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What would make the game needs to reach 100,000 players

REL1_C
REL1_C Member Posts: 619
edited March 2021 in Feedback and Suggestions
  1. The first thing I want to talk about is balancing, map balancing. Every map should have strong loops but only 1 "God loop". These god loop have no mind game, you have to break the pallet and let the survivor go for free.
  2. Buffs, perk buffs. If you think I'm joking then your mistaken. There are so many perks but most of them are rubbish. What would attract a game such as dbd is a wide range of usable perks, this would make the game more fun for every playstyle.
  3. Items, more items. For 5 years, all we've had are the same few items (Item variations don't count). I think it's time to add new items, Imagine, some items designs could help with looping.
  4. Generators, the basic time of 80 seconds is amazing but I don't think it should drop 80 seconds for 1 survivor to 47 seconds with 2 survivors. Why not simply -15% of a generator per survivor. (80, 68, 56, 44 second generator). All I'm going to say is this, killers run gen defence to slow gens down obviously and survivors can use gen increase to help with gens, balanced.
  5. Solos, Scott junds idea was amazing, a quick scroll wheel when doing an action is genius, would buff them by a lot. What would be even more fun that that is making your own statements.
  6. Perks, more perks. I know we get 6 every chapter but why not add more "Free perks". Perks which will not be too OP but could be quite powerful in a build.
  7. Community creations. This will take a stupid amount of effort from the developers but I think they can do it. Instead of just clothes, why not let the community design maps as well. This would be something amazing.

I have been playing this game for ages, I just want to see the day where 100,000 players play dbd in just 1 day. I know it's possible but things have to change. I know not everyone will agree but just stay chill...

Post edited by Gay Myers (Luzi) on

Comments

  • Pulsar
    Pulsar Member Posts: 20,906
    1. Having unmindgameable loops is really not a good idea.
    2. Agreed.
    3. Agreed, except for items helping loops.
    4. Maybe?
    5. Agreed.
    6. Agreed.
    7. Agreed.
  • Tsulan
    Tsulan Member Posts: 15,095

    I agree with @Pulsar on all points.

    But what really prevents this game from hitting 100k players is:

    • the unbearable grind (new players need years to unlock all the perks they want)
    • the frustration (new players won´t stay around, when they get matched against players that have 2k+ hours)
    • the monotony (we desperately need more objectives like gas cans, that could fit in with the new items)
    • the queue (survivor queues are to long. The reason behind this needs to be fixed. Means buffs for killers.)

    Bonus:

    • no one knows where the game is heading. Lately the communication has been really bad. There is no Road Map, nothing we can look foward to. I think, this also prevents that the playerbase increases. As veterans are leaving.
  • TicTac
    TicTac Member Posts: 2,424

    We need a better tutorial for new players. And bots like mobile. New players need to have a chance to learn this game.

  • swager21
    swager21 Member Posts: 1,019

    tutorial should be forced upon new players. im sick and tired of getting matched with baby megs that ######### up every other skill check.

    i think a big licensed chapter would be able to do the job

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Better new player experience should be a top priority imo

  • Xzan
    Xzan Member Posts: 907

    On top of that they could get more popular licenses.


    Or for the easy route: Shirtless cosmetics for everyone.

  • JPLongstreet
    JPLongstreet Member Posts: 5,988
    edited March 2021

    Agreed. The tutorial is woefully inadequate, the grind brutal, and the matchmaking ridiculous. Takes a long time to learn the basics to even reach baby potato status, let alone competent.

    The current matchmaking is even worse for new killers, who often get rolled badly their first several games and who can blame them if they do not return.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    New content that is actually fun to play. This is subjective but I had 2 friends try to get into DBD shortly after the SH chapter.

    Both of them enjoyed playing it and learning it, until they hit red ranks the 2nd week in and exclusively began playing against Spirits and the like. One continued to play killer for a while and gave up on survivor but eventually dropped it, he preffered the survivor gameplay but killers like Slinger, Spirit and Pyramid Head put him off the game. He loved playing against Huntress, Billy and Shape but unfortunately they were too few for him to actively enjoy play sessions.

    Kinda sucked as I'd been badgering them about the game for years at that point, I think if they'd started back during the Oni era they'd have loved it and been able to accept the kinda crappy new killers.

    As a long time player I have to admit that the last 4-5 chapters (except Blight) have felt extremely dull and lacking in the "fun" department. But that could just be me getting burnt out after too much time playing. That said I will stand by saying I think Dead Dawg is one of the coolest maps ever added.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    I actually remember my first ever killer game against what I later learned was a SWF. This was years back and I picked Billy on Mcmillan. I misread his power and thought you had to stop the chainsaw on a survivor (entirely my fault not the games) and essentially got looped and blinded (keep in mind this was old double pallets with pallet vacuum and instablinds) for about 30 minutes.

    It was an awful experience and if I wasn't so invested in playing as Micheal I'd have probably gone back to F13.

  • JPLongstreet
    JPLongstreet Member Posts: 5,988

    My second of third game ever with Piggy a team brought me to Haddenfield and curb-stomped my azzz. All gens done in like four minutes and both doors open while I got one hook and maybe five hits in. This was before EGC. When I couldn't find them at either gate I stroll down the street, and there they were, up on a front porch roof, just crouched and staring.

    One messaged me (i'm on xbox) with some tips, all good ones looking back on them. But still it hurt like hell.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Glad to see there's still some nice players on Xbox. I had a lot of bad experiences on there before moving to PC. I have very bad memories of haddonfield and old DS also. The one where everyone had it on first pick up. Feels like forever ago.

  • immoraldemise
    immoraldemise Member Posts: 117

    The community won't let the game reach 100k.

    The majority of players are toxic as all hell in 90% of games, which leads to many people to uninstall/refund the game lol. Ive been watching steam charts for a good few years now, and from the thousands of hours ive played on PC prior to crossplay, the community is what is killing the game mostly.

  • NoxVeno
    NoxVeno Member Posts: 177

    Most the things you mentioned are about keeping old players entertained, for new players there already is content. Matchmaking is the biggest issue. Why would you want to play if as a new survivor you get some depipped salty killer or as a new killer a SWF bully squad