Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Slug, Camp and Tunnel Counters.
SLUGging
Make Unbreakable base, rework unbreakable completely. This isn't unfair, killers shouldn't get rewarded for slugging.
Camping
This might be really OP and unfair but it's just an idea. Why not make it so where you have a 100% unhook chance if the killer is within 12 meters. This effect will take place after 30 seconds after being hooked.
Tunnelling
Borrowed time
Comments
-
Make Unbreakable base
100% Unhook chance when killer is within 12 meters
The Tunneling idea got me confused
0 -
Slugging
No, happenes only to bad players, because they think its a great idea to stack together against a snowball killer. No change needed just time for people who are bad in this game to adapt and get better. Basekit unbreakable is never going to happen, no point even trying. Every slugging is your own fault and 100% avoidable in any case.
Camping
Briliant idea! What happenes after that? The killer hits you and hooks you? No. Camping during the match is a unvaluable stategy and should be punished by genrushing. The only think that is "ok" being basekit is kindred so solos know that they can do gens in peace.
Tunnelling
BT is already a thing.
0 -
So making second chance perks for survivor base kit got it.
How about making ruin, Noed, bloodwarden base kit while we are at it.
0 -
"killers shouldn't be rewarded for killing"
their job is to kill you. their job is to kill you. their job is to kill you. THEIR JOB IS TO KILL YOU. THEY ARE TRYING TO KILL YOU. their job is not to play fair, it is not to give you free hatches and gens, it is not to see your teammate unhook you directly in front of them and say to themselves "well, it wouldn't be right for me to put that person back on the hook", it is not to deliberately play bad on purpose so that you don't have to learn from your mistakes. it is their JOB to KILL YOU, and make you dead, so that you are out of the game. they LITERALLY SCORE POINTS for making this happen. they score deviousness points for slugging you (albeit not many), they score brutality points for hitting you, and they score sacrifice points for camping you.
why don't YOU try scoring some points by fixing some generators? why don't you do your job and repair the generators and then leave? bring a key, open the hatch, and out you go! if you want the effects of these perks, then equip them. if you're busy crawling around the map with urban evasion and self care waiting for the killer to just allow you to fix all the generators and leave because it's "fair" of them to let you win the least you can do is jump on the hook yourself since then it'd be equally "fair" of you to let the killer win.
these rules you've made up about what is and isn't okay to do, they're all in your head. they exist only within your mind. the game does not need to change because you want free perks and free wins, the thing that needs to change is YOU.
2 -
CAMPING
This might be really OP and unfair but it's just an idea. Why not make it so where you have a 100% unhook chance if the killer is within 12 meters. This effect will take place after 30 seconds after being hooked.
You do realize that the killer can just down and hook you again, right?
0