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Decisive Strike unfairly nerfed with no counter buffs
Comments
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Sluzzy is actually an established member of the community. Think of them as the Ben Shapiro of the survivor side, except less off-putting and occasionally sensible.
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I think that the DS nerf is misguided too, but I support a nerf to DS. Not because it's OP, I just think that most meta perks should get a nerf and most useless perks should get a buff. Believe me, I'd love to run breakout instead of unbreakable, but I can't because every single time I play without unbreakable I get slugging nurses. I'd love to run autodidact instead of BT/DH, but I can't because every single time I play without BT/DH I get face-camping default trappers. I'd love to run smash hit instead of DH, but ... well smash hit actually isn't half bad so I guess that's something.
As for the DS nerf, I think that it should maintain its original functionality. If you want an anti-tunnel perk, make an entirely new concept of a perk instead of breaking off and reattaching DS's limbs to turn it into a mutilated Frankensteinian approximation of an anti-tunnel perk. Believe me, if I'm going to tunnel (which I will), one measly five second stun is not going to make me go away.
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In my last 5 matches no one was using ds. People are using another perks. Ds I trash now, so survs are trying other perks
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It hasn't even been changed yet, has it?
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Tunneling shouldn't even require a perk to counter. I shouldn't have to use a perk to be allowed to play the game instead of spending the whole time on a hook.
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Well the perk needed nerf to not be abusable and use as a weapon by survivors.
BUT i do have to agree that keeping it a 1 time use perk is a bad choice as it doesn't punish a tunneling killer, that can just eat the DS and keep chasing downing the survivor until death. A good balance would be to have it usable twice, with a 3 sec stun the first time and a 5 sec stun the second time. To truly punish tunneling and not affect any killer that don't tunnel.
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It doesn't take a perk.
It takes a team. You either have a team who will take the aggro, or you don't. Getting tunneled out of the game? Blame the 3 teammates who let it happen and did nothing to stop it.
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Why should a killer be punished for killing Survivors? Nowhere in any of the game rules or tutorials or anywhere else does it say "don't attack a survivor who just got unhooked" in fact the tutorial doesn't let you attack the next Survivor until you killed the first, which is tunneling.
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Pretty sure DS only activates when you're unhooked
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Couldn't expect less from ya sluzzy, keep on doin a little trolling
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Oh ok now i understand my bad
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yall keep saying it's much deserved I don't agree however I do agree with the idea of a nerf. now we can't even use the perk because once it activates and the killer is focusing on someone who is running away from you; you're left with a die-to-die situation.
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The Killer isn't getting punish for killing survivor. Tunneling is a valid strategy, but with such an impact on a game ( because trust me a 4v1 game isn't the same as a 3v1 game ) that survivors need to have a counter to it, which took the form of DS with the Halloween chapter and BT from Left Behind mini-chapter.
Also as killer, tunneling is a bad strategy because a good way to actually win ( if by winning you think kill all survivors (many have different win conditions , mine is fun and 4 bbq stacks ;) )) is to apply enough pressure on survivors so they don't have time to repair gens. But by tunneling you only pressure 1 survivor, which mean the other 3 can easily finish all gens and escape. While if you go for the unhooker, you are putting pressure on 2 if not more survivors (the one you are chasing, the unhooked that need to heal and can either do it alone or need 1 other survivor ) And if you are good enough you can down the unhooker and go for the unhooked that is still getting healed or healing, and continue applying pressure.
So yeah tunneling is good against clueless survivors (the same way Insidious basement camping LeatherFace is), but if the players are smart you are just getting yourself 1 kill out of 4. This is why the game punishes it with perks and emblems, so the player that plays the killer choose an other strategy and learn to play the game as the devs wanted it to be played : involving as much interactions as possible between all 4 survivors and the killer, create a game of cat and mouse, run and stealth, scary and calm.
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The ice age baby, saw this and decided to get buff and slap you for such a bad opinion
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Kill rate atm is around 70%
DS nerfed, kill rate will surely be impacted and goes up yo 75/80%.
In fact, you killer mains are always crying because the game is unfair while most of you that are crying here are plain noobs who didn't understand anything on how to play the game 😂.
If you don't get 4k easily every game you call it unfair then you come here crying against SWF while it doesn't even represent 5% of the trials 🤣.
In fact, most of the killer mains on this forum are totally not objective and don't accept the fact that if they are loosing it's because they are trash at the game, not because the game is unbalanced.
How is it possible that some players are able to 3 to 4k constantly even against SWF and that some of you here are always calling the game survivors' sided ?
You will come here telling us "they have 3k hours on the game that's why they can do it" and then ? Developers should balance the game taking in account all the bad players ? It's not how it works... You want 3 to 4k on a regular basis, then learn to play.
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Sorry, I don't address any points in the opinion of people who seriously think sheer killrate-pickrate stats that were recently provided by devs are anywhere valid.
Just for the record, using end result in a game which is extremely volatile at every single stage of it and where side that was winning most of the game can lose instantly because of a few mistakes is just foolish.
Gens done&Hooks are much more reliable thing to consider balance, even though nobody cares about them.
EDIT: Guess I just hit the right spot of killrate statistics adepts. Lmao, clowns. Even devs said these stats mean nothing.
Post edited by Profezia on6 -
I'm actually shaken by the fact that they used so many words to not only say literally nothing of value, but also to demonstrate their ignorance regarding the game as a whole, statistics, and, apparently, the consensus of most killer streamer mains.
Seems like a pretty weak attempt at both a personal attack and seeming 'smart,' especially given their apparent inability to understand how the term 'volatile' was used in the post they replied to.
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Wow, so because M. Mark Twain wrote this, it might be the super truth :).
How long have you looked for this ? xD
So who is Mark Twain ?
A writer, a humorist and a publisher. Studies ? None
Next time you want to speak about mathematics (again), educate yourself. Don't ask a ######### writer how mathematics are working. :)
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Actually it's something that always sticks around in my head whenever you post about the stats you slavishly adhere to despite having no real context for them. As has been pointed out to you multiple times (that you've ignored) if the killrate stats were as solid and correct as you claim, nurse would necessarily be buffed, as time and time again, she sits at the bottom of the rankings. Of course those who put time into the game know better.
Here we go round the mulberry bush
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Well, you should go check how to calculate the reliability of statistics, how it works and you would know that the stats the developers provided have a 99%+ accuracy and that all special events are insignificant cause the population studied is way too big.
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If 50% of survivors disconnected and 50% of killers disconnected in a 100 game span, that would still be 50 killers and 100 Survivors who disconnected. The 4v1 nature of the game gets you every time.
Without the context of disconnect rates per role, we cannot honestly calculate how they affect your killrate stats. Same with afk, same with how many survivors work with the killer or troll their teammates. You have patted one ear and think from that you can describe the elephant.
So early in the morning
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You claim that, but the simple truth is, you don't know if that is the case.
You don't know if 10, 100 1,000 or even 10,000 people disconnected just today. Without that context you're just yanking assumptions out of your booty. You have one single piece and use it to bash the heads of anyone who dares to disagree with you, but as much as you may love to inflate the importance of that piece, it's still one small piece in the overall system. That (and the simple fact that again, according to the stats Nurse is the worst killer in the game) is why people have, do, and will continue to discount your opinion every time you try to back it up with the killrate, because killrate is just 1 piece, not the whole puzzle.
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blah-blah, you entirely missed the point, good luck being a doughnut, I'm not going to waste time trying to prove truths to a person unwilling to understand them.
If you want to believe killrate stats mean a ######### and ignore everything people say you, good luck with it, I said enough to prove your faith is wrong, but hey, believe in everything you want to believe, my fellow survivor main who defends these stats so much because they give them a reason to cry for killer nerfs.
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Don't try to explain him this, he's too silly to understand. Just move on, let him live in his perfect world.
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Lol! Instead of continuing to be one of several 2nd chance perks you can now have one less that will still act in your favor doing what it was meant to do to begin with ;)
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The perk is supposed to counter a tunnel action against you, if you are repairing a gen, healing or cleansing a totem, you're not being tunneled anymore.
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Wait wait wait!
Sluzzy just claimed that their posts are "unbiased opinions".
Best joke I've heard all week!
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i come in here every other day ive seen you boys have done gods work
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Sluzy is right, this nerf is unfair! It should deactivate once you get unhooked! period!
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You mean totally butchered into something for killers? That's all it will be, you will be able to dance around the perk with no worry. It is not a decisive strike at all, not when it needs the killers permission.
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That's all a bunch of excuses to coverup the easy mode killers are enjoying. The stats are very revealing of how much easier killers can win.
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Normally, I don't respond to your threads, as they are usually pretty illogical and misguided. However, you've managed to get me interested.
How do you explain the lack of tracking of important variables in those stats?
If Survivors suicide on first hook, the Killer gets less points. If every Survivor suicides because its a Freddy, doesn't that unjustly inflate his Kill Rate?
How do you explain the stats not taking into account people throwing the match?
How do you explain the stats not taking into account the differing ranks? A Red Rank games (for Killer) only requires the Killer to be in Red Ranks, and we all know how bad the Matchmaker is.
How do you differentiate between Killers running sweaty builds and those not?
How do you explain the stats not taking into account map RNG? Coal Tower with only T-L walls is WAY different than Coal Tower with only Jungle Gyms.
How do you explain the stats not taking hatch escapes into account? Those matches likely would've been 4K's without a Key, but with them they can be 2+ escapes. Surely, that isn't fair.
How do you explain the system not differentiating between a 4K at 5 gens and a 4K with NOED+BW?
So, @Sluzzy, how do you explain those things?
These are legitimate oversights in the system and vastly impact the stats. In my opinion, you cannot use these stats unless those variables are accounted for, since they could be massively skewing the stats.
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The individual tracking is mostly moot because the large picture really matters the most. A kill is a kill so the killer still wins if he beat them with NOED or slugged everyone with Infectious Freight. The RNG of the maps, to me is still an average. So let's think of Coal Tower in your example. 501 times it has L walls and 499 times it has the jungle gyms, killer winrate is 80% so it doesn't matter about the map RNG because he is still winning most of the time.
If people are throwing against Freddy because it is that unfun or they feel no hope, then that is even a bigger alarm. Games should be fun. Having a feeling of a chance to win is really necessary.
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No, it really isn't moot.
Are you saying that a game where a SWF team kicks the Killer's butt the entire match but falls victim to NOED is the same as a team that gets dominated and finishes zero gens?
Additionally, pairing Red Ranked Killers against Purple or Green Ranked Survivors is going to inflate the Kill Rate.
People suiciding on hook will also inflate the Kill Rate. There are plenty of things in the game that are "unfun." You don't want to open that can of worms because while you might take Iri Head from Killers, Survivors have WAY more to lose in that line of thinking.
And shouldn't those RNG maps be tracked? If you play Killer and get Coal Tower with all T-L's and you get a 4K, was it because you were better or because the Survivors had nothing to work with? Same in reverse too.
The Kill Rate stats are completely useless. Almost everyone agrees on this. Why can't you see what we see?
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Because that would be logical and then it wouldn fit their narrative anymore.
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And you still dodge the nurse question. xD
Not going to answer anything your "mathematics" can't explain if it doesn't fit your narrative.
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What about nurse ? haven't seen the question but i guess you say the kill rate is low.
It's the same for huntress and gunslinger.
Console players are part of the stats, and console players are composing the vast majority of the playerbase.
All killers that require to aim in order to get kills will have a bad kill rate. I'm pretty sure that if you remove the console players from the stats, nurse, huntress and gunslinger's kill rate will go up.
But nurse will still be lower than the potential she had you know why ? Because killer mains (like all of you crying here) are trash and don't wanna invest time in learning the game's mechanics.
Nurse's skill gap is huge and she is one of the strongest killer when mastered. If you are average with her you will do terrible.
At low skill, nurse is bad, at high skill, nurse is impossible to counter. On consoles, the joystick input is not accurate enough to be efficient with aiming killers.
Post edited by Rizzo on0 -
Everytime you use an argument you take an exemple that is a specific situation. Don't you understand that stats don't care about specific situations ?
- For the exemple you have taken, how many times do you think this happens on 100 000 trials ? I mean how many times a SWF will kick the killer's ass and then fail and give a 3k/4k to the killer on 100 000 trials ?
Ye it will happen 1 to 5% of the times, it's negligible...
- Every RNG aspects that can affect positively or negatively each side is a draw, so it doesn't affect stats.
Exemple : take 2 guys with a gun, they are doing a dual. Now let's apply RNG - Guy n° 1 have 50% chance to have a loaded gun and 50% chance of having an empty gun. Same for Guy n° 2. Now do 100000 duals between them. How many times the Guy n° will kill the Guy n°2 ? 50% of the time... RNG doesn't affect anything here. You can add 10 more guys you will get the same results.
- And it's not because almost everyone agrees on things that it makes it true... Do you remember at school ? In your calssroom, let's say you were 30, and in those 30 students, how many guys were always right while all others made the same mistake on an exercise ? Ye jsut 2 guys were right.
Post edited by Mandy on1 -
On one hand you simply explain every deviation from the statistic by saying in the great mass of trials it averages out but for nurse the great amount of scrubs is titling the percentage.
Sorry but if that is the case for nurse that the potatoes lower her kill rates then you have to accept that the potatoe survivor skewer the kill rates up by a similar rate.
But you don't want to use the same metric on both sides since that would make the statistics as an argument for balancing worthless like many rational people here claim.
But hey keep preaching, I can't and won't stop you and will keep being amused by your great "intellect". Atleast sluzzy and a few other will keep you company and validate your claims.
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I shall ignore the fact that you have insulted me for little to no reason and instead, I will address your argument, as I have no need for petty insults.
As for your addressment of SWF:
That is correct. My point was never the frequency of these events, merely that they happen and that the system doesn't differentiate between them. A 4K where people suicide on hook because the Killer dared to play the all-powerful Freddy is not the same as a 4K where a Nurse DECIMATES a team because she is Nurse.
As for your addressment of RNG:
RNG is random, that is correct and theoretically it should be an even 50/50 split. Except, it isn't. The odds of getting, let's say Coal Tower again, with all jungle gyms is extremely low, same with all T-L's. The odds of getting more jungle gyms than T-L's is high though, same with the reverse.
Let's use another example to better illustrate my point. Take a map like Hawkins, everyone knows it's skewed in the Killers favor. So, let's say it has an exceedingly high Kill Rate of 80%. Then, take a map like Mother's Dwelling, a map that is skewed towards Survivors. Let's say it has an exceedingly low Kill Rate of 20%. The averages of those percent values is 50, meaning, according to the stats, that would be a balanced Kill Rate despite NEITHER of the maps being balanced individually.
As for your last insult:
Does more than two people agreeing on something make it wrong? I don't know, let's ask common sense. The Civil Rights Act passed in the US Senate with a vote of 73-27 and most Americans supported it. Does that make it wrong? No, it doesn't.
When the people of a community as...opinionated as DBD is actually agree on something, it usually means that it is exceedingly obvious that something is up.
Could we be wrong? Sure. Does the evidence say we are? No. Does critical thinking say we are? No. The Kill Rate stats are unusable as legitimate evidence for any buffs or nerfs, you would be better off looking at Pick Rates, which cannot be so easily inflated or deflated.
But if you are interested in continuing this silly debate, tell me, what are your ideas for a Nurse buff, since you swear by the validity of these statistics :)
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Unfairly nerfed I disagree had a game where someone got of hook fully healed and started fixing a gen so I downed them as
A: couldent find anyone els
B: they were fully healed and back on a gen so clearly they are game to get taken out I still got d's which cost me the game.
And explain why huntress needs a nerf please
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A little context: Sluzzy, the OP, has a history of making... Somewhat biased posts that border on the edge of pure trolling. Before this one was one about Huntress where they went on about how she is apparently a crutch killer that carries people to red ranks and needs a nerf.
And in case it's not yet clear enough, my entire comment was sarcasm.
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dont play it then now you either have to get tunneled or force the killer to tunnel you and its already the most effective way to use the perk so its not that much of a nerf
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Be careful stats say Nurse and Blight are some of the worse killers in the game.
Post edited by WishIcouldmain on2 -
Ah yes. Because it's my team of randoms' fault if the killer ignores them and tunnels me. Of course.
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Yes, because they made it easy to ignore them. It's a 4v1 game, why shouldn't your teammates play for the team? When I'm playing Survivor I'll run right up on a tunneling killer and force them to acknowledge me. I'll pop gens, drop pallets and do my best to blind them if I have a flashlight. I do that so my teammates live and we win. If that means getting hooked by a pissed off killer who camps me the rest of the game, so be it. If the team wins, we all win.
I'm sorry if the people you got stuck with aren't team players, that's as frustrating here as it is when on OW and nobody wants to stay with the payload, but it's not the other team's duty to cover for your team refusing to play as a team, in any game.
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Buff DS, Survivors are the majority anyway Killers don't matter, NERF ALL KILLERS i should be able to start the game with the exit gates ready and have Myers as my maid serving COOKIES
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Only if they are pumpkin chocolate chip
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Are you serious?
How tf is it the survivors' fault if the killer ignores the 3 others and focuses on just one for the whole game? How are survivors supposed to change the killer player's free will?
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By making it a losing strategy for the killer. Same as literally every other multiplayer game out there, from overwatch, to team fortress to rocket league. Or I suppose you can just whine about how unfair it is that the killer decides who they want to chase.
If tunneling always worked, every killer would do it and have a 100% killrate. It doesn't because smart Survivors can counter it. I gave you a few ideas how already, you can either take that under advisement or not, doesn't matter to me either way, unless of course we meet in game and I get to see whether you learned or not for myself.
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