http://dbd.game/killswitch
Unpopular Opinion: Get rid of the 4%.
I get the idea behind it, but in all honesty, it's pretty ######### to have yet another second chance (free btw) potentially ruin your game. Dumb ######### like 4% into a slug save or 4% into DS and out the door is ridiculous, and shouldn't be a thing.
TLDR: RNG get out of jail free from the hook should be removed. Thoughts?
Comments
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No. Why does this need to be removed? There's literally no reason.
Did somebody 4% and escape in your game?
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most of the time i 4% when i'm trying to get out of a match so it would be nice to get rid of it. but only for that reason.
your reasoning is just cringe and whiny though.
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No
It's a 4% chance. That's so, soo low.
Seriously, leave it. Without that 4% nobody will ever try to get off the hook, and gameplay will suffer.
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It's a chance mechanic that you have the possibility of doing every match no perks needed. 4% AND escaping is pretty rare, but rare doesn't mean it's balanced.
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I agree I've had it reset games before. When it works it's a free deliverance, no perk slot required.
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I would say it's fine as the chance to 4% is incredibly low and only increase due to addon and perks.
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You possibly lost a game due to a factor you just had to hope didn't occur, but hey, stop whining. Aight, seems legit man. Thanks for your criticism. Killers don't have an equivalent "4% to X" so why is this a thing on the role loaded to the nines with second chances already?
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There's a 96% chance they're actively helping you get your objective done quicker, why are you complaining.
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I would argue it is balanced specifically because it is rare. Less than 1 out of every 20 attempts, you'll get off the hook, the rest of the time you'll put yourself into the 2nd stage quicker.
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You seem like a very logical person from your previous posts, but you can't be serious right now.
Post edited by Kellie on1 -
If you lost a game because a single person unhooked themselves, you weren't going to win regardless.
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For a competitive DbD, absolutely, 4% & the hatch have no place. DbD however is not a competitive game. If BHVR ever want to steer DbD into a competitive format or have a comp queue, it should be removed, but until that day arrives, it functions as a way to have a random '######### yeah' moment in a party game.
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If killers had a 4% chance to instadown survivors with their M1, something that could very well win games, but had a low chance of occurring, would it be balanced due to low odds of it happening? Something tells me it wouldn't be balanced nor fair, but hey, that's just me.
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I would be fine with getting rid of it.
It's too small to be useful in regular circumstances, and it's just plain annoying in any other circumstance. If you win the game and manage to hook everyone around the same time, you shouldn't have to win again because someone got lucky.
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Quite a few killers can get a much better than 4% insta-down chance. However, really it's apples and tangerines.
The game is built on the idea that survivors will be hooked and will be taken off that hook, either on their own or with help.
The 4% chance only applies on first hook, so literally all you have to do is go back to the hook when you get the notification, smack the Survivor once to put them back to dying, and hook again. Voila, no more 4% chance of anything.
If Bubba's chainsaw only had a 4% chance to down a survivor, they would be celebrating in the streets.
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That's basically where I'm at.
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Yeah, I don't really get why it exists either.
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But like 96% of the time, people are helping you do your objective by trying to kobe off hook.
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Just come out and say what you really mean.
You seem like someone who only or predominantly plays survivor from your previous posts. I've had games won and a free kobe allows them to reset the game or escape via hatch. You have to wait and watch them for 60 seconds on hook sometimes because kobes are more frequent than you would expect.
Imagine if the killer had a 4% chance for a survivor to teleport onto a hook, I'm sure that would be balanced too right?
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It's such a small thing to me that I don't really care if it exists or they remove it. I've probably only escaped the match by 4% maybe once or twice ever.
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I don't see the rationale behind it. It's not game breaking or anything, and it's a fortuitous occasion enough that there's no need to nerf it anymore. If it works, it works. If it doesn't work, it doesn't work.
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A more apt comparison would be if 4% of the time you got an insta-down, but 96% of the time it did no damage and the survivor is given a 150% running speed for 2 seconds.
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well it would kill perks like deliverance (but they could enable kobe if you have deliverance), up the ante and luck offerings. on the bright side, it would stop suicides on the hook and would stop newer players from doing it but i dont think it should be removed, you are already screwing your team over by doing it
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yeah in 2% of your games? i have 100 hours as killer and have yet to see someone kobe
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It's actually closer to 11,5% if you use all 3 attemps.
That said it'a fine. Most of the time when someone kobe's it's just more bloodpoints for hooking them again later.
I have gained way more bloodpoints from redowning and rehooking kobiers then i lost to them escaping
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Your game is ruined when someone Kobes? Really? Arent you a little bit overexaggerating?
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I don't think it should be removed exactly, but I do think it should be changed. An action that hurts you 96% of the time but is a big momentum swing 4% of the time (excluding anything that modifies luck) that is entirely a roll of the dice (except when Deliverance is involved) just does not sound like good design at all. I'd rather it be an actual consistent thing you can do with either a consistent drawback or a condition that needs to be met. It's why I don't like natural kobes but have no problem with Deliverance.
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This. Luck already has such little place in Dead by Daylight. It literally only affects the first hook state and escaping bear traps (does it even still do that?). If you remove this option, you essentially remove luck from Dead by Daylight. For that reason alone I am against removing the chance to unhook oneself.
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luck technically does another thing, it increases the odds of getting something good with ace in the hole.
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The add-ons, the item itself, or both? Last I checked the wiki, luck does not affect chest rarity. Something it very well should.
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I'm down because it would stop me running all the way across the map to save a teammate just for them to 4% in my face when I get there.
Plus it would stop the hook suicides which is only a good thing.
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the addons, you have a higher chance to get a very rare one
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Yeah but that’s a perk effect, not luck itself. What I mean to say is, even Ace in the Hole isn’t affected by luck offerings or even Up The Ante. Pathetic.
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Pretty sure that is not true. From what I understand, Luck impacts exactly two things in the game:
1) The chance of a successful attempt at escaping the Trapper's Bear Trap
2) The chance of a successful attempt at unhooking yourself
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Regular bear trap - not RBT.
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Yes, my bad. I meant regular Bear Trap, but I am too used to writing Reverse Bear Trap.
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otz said that luck increases chances of getting a better addon from ace in the hole.
otz said it, i think thats enough proof
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If I play really well, the game is close, and I'm about to seal it up when a kobe resets the experience.. yeah, it's a bit annoying let me tell you. You already have to outplay the survivors a ton on a per individual basis, and if they're good, this isn't easy in the slightest. So yeah, forgive me if I want to be rewarded for playing well against genuinely good teams and not screwed over because I got 'unlucky'. I don't think that is unfair or unreasonable.
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DS is being changed and the 4% should always be there as a last attempt against teammates who didn't even try to help you. (Edit: Changed for to against)
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Then I'm pretty sure Otz is wrong?
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One time during solo I kobed off the hook because I saw nobody was going for me. I got hooked again and again nobody saved me. One time I kobed and the hatch was by my hook. I had no luck offerings and no perks for it both times.
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Otzdarva is not omniscient and can be wrong as well. Peanits had pointed out a bunch of times that luck doesn't affect that.
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Nope. The 4% can make a boring situation into a spicy one. Stop thinking about winning at all costs and enjoy the hunt.
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What if I want to enjoy the spoils of the hunt after successfully winning it already?
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I just had a game won, and the 4% literally reset the game and snowballed to them getting all the gens done.
why is there so much in the survivor side you get for free? Why so many free chances? You get nothing as killer. No wonder nobody wants to play this crappy game
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bruh the only reason they aint nerfing nurse tommow is because a good ones rare
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i guess that makes sense.
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When do survivors use it? When the game is over.
Everyone is slugged or hooked. The game is lost. Thats when they use it. At that point it doesnt matter what the chance of failing is because you have nothing to lose and everything to gain.
If this was a 50/50 and used all the time it would be balanced. As it is, its a free 4% chance of survival when without it your chance of survival would be 0%.
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Idea for a new perk: Trading your 4% for no button mashing.
You no longer have the ability to attempt to unhook yourself and you no longer have to manually Struggle when in the 2nd hook state. Both 1st and 2nd hook states give you frequent skill checks, you must make the skill checks to prevent immediately progressing to the next hook state. Successful Great skill checks pause entity progression for 4/5/6 seconds. When rescued from the hook, you and the survivor who rescued you make 50% less noise and leave 50% less blood trails for 8/10/12 seconds.
(1st hook state gives you approximately 5-8 skill checks in total, 2nd gives you approximately 8-12 skill checks in total)
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What is the point?
Its legit 4%. Its rare for someone to get off the hook nevermind managing to then escape later on in the game. Just leave it lol.
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