We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Thoughts on these hex changes?

zacattak48
zacattak48 Member Posts: 100
edited March 2021 in Feedback and Suggestions

Special thanks to Sehkmet666 for the totem brightness and hex highlight idea

Totems start the trial dimly lit. Every 45 seconds (note: this is just an idea, there could be more discussion about a better balanced amount of time)

they will increase by 1 brightness tier. There are 4 tiers of brightness. Dim, lit, bright, and radient. Totems can not be cleansed until radient.

When a killer has several hex perks looking at a hex aura in the trial will highlight the hex perk it is on your perk loadout.


This change would give totems 3 gaurenteed minutes of use before being able to be cleansed. 3 minutes may seem like a lot but i feel like it would be a nice QOL change as im sure everyone has had hexes go out in the first 20 seco ds of a match.

Additionally the killer having knowledge of what hex is what would allow them to choose which hexes to protect more aggressively and which to allow to be cleansed.

Comments