overall if a block system where you won't play with the person would be introduced.
Well KYF awards no progression and while playing for fun is fine and dandy, the grindy progression systems in place require you to play a LOOOOOOT of regular games before you get all the stuff you want.
And also, let people block who they want. If you block an average of 3/4 people per match then you better expect unbelievably long queue times very soon with only yourself to blame. But hey, if anyone's fine with it and prefers waiting an hour to get into a game without these people, why take that away from them? Mainly hurts them.
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So basically BHVR official policy is "lol deal with toxicity, you wimps".
Seems healthy in today's day and age.
edit - "That teammate sucks? Block. They left me on hook to die? Block. That Claudette is self-caring? Block."
Yes. Exactly. Especially when it's repeated over and over from the same player. What about "That survivor has in-game BM, block. That survivor needlessly trash talked after-game, block. That teammate spun in circles while watching me on final hook, block" etc etc etc. Inconsiderate gits dont learn if theyre not taught, as is clearly the case given their behaviours.
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I can hear the cries about this already.
"BHVR, you NEED to increase the number of people I can ban. 50 people is not NEARLY enough and my list is full!"
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I completely agree with Rusllisi, when you block someone, you should never have to play with them again.
The whole point of the block is to block that person from ever interacting with you again, playing a hunt round with them is interacting and it should be blocked as well.
Yes, people would abuse it as people can suck but its more important to give people the peace of mind of being able to block someone and never having to interact with them. There are pros and cons to every decision made but the pros completely outweigh the cons here, block should block being able to play with the blocked player again, rather stunned it didn't already include that.
There is a number of toxic players in this game who can ruin the game for people who spent quite a bit of there money on this, this is part of why I signed up. As I wanted to see if there was any talk about it here on the forum and see if anything is being done, I find a mod disagreeing that block should block every interaction with players. It's disappointing because of something not done about the toxic players, its just going grow into a bigger problem for DND.
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Killers and survivors aren't unlocked. That's where your entire "comeback" falls apart. And also the need to have 4 other people who are willing to give up rewards to play. Good luck with that.
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How about adding flags to players you've blocked.
So when in a lobby, you can see any survivors you've blocked, and also get a notification if the killer is someone you've blocked. That way you have a choice to lobby dodge if you wish.
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that would work, great idea :)
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depends, does the person do it like once a month? probably not
every week? probably
everyday? definitely
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I like that, simple idea and good compromise
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First, they force their idea of what is allowed in in-game chat rather than letting us manage our own censorship list (or turn off chat altogether if we so choose), Then they give us the illusion of control with a useless "block" option.
I'd much rather a system where I can have a personal rating system (+/- 1pt per match) for survivors and killers (that I can see post-game), with additional flags for toxic play or chat, and a blocking system that would actually work to block them temporarily at least, in increments of 1d, 7d, 30d. If enough people block the same person in a given time span, maybe that will encourage better play (best case scenario) or them to seek enjoyment elsewhere (good for the player base). BHVR could then periodically review the list of people that are constantly getting blocked and seek to remedy the issue. Either by implementing changes, or issuing more permanent blocking.
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If they aren’t going to actually have blocked do anything, then this would be a nice compromise.
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