Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
What I would do about gen speeds
So there's a lot of controversy recently about gen speeds, and I wanted to share my thoughts with the community. I definitely agree that gens go by too fast and give killers little time, so I would make the default gen speed go from 80 seconds to 100 seconds. Secondly I would make the gens have less resources around them, that way a gen can't be next to something like funbus. Also, if a gen is not being worked on, just make it regress normally, just so if a survivor leaves a gen at say 75 to go save or heal, it will be regressed back, giving the killer a bit more time. I know these aren't perfect solutions, so what are your thoughts? I'd love to get some new pov's or ideas!
Comments
-
The problem isn't gen speeds it's the vast difference between SWF gen efficiency and solos. So if you add this to the game only solos are going to suffer.
4 -
Nerfs like this to Survivors also buffs the S or A tier Killers. Would you be fine with the nerfs to Blight, Nurse, Hag, Spirit, and Freddy (maybe more like Oni) that would have to go through as well?
Like I get playing some Killers the gens are heard to keep under control, but there is no wide spread nerf to Survivors that won't sky rocket certain Killers who already slaughter teams into unstoppable.
1 -
That really is the main issue is that solo is nowhere close to where swf is if it was at least near they could balance around it but as it is now it's a completely different ballgame.
0 -
I would say wait until MMR comes out and stabilizes before balancing the game. MMR should massively change how the game plays out if it works correctly.
2 -
I dislike the general sentiment of just nerfing without compensation. If you are gonna survivor one way you got to buff them another. Just value fixing is a bad idea. Pop for example got a dumb nerf on its timer. Now its just annoying to barely miss it knowing that a month ago you would have gotten the perk. The same will happen with solo games.
I know you balance around the good players, but if gen speed is so oppressing and all we are doing is duct taping problems, another leak will spring. Gotta rework the system from its base. But instead they just keep making more perks to make it even more difficult to mess with the game's foundations. It is the literal opposite of "don't fix what isn't broken."
0 -
The only thing I agree with is having some type of automatic gen regression without having to bring ruin/undying/whatever else
Gens are already boring to do, but just making them take longer to do sounds like bad gameplay
0 -
Good idea, but it's not anti-killer enough to be a serious consideration.
0 -
Exactly, once they balance that so solo matches aren't so easy and SWF matches aren't so stressful we can make some decent changes to the game to make it better. But right now if they did it then it would just make the game harder for solos without making much difference to SWF.
0 -
gen speeds arent the problem. swf squads are at fault. can you just picture how much this would ######### solo queue survivors in the ass?
0 -
While i agree, that we have to wait for MMR to kick in, i have a bad feeling about it. I think killer streamers like Otz and True will only face seal team 6 SWF squads and vice versa. Which will result in pretty long queues for one side and a miserable experience for the other one.
0 -
I feel like this is a good thing. This will finally reveal the true balance of this game to every player and then the devs can adjust from there on.
0 -
Maybe thats the reason why the devs post poned the launch. Their data shows how skewed the balance is.
0 -
Yes, I think that changing gens would be a big overhaul and the rest of the game would adapt with it
0 -
TBH my solution is to remove the toolbox, their the only thing bad about gen speed rn, They don't last long but they last for the first few gens when the killer has a bad time doing map pressure since well, it the start of the match and everyone is alive. Some perks also boost gens speed but those actually have a cost or requirement and they ain't a simple free repair speed boost.
0 -
I wouldn't even make it baseline. It could still be a perk, but if it were say 100% instead of 200%, by not being as OP as Ruin, it wouldn't need to be a Hex, and therefore is uncleansable.
But I think the main issue how quickly gens can be completed initially, creating a snowball effect where the killer only gets about 1/12th to 1/6th of their objective done in the time it takes the survivors to get 3/5ths of theirs. Simply because the killer can't be in 7 places at once.
Then, if the survivors were smart, and they split the map up, the killer doesn't stand a chance. Conversely, if the killer gets a good 3-gen, it can be very hard for the survivors to make progress.
It's that first couple minutes that tend to make all the difference, and I think if you could slow down that initial gen rush a bit, it could benefit both sides. 1. Killers wouldn't lose 3 gens in under 2 minutes. 2. Survivors would have more time to scope out the best gens to complete and when. You'd weaken the snowballing effect in both scenarios, and both sides would get a better chance to manipulate the map into their ideal state, 3-gen or split, so whatever results would be the product of strategy and not dumb luck. In fact, it would likely be more in the killers control.
So create a new objective for the early game for survivors to complete.
My Suggestion:
In order to unlock the ability to repair a generator, you need to possess a Wrench.
These spawn randomly on the survivors side of the map, and function similarly to the Red Glyphs in the current tome. Once you claim one, you get a permanent buff for the duration of the match that allows you to repair generators, and the remaining Wrenches vanish from your view, so that you can only see them when you don't have one. Maybe 5 or 6 in total would spawn on a map.
Purple toolboxes, and a certain green toolbox add-on, can provide the same effect, but only as long as you have that toolbox equipped. In fact, if these could only be used until the toolbox is depleted, it would encourage survivors to save their toolboxes, instead of spending them instantly at the start of a match, because the moment their toolbox is depleted they'll have to go and find a Wrench.
With this sort of additional objective in the early game, we could even afford to slightly increase gen speeds, because they'd be going slower at the start of a game anyway, but the slightly increased gen speed would help alleviate the issues of a godlike 3-gen.
So in summary: Nerfs early game gen rush. Promotes better use of toolboxes. Allows for faster overall gen speeds to make up for it, making generator progress a little more satisfying for survivors. Allows killer more chance to manipulate the map and secure a 3 gen.
0 -
What's the time it takes to complete a gen with 2 people on it compared to just 1?
0