Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Thoughts on these hex changes?

zacattak48
zacattak48 Member Posts: 101
edited March 2021 in Feedback and Suggestions

Special thanks to Sehkmet666 for the totem brightness and hex highlight idea

Totems start the trial dimly lit. Every 45 seconds (note: this is just an idea, there could be more discussion about a better balanced amount of time)

they will increase by 1 brightness tier. There are 4 tiers of brightness. Dim, lit, bright, and radient. Totems can not be cleansed until radient.

When a killer has several hex perks looking at a hex aura in the trial will highlight the hex perk it is on your perk loadout.


This change would give totems 3 gaurenteed minutes of use before being able to be cleansed. 3 minutes may seem like a lot but i feel like it would be a nice QOL change as im sure everyone has had hexes go out in the first 20 seco ds of a match.

Additionally the killer having knowledge of what hex is what would allow them to choose which hexes to protect more aggressively and which to allow to be cleansed.

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