Demogorgon Buff Idea
I think Demogorgon needs a decent buff, considering he is a not very good killer. I think he has potential, but he isn't all the way there. My idea for a buff is this:
- Portals no longer make a global sound. They only make a sound when within 32 meters of the entrance and exit portal. This would make Demogorgon a lot more confusing to survivors because you won't know where he is most of the time.
- The Demogorgon now has the ability to chain a 2nd shred instantly after a shred, no matter whether he hit the 1st shred or not. This would be useful because it would allow Demogorgon to easily get hits on people who are all grouped together and he could also use it to hit people who are around corners.
Comments
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I feel like giving him a second free shred is a bit much.
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I don't think so. It would mean that he would be just hitting 2 survivors instead of 1. However, I think it would be fair if he couldn't chain a shred on the same person twice. That would be annoying.
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I think they should Make his foot steps lower. And I would say remove completely the alert sound. That would already make him kinda decent.
edit: or at least people cleansing portals don't hear the alert sound.
I don't agree with the shred thing. It is his ability, not his power. Powers are, well, powerful. Abilities are situational, but useful. Shred it is more than good as it is right now.
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considering he is a not very good killer
He's actually quite good. Still I'd love QoL changes such as the first one you suggested.
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I think these are good ideas! And giving him a second shred is not that much since chainsaw killers can easily down a urv too quickly.
Or at least, if a surv is hit twice by a shred succession, the second could apply deepwound.
But yes I agree with those changes, demo is supposed to be a bestial killer, so why not a second shred?
I don't really play him often because he has not much game potential.
I would add that there shouldn't be a cooldown to travel in portals... Just think about it, why would he need a cooldown realistically speaking
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I think the cooldown is meant so that he can't constantly camp gens and exits, which would make him overpowered late game.
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That makes sense.
But I agree on your ideas at 100%
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He is kind of average. He could still definitely use a buff.
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I think that the first change would be inconsequential, or possibly detrimental. I prefer the global cue because it won't warn survivors that I'm teleporting near them, much like spirit and prayer beads bracelet.
As for the second change, I think that many be a bit overkill; imagine if nurse could swing once and immediately blink again. I do think a reduced cooldown, adding rat liver to base kit, and maybe more steering while shredding would suffice.
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Am I the only person in the world that thinks Demo is fine where he is. The only change I think he needs is better add-ons as his best are grey. That's it!
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Definitely does need better add-ons for sure. But I would love to see the global sound que for traversing disappear at least.
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agreed, hes gonna be like nurse now but even more op, imagine u can just hit someone twice instantly, no counterplay, thats way too ######### busted
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rat liver should not be base kit, it doesnt really help with much even after what people say, unless u press and hold shred it doesnt really do much since u should only be pressing it down max of 3 seconds, agree with the global cue tho, basically might as well not have the undetectable anymore.
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Note: I said in the comments that a second shred would only apply deep wound if the first one already hit.
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