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Noed and Insidious Perk Rework Concepts.

DBDude
DBDude Member Posts: 308
edited March 2021 in Feedback and Suggestions

So hello again and this time I'm here to talk about Rework Concepts for Noed and Insidious, so here we go.

So lets start off with Noed, ok this might sound Ludacris but Noed will no longer be a hex, instead, in order to activate Noed, you would need 4000 Bloodpoints in the Brutality category, 4000 Bloodpoints in the Deviousness category, 4000 Bloodpoints in the Hunter category, and 4000 Bloodpoints in the sacrifice category in order to access Noed, so instead of Noed being a perk you need no skill for to access it which ain't good why not have them work for there achievement which comes at high risk with high reward.

So next is Insidious, so for each hook you get you can earn up to 1-11 tokens, and once the last gens been done each token is worth 5 seconds of the undetectable status effect. Here, let me show you.

1 Hook/1 token=5

2 Hooks/2 tokens=10 seconds

3 Hooks/3 Tokens=15 seconds

4 Hooks/4 Tokens=20 seconds

5 Hooks/5 Tokens=25 seconds

6 Hooks/6 Tokens=30 seconds

7 Hooks/7 Tokens=35 seconds

8 Hooks/8 Tokens=40 seconds

9 Hooks/9 Tokens=45 seconds

10 Hooks/10 tokens=50 seconds

11 Hooks/10 tokens=55 seconds

And just like that we turned a camping perk into a perk that encourages you to get hooks.

Post edited by DBDude on

Comments

  • DBDude
    DBDude Member Posts: 308

    @Weck I mean I'm looking at these perk rework concepts as if MMR was actually good So for Noed if you were a rank 1 killer going against rank 20 survivors than they would just get destroyed, but if your a rank 1 killer going against rank one survivors than you must work for what your trying to achieve, which is Noed, but you need to go for Hooks, Chases, etc.

    and as for Insidious its the same thing if your a rank one killer going against rank 20 survivors then they would just get destroyed as well, but if your a rank 1 killer going against rank 1 survivors then if you go for Hooks and all that then you get rewarded with undetectable after the last gen is complete to try to obtain a comeback.

    I think its just overall matchmaking that makes this concept not work, but that's just my opinion.

  • DBDude
    DBDude Member Posts: 308

    @JayjayJetplane No problem.

  • Lexilogo
    Lexilogo Member Posts: 587

    Basing any Perk's reliability on BP ratings, especially Deviousness, is a slippery slope IMO as those things aren't supposed to impact Trial gameplay. It essentially makes every Score Event value a true balance issue, which is a bad can of worms to open. (Plus, BP score events are just a bad way to measure if a player is performing well. it's more like a measure of how long the match has gone on for)

    Even if Insidious gave you a flat minute of Undetectable when the Exit Gates get powered, which is already a massive buff over your suggestion, it'd still be utterly terrible. I would much prefer an idea that riffs on Insidious' current concept whilst removing facecamping potential, such as the ability to stand still in chase to activate it, but having it preserve the Undetectable status for a few seconds while allowing you to continue moving.


    I want both these Perks to get reworked, but these are terrible ways to go about it.

  • DBDude
    DBDude Member Posts: 308

    @Lexilogo Well I do appreciate the feedback, and if you want to you could give me some suggestions of the reworks for these perks your thinking about and hopefully we can come up with something healthy.

  • Grimmy_Bluues
    Grimmy_Bluues Member Posts: 354

    NOED is honestly fine, even if it's annoying. The only thing I would do is make the perk require at least 4 hooks, so people who say only bad killers use it can finally be quiet.

    As for Insidious, maybe decrease the time to become Undetectable to just 1 second so it can be used to mindgame, but have it disable if you stand still too long.

  • Raja
    Raja Member Posts: 319

    OK if you want that then perks like dh, ds all those second chance perks should also get same treatment only useable after getting that many points, same for hatch it should only be able to appear if you have the right amount of BP to access. Actually in order to hatch escape they should charge BP or auric cells no more pity escapes.

  • TheDuhJ
    TheDuhJ Member Posts: 475

    The noed rework is pretty bad, because deviousness works different for every killer. And if you get 7000 points in every category , you will have a bad day, especially since the brutality is very limited too. Unless you are playing, oni, ghost face, or plague you only have 4 ways to get brutality points. Kick Gens (100), Kick pallets and doors (100), Hit a survivor (300), pull a survivor off of something (600). Barring the situational nature of interrupting survivor to get to 7000 points fastest you would need to hit survivors a total of 24 times throughout the match or if you never hit a survivor and go the gen kicking route, 70 kicks. Hope you brought Brutal strength. Now consider any combination of the 3. Still crazy.

    To sum up my thoughts, Basically New idea for noed or lower some of those BP requirements.


    The insidious idea is actually a great idea though. Absolutely approve.

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583

    NOED is fine. Lern2Play.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556
    edited March 2021

    you created two perks that only ever do anything if you are already winning, but don't do anything to help if you're losing.

    congratulations, you made noed, a perk that barely does anything at high ranks, utterly useless.

    and you changed insidious, the perk only low ranks even bother using, into a perk nobody would use because it basically does nothing.


    it's not a matter of opinion, it's bad design.

    matchmaking could be anything you want, your idea is still bad.

  • DBDude
    DBDude Member Posts: 308

    @Weck Ya I'm kind of new to these forums, so sometimes I would have good ideas and sometimes I would have bad ideas.

  • DBDude
    DBDude Member Posts: 308

    @EvanSnowWolf How is it fine?

  • DBDude
    DBDude Member Posts: 308

    @TheDuhJ Ya for my Noed idea I tried to make it where its high risk, high reward but that didn't go out so well. But I do like your Noed change to lower down the bloodpoints so I'll edit some stuff out and look into that.

  • Seraphor
    Seraphor Member Posts: 9,429

    The problem with NOED, is that it's a crutch perk for killers who get slaughtered by survivors... and it's intended that way.

    If anything, NOED should be 'charged' by survivors playing way too good, completing gens too fast.


    What I would do:

    Every time a gen is completed, NOED gains a token and becomes active for 60 seconds. While active, if a gen is completed, it gains 2 tokens and resets the timer. If the 60 seconds elapses without a gen being completed, it goes back to inactive and the net gen only gives it 1 token.

    At 8 tokens, NOED is fully charged and you get the fully Exposed effect after all gens are completed.

    This means you need to have lost 4 or 5 gens within the space of 3 minutes or less, cumulatively. So one gen = 1 token, next 3 gens get completed within 3 minutes = 7 tokens, doesn't matter when the fifth gen is completed, NOED will be charged.


    If survivors are capable of pulling this off, then they are also capable of dealing with NOED once it's active.

    If they're not, they didn't deserve that genrush.

  • DBDude
    DBDude Member Posts: 308

    @Seraph That is actually a genius idea, way better than my concept by a wide margin, and it could solve something for gen speeds as well, I like it.

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583
    edited March 2021

    There have been literally hundreds of posts on this forum explaining why it is fine. I'm sure a simple search of the forums will find a few DOZEN for you.


    Short version: NOED is fine, it only works in endgame, it has no effect on M2, it has no effect on people already injured, it can be removed by popping a totem, and it forces a killer to run with only 75% of their perks for almost the whole game.


    Counter arguments to common nonsense:


    "They didn't earn those kills!"


    You "earn" kills by pressing M1 all the time. This just ignores one health state, like every other Exposed effect in the game.



    "NOED is for bad killers only."


    It's run at red ranks, too.



    "It's a crutch perk!"


    All perks are crutch perks.



    "If you were good, you wouldn't need NOED."


    If you were good you wouldn't need ANY perks, but they are nice to have, which is why they are called "perks".



    "Don't tell me to just do bones!"


    Just do bones. I understand it is harder in solo queue, but it's literally the answer. You just don't wanna do it.

  • Danblaster
    Danblaster Member Posts: 15
    edited March 2021

    How about making noed give an x amount of exposed hits depending on, how many totems were still in the trial when all the generators are completed? You can still have the speed boost if you use all your exposed hits until the hex has been cleansed.


    For insidious you can make it, where the obession can still hear the terror radius?


    Simpler is more ideal when coming to reworks instead something over the top and complicated to implement.

  • DBDude
    DBDude Member Posts: 308

    @EvanSnowWolf Ya there is so many problems going in Solo queue, I usually just get one hooked with team mates literally doing nothing, its just hard man.

  • TheDuhJ
    TheDuhJ Member Posts: 475

    For the record I'm no fan of noed. I think its a stupid perk and really unhealthy for the game in its present state. You get a reward for playing badly. It make sense for like a newbie mode, but its in every mode. If its me, I think noed just needs to not be a thing. reworking it is kinda whatever cuz if you do, then you are better off just running devour or any other insta down perk/add-on

  • DBDude
    DBDude Member Posts: 308

    @TheDuhJ Ya anything is better than Noed at this point.

  • TheDuhJ
    TheDuhJ Member Posts: 475

    If you are nurse, spirit, death slinger, wraith, clown freddy with snares, any stealth killer. It has effect on your m2

  • DBDude
    DBDude Member Posts: 308

    @Danblaster Ya I have always not been used to giving out simple concepts, which I know can get very confusing, even to me sometimes which I need to stop but I just can't.

  • Danblaster
    Danblaster Member Posts: 15

    Which isn't a bad thing, but if you want your suggestions having a chance of consideration by the devs it will have to be very straightforward and simple to do on there part that will require least amount of time to implement.

  • DBDude
    DBDude Member Posts: 308

    @DemoHarrington Not that hard.