The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

A Pyramid Head buff

HexSweetie
HexSweetie Member Posts: 73
edited March 2021 in Feedback and Suggestions

Make his trails to NOT have a cooldown when applying it, it’s seriously discouraging and time consuming to use this ability only for it to be completely and easily avoided and also make his movement smooth when he is using it.

this killer is such an icon, it’s really sad on how his gameplay is inconsistent and hideous...


Post edited by Rizzo on

Comments

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583

    The cap is pointless.


    The issue with Pyramidhead is the loss of speed while applying trails.

  • jester20k
    jester20k Member Posts: 827

    No buffs for pp head

  • Toblerone007
    Toblerone007 Member Posts: 598

    If you give PH normal speed using PotD you gain much more zoning on survivors. They'll be giving you distance no matter what trying to avoid taking the ranged hit. Similar to deathslinger but at least you can already dodge PH's ability if you're quick to react. PH is already very good in chase.

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583


    Yes, but it makes actually doing your goal of applying torment that much harder. Unless they are looping you, chances are they are not going to run directly back into your trails anyway.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,810

    There's no issue with him being slower, as he's able to use POTD whilst laying said trails. He would either need a separate stance for laying trails and for using POTD, which would just be overly complex and stupid, or have his zoning be genuinely busted.

    He doesn't need this.

  • Toblerone007
    Toblerone007 Member Posts: 598

    Not the trails but rather hitting the ranged attack. That's where the zoning comes from. It would be constant hit pressure and PH already hits through walls.

    I think identifying the spots where survivors have no choice into running back into trails is where that ability is best used. Those spots where it's either stay on the tile and run into the trail or run in dead zone and give the hit free anyway if you don't want to touch the trail.

    PH shouldn't receive a buff. I think he's in a good spot right now.

  • SilentPill
    SilentPill Member Posts: 1,302

    I just think he could use the trails lasting longer by default.

    His description is “map manipulation killer” and I don’t feel that way at all using him.

    The fact it’s easier to torment people using his sword duration addon instead of his goo duration addon is kinda silly.

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583


    Both of these arguments are obsessing over the Ranged Attack. I'm talking about the fact that his entire game mechanic revolves around applying something on the ground that tends to last about a minute and a half and then goes away.


    Of all the Killer dailies I do, his is the absolute hardest because getting four Cages of Atonement in one match is extremely hard, and if I do get it I basically have to throw the match and play stupidly to get it, almost guaranteeing a loss.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,810

    maybe it's focusing on the ranged attack because the ranged attack is the major part of his kit?

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    yeah. the gauge is 100% pointless

  • SilentPill
    SilentPill Member Posts: 1,302

    It doesn’t say that at all in his description. “A map manipulation killer, able to torment survivors with the hazards he creates”

    Almost all his addons focus on the trails.

    But at the end of the day, it’s easier to use extra sword holding duration and wrap around entire loops to torment people instead of setting up the trails preemptively in a “map manipulation” way.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,810

    In his description it also doesn't say he's able to use a range attack at all. It doesn't say he's got amazing zoning capabilities.

    Also, the duration + recharge rate add-ons for his ROJ technically do affect both trails and POTD.

    The devs may not have intented for his POTD to be the main focus of his kit, but it is to the majority of players.

  • SilentPill
    SilentPill Member Posts: 1,302

    Yeah but I mean look at his purples and his ultra rares; clearly he is focused around laying trails and having them be an actual obstacle survivors need to avoid.

    But to have the trails last any sort of duration whatsoever you need the green, which means you are giving up range or sword holding duration which actually make him a real threat in chase.

    So you end up being almost basekit pyramid head to have him be mediocre at laying trails that can inflict blindness for 60 seconds or other nonsense.

    Why do huntress hatchets do that for a brown but it’s purple for pyramid?

    Like 80% of his addons are worthless. Which is sad when you have killers like Oni, Blight, Spirit, etc who all have these amazing addons as well as a strong basekit.

  • Dizzy1096
    Dizzy1096 Member Posts: 918

    They're done with PH that much should be obvious. They milked the dlc while it was hot and now he gets left to rot like a number of other killers.

  • PodgeNotRodge
    PodgeNotRodge Member Posts: 478

    No. He is considered one of the strongest for a reason 😅 ok yeah his trails arent the best but they work effectively if used right. Their not meant to be thrown about, they are more used to make survivors avoid certain loops or just run to a different one if they dont want to step in it.

  • Toblerone007
    Toblerone007 Member Posts: 598

    Maybe it's hard to get your daily I'll give you that but I think it's the daily that's the issue rather than PH needing a buff. I'll agree you're throwing to get that daily done. Still don't think he needs the buff you're suggesting. Trust me he'll be as fun as deathslinger with that added to his kit.

    Increase the duration it stays then. That's reasonable. Increased movespeed isn't for my reasons mentioned before.

  • White_Owl
    White_Owl Member Posts: 3,786
    edited March 2021

    Well, he could start slow and progressively get faster over time so in chases he wouldn't get an advantage.

  • JetTheWaffleCat
    JetTheWaffleCat Member Posts: 284

    I feel like before anything they need to tweak his zoning potential. It's more "Optimal" to just zone survivors to death rather than using the actual power due to how wonky and clunky his movement is and how telegraphed PotD is.

    It would be nice to have PotD more usable in exchange for his zoning because, y'know, he's actually using his power.

  • Grimmy_Bluues
    Grimmy_Bluues Member Posts: 354

    I main him, so this is a bit biased, but I feel like he should get a few changes such as the following:

    • PotD applies Torment
    • Revert PotD recovery back to 2.75
    • Remove the slowdown after exiting RoJ whilst NOT in chase
    • Either remove the trail cap or increase the time they stay active

    PotD applying torment would allow the killer to control who gets tormented instead of leaving it in the survivor's control, and it'd go well with making the recovery longer.

    The slowdown being removed is something I absolutely think should happen, as you shouldn't get punished for doing what the killer is advertised to do (manipulate the map).

    The PotD recovery can be debated, but it can be a bit spammy as it is now, so it could be a good trade off for buffs

    Lastly, if they didn't want to make PotD apply Torment, they could improve the trails to last longer or remove the 100 trail cap so it improves your chances of actually using Cages.

  • th3
    th3 Member Posts: 1,845

    I'd rather not buff any sort of recovery time or decrease the slowdown for his going into trails mode. This effects his POTD attack as well and that made him not fun to play against at all and keep in mind they nerfed that specifically so I wouldn't want that reverted.

  • Rakkyoon
    Rakkyoon Member Posts: 24

    I get the idea behind this, but to be honest I feel like he's already a perfectly powerful killer. Being able to counter all hook-perks (which are commonly run) and attack people through loops and pallets, while saving himself tons of time by simply picking the character is quite... powerful. I used to think he needed a nerf, but that was mostly because of people who play him like a toxic pos (tunnels one survivor into oblivion a min and a half into the match, etc.)

  • HexSweetie
    HexSweetie Member Posts: 73

    Indeed! Pyramid head is extremely powerful when he’s at the right hands but his trails will always be quite discouraging to use due to how horrible it feels, this could be considered a quality-of-life buff, he is still slower, his trails are still easily avoided and overtime it will fade away so why not make him smooth? it will at least make him Feel a bit better to use, don’t you think?

  • Rakkyoon
    Rakkyoon Member Posts: 24

    I've got no objection to making his actual movement using his power better. It could definitely use some work.

  • JasmineDragon
    JasmineDragon Member Posts: 372

    but... why does he NEED a buff? Hes not trapper with a limited number of traps either, if he could just paint the entire map that would be so broken