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When will stretched resolution be finally fixed? People are cheating.

supersonic853
supersonic853 Member Posts: 5,548
edited March 2021 in General Discussions

Inb4 "stretched res doesnt give an advantage what you on about?"

First ones slight stretch Middle ones normal and third one THATS HOW FAR YOU CAN STRETCH IT. Makes some loops completely useless. Also some nurses use it to make shadowborne basekit basically.(Btw made this thread because other people keep including stretched in the j-flick discussion).

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Comments

  • edgarpoop
    edgarpoop Member Posts: 8,445

    I play comp on native res both sides and do just fine. Pretty much all my opponents are on stretched res while I'm on native. Stop blaming the resolution difference. Note that the native res in the middle is still perfectly functional at that tile with the correct camera positioning.

    Killers aren't failing mindgames because of stretched res. Those tiles shouldn't be mindgame-able in the first place. It only works because survivors make mistakes.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600
    edited March 2021

    Fascinating. Is this an option in the game or is it something that's hard baked into most computer's display settings?

    If the latter, there may be nothing that can be done other than adjusting the tiles themselves to be less affected by it. I seem to recall we had a simular discussion in the older engine of this game back when light level offerings were active. You could use the Nvidia control panel to override the game's alpha and make Blendettes considerably easier to see on dark maps(and probably still could now if you want to).

    So I wonder if this is a similar situation.... if this is being accessed outside the game, they may have very little recourse

  • Pilot
    Pilot Member Posts: 1,158
    edited March 2021

    There's no option for this in the game.

    The game locks your resolution to your native one.

    This is most likely something 'baked' into most computer display settings. Quite a few games allow these kind of resolutions in their ingame settings. You can set a custom resolution for your monitor and play on that. There's no consequences or harm done to your monitor

    When it comes to DBD you need to edit a file and set the custom res you want to play on.

  • JPLongstreet
    JPLongstreet Member Posts: 6,004

    And I assume all that stuff means it is not possible to do this on console?

  • Pilot
    Pilot Member Posts: 1,158
    edited March 2021

    Pretty much.

    A Console can't do many things a PC player can do.

    Including stretch res & editing files. Ontop of certain techs, j-flick blight and god knows what else.

    PC players can even disable V-sync and uncap their frame rate. Not sure if console can uncap theirs as I don't own one.

  • This content has been removed.
  • supersonic853
    supersonic853 Member Posts: 5,548

    Nope. Besides console already has like 45 fps anyway because of horrible optimization so even if you could uncap it it wouldn't get far.

  • Pilot
    Pilot Member Posts: 1,158

    At least I agree with you on the horrible optimization this game has.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600
    edited March 2021

    I forgot about the config files we're allowed to edit. Been awhile since I've seen that subject even brought up.

    If that's where it's coming from (and I'm not sure it is), they are able to address that. I seem to remember shortly after EAC was implemented, there was a period of time where they were going through and whitelisting certain commands in config files so we could edit them. Anything edited that wasn't specifically whitelisted would cause EAC to refuse to even allow the game to start.

    So through EAC, if this command is done via the config files - it's fully in the devs power to fix it.

    This is just educated speculation though, don't quote it as the gospel truth.


    EDIT

    Just looked into it. This is actually being done through the Nvidia control Panel, just like the old brightness trick we used to use in the first year of the game.

    Devs literally can't do a thing about this other than modify the loops because it's outside of the jurisdiction of the game.

  • Pilot
    Pilot Member Posts: 1,158
    edited March 2021

    A while back they made Anti-aliasing permanent on all platforms, not even PC players can disable it

    However, that brought up more backlash than it fixed things. Take a look how this game looks with AA off and how it looks with AA on.

    However... Some people with Nvidia cards can disable AA and make it look more sharp. It looks great. Shame I don't have access to such settings. Game would look way better.

    Personally, I used it for the FPS (god knows we all need it), then for how it looked like.

    This is a discussion long forgotten

  • M1MASTER
    M1MASTER Member Posts: 352

    On top of that, it's an argument that makes even less sense since BHVR makes a ton of shiny and bulky costumes that make survivors easier to spot. The awful default FOV just makes a lot of killers artificially more difficult to play than they actually are.

  • Olokun
    Olokun Member Posts: 266

    I'm Not using it , i know it can be used , EVERYONE CAN USE IT on pc , so in fact its not cheating , thats why crossplay shouldnt exist , its BHVR who created an unfair advantage for console players .

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    Players have the option to turn off crossplay if they desire it

    In the main menu, go to Settings and scroll down. Under the Online section, uncheck the box beside crossplay. This should disable the feature.

  • InsaneCoaster
    InsaneCoaster Member Posts: 305

    Gonna be honest here, I use stretched res, but only to a limited extent. Unlike some people, I have never stretched it nearly as far as 1080x1080 etc (like in the picture), since I agree it gives too much of an advantage at that level to be fair on other players.

    My reasons for using it are quite simply to get consistently high FPS (75+) and because I think it looks nice. That's pretty much it. I'm not in it for any kind of advantage at all. I know a lot of people will simply try to dismiss this as an excuse, but these are genuinely my opinions.

    If they remove stretched res in its current form, then that's understandable, but they should at least implement an FOV slider (and more graphics settings in general) and optimize the game better for more consistent FPS. You can't simply remove something like that without taking into account the consequences. Not everyone uses it to intentionally cheat.

  • malloymk
    malloymk Member Posts: 1,555
  • ManWithALemon
    ManWithALemon Member Posts: 422

    Not to mention, adding an FoV slider would provide NEGATIVE effects that stretched res doesn't, including a wider blinding angle and wider Spine Chill activation range.

  • JPLongstreet
    JPLongstreet Member Posts: 6,004

    No we can't mess with fps at all. Dips into the teens on the indoir maps, freezes common. With resolution this, video card that, sound setting that over there, frames into tripple digits, how is any of this fair to console and Crossplay?

    Turning off cossplay isn't a viable option queue times already are 10+ min for survs, and 5+ for lousy killers like me.

  • JPLongstreet
    JPLongstreet Member Posts: 6,004

    Yes I know I'm on console.

    I don't see how not being able to do so is an advantage though

  • Mdawgu
    Mdawgu Member Posts: 408

    This could never be policed. Get over it.

  • Someissues
    Someissues Member Posts: 1,604

    They need to fix this for sure

  • Zozzy
    Zozzy Member Posts: 4,759
  • Irisora
    Irisora Member Posts: 1,442

    Some people have no shame.

  • Xpljesus
    Xpljesus Member Posts: 395

    it's done by changing the desktop display resolution.

  • Xpljesus
    Xpljesus Member Posts: 395
    edited April 2021

    I tried it out initially solely for the gameplay advantage but ended up sticking with it (1440x1080) because it genuinely looks nicer and at the time helped FPS. Don't even think it gives any unfair advantages either after using it for over a year, it just gives quality of life improvements as you have to move the camera less and can see more background - anything you can 'see over' with stretched can be achieved by rotating the camera with native, it's the most misleading thing about these comparison screenshots (and in every case, the people posting these screenshots have done no research and don't even know this, they just want another excuse for losing because they suck). This kind of thing is what happens when you prioritise balance above UX. I had a friend who got the game and just couldn't play killer without feeling like throwing up because of the FOV and then refunded, if they just discarded the 'we limit user experience because of balance concerns' mentality, the game would be much better to play. I'd like to see Wraith get an entire new perk set in general honestly, make Shadowborn a menu setting, make Bloodhound into haemmorhage, replace Predator beause the perk is abysmal anyway.

  • RepliCant
    RepliCant Member Posts: 1,436

    What's worse is that people like SupaAlf and Xeno who are in the "competitive" scene all use this exploit too lol, so much for competitive integrity

  • kyogul
    kyogul Member Posts: 491

    Considering they're going against all PC players who can do the same thing, it's not really an issue

    It then becomes a matter of preference of if you want to use stretched res or not.

    I personally don't like the native FOV on either side, killer or survivor. It's too zoomed in and gives me a migraine after a few games. I use 1610x1440 res when playing the game in general. I don't get meaningful benefits on either side, especially for killer, but you'd still have people bitching about stretched res even when you gain almost no benefit.

    On top of that, it is a performance boost as well. Considering how much this game will make even my 1080 ti stutter I will take as much as I can get in terms of fps stability tricks.

  • Yatol
    Yatol Member Posts: 1,960

    the only thing i hate about streched screen/filter users is their need to lie "i like the aesthetics, i like making everything look like fat turds" just admit you like the advantage its gives, its up to the dev to fix it or not.

  • Axe
    Axe Member Posts: 1,060

    blame BHVR for not adding a FOV slider yet. We sure love playing games with a 30 FOV limit lol

  • Ryuzaki
    Ryuzaki Member Posts: 688

    If you want your game to look like this then yeah 😅


  • psionic
    psionic Member Posts: 670

    I once kindly asked about the possibility of fixing the streched resolution on a dev live (the dev was answering all types of dbd's questions) and I got banned lol

    Not sure of what is bhvr's opinion about streched resolution...

  • supersonic853
    supersonic853 Member Posts: 5,548
    edited April 2021

    Just going out on a limb here "you can see just as much on native as on stretched by just moving your camera" okay so moving my camera to the best position gives me about this:

    Still cant see completly over the loop. Meanwhile a stretched user (see above) can see completly over the loop,And say could see a michael myers say coming from the back left corner.You can even see inside of the building!"Not a unfair advantage" my ass. Stealth killers are meant to use cover to their advantage but if you can just see all that then there goes the element of surprise.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    Bold of you to assume consoles could even hit 30fps let alone go above it

  • supersonic853
    supersonic853 Member Posts: 5,548

    I mean my ps5 actually runs great. My ps4 on the other hand lol.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    Yeah ps4 and xbox1 are the ones I had in mind lol

    I've heard PS5 runs amazigly and my buddy nova loves his Xbox Sx