A Twins rework...
I'd like to start this post off by saying that the Twins are arguably the most unique and ambitious killer that has been released. The idea that the killer's power is the ability to switch between both of the Twins is very cool, and if tweaked and set in the right direction, could be one of the more fun killers to play, and to play against. However, in their current state, Charlotte and Victor encourage the most bland and unhealthy playstyle the killer role can offer.
Whether you play as the Twins or face the Twins more often, every DbD player is familiar with the camping playstyle that the Twins encourages. Get a hook, get a downed survivor, or any form of pressure against the survivor team, then park the bus as Charlotte or Victor. It is ridiculous that the most effective way to play as the Twins is to camp a single survivor, who's either on a hook or on the ground, till the surviving team crumbles. The worst part about this is, it's realistically the only way to play the Twins. You can't blame the player for leveraging arguably the most poorly designed killer DbD has released.
I'd like some suggestions about how to tweak the Twins to offer more creativity to their playstyle, and facilitate healthier gameplay, in which a single token survivor isn't camped to create false pressure. Personally, I think a good start would be increasing the cooldown for switching control between Charlotte and Victor. Victor's aura reading can be used to instantaneously attack a survivor before they have a chance to crush him. Switching to Victor causes Charlotte to lose her terror radius, which allows and once again, encourages the killer to tunnel off of hook, avoiding Borrowed Time, which is an issue because Charlotte is parked 6 meters away... These are just a few proposals off the top of my head.
There's a plethora of changes that can be made to set the Twins in the right direction. What do you think?
Comments
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Anything that weakens victor or the ability to play as victor leaves the killer player using Charlotte who simply has m1 at that point.
the killer is realistically “stuck” because of how she was designed. The devs have cool imaginations when the conceive a killer, but they lack understanding of how killers actually play in the game.
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nothing of what you suggested is a rework, those are just nerfs lol
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I think if they made it so you can only kick Victor if he hit an object and did something about Charlotte being strictly m1 then they'd be better.
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Victor can still down injured survivors, attach to healthy survivors, trap survivors in lockers... His utility remains strong regardless. The Twins are not an M1 killer. Charlotte is, the Twins are not.
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That is exactly what I said lol
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I try not to camp as any Killer, not even The Twins. The way I use The Twins is at a loop I'll place Charlotte near but not in danger of being hit by the pallet and pop Victor out. This makes the Survivor I'm chasing have to go to the next loop and if I'm on the correct side of the first loop they won't have the time before I can land a pounce on them.
It seems a lot of people really underestimate Charlotte's potential to body-block. I especially enjoy parking her in front of a one-man gen and using Victor to pressure the other two gens in my three-gen.
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The Twins definitely need to be tweaked somehow because the way that they can be played right now is downright degenerate. Arguably, there's more "counterplay" to spirit than there is to Victor.
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I recently made a Twins thread too consisting of changes (buffs/nerfs) for them if you want to check it out!
I love the twins, but they need tweaks in their base-kit and add-ons.
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Twins need a whole rework. When their only power is to stand around, then thats not really a power.
They need lots of buffs to be playable beyond that.
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This!!! Whenever I see people complain about Twins, it's always their ability to camp and slug the whole team. I never see anyone talk about how Victor has 0 counterplay. You can't do anything but swing from side to side and hope that his gigantic hitbox somehow misses you. Otherwise his only counterplay is finding a small structure and running in circles around it, until you mess up or he leaves you. He can attack over pallets and windows, so those can't even save you, unless it's a Haddonfield you're on Haddonfield.
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Twins are weak, Charlotte is a M1 which is the weakest a killer can be at 115% victor while good cant break pallets or climb over objects this means putting pallets down or using window loops is very strong against him. Remember it's not a 1v1 you arent meant to lead a chase forever, it's about wasting as much of the killers time before you go down... which btw the twins waste so much time of their own, sure victor can down someone across the map but you still need to walk over there... you can also steal victor for 30seconds meaning you have a basic killer for 30seconds every time, if you struggle with that then it's on you not the killer. But the killers so weak you hardly even see them at rank 1
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Wait what? Twins stronger than Spirit? Are you kidding?
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honestly just give victor a boiled over type affect and that's they really need (im a twins main)
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And rename him Jockey.
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Tbh in their current form they are quite strong just miserable to play against
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That and slightly reduce the ridiculous 3 second death period when missing, getting crushed is the most punishing thing in this game besides going into tantrum as leatherface it shouldn't be so stupidly easy for a good survivor to crush you nearly any time you miss.
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There is only 1 streamer who is strong with them and he had a horrible experience when they turned the MMR on. So once it´s permanently on, people might change their opinion on regard of that.
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There are still some other good twins mains there just very uncommon like plague
As for MMR it was never going to work
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Nope...only one streamer you watch knows how to play the Twins effectively. Watch a few Korean streams and you'll see the Twins being played effectively. 4 Gen slowdown perks and slug slug slug. It is about as much fun as going against the ring add on spirit.
They are a competitively viable killer.
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Did you watch them during the MMR test?
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I never said this. It's best if you carefully read what somewhat says before drawing conclusions. I said arguably, there's less counterplay. Just because there's less counterplay, it doesn't mean that the killer is stronger. For example, Deathslinger has less counterplay in chase than Freddy but Freddy is definitely stronger.
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The only change that is needed is that charlotte should be able to throw victor at survivors. That is all.
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I wish that Victor was more deadly. I know that if a Survivor holds him hostage you can recall him back but I still feel like after a certain period of time, Victor should automatically down them.
Other than that, here are some other buffs I would like to see:
- Aura reading lasts longer when Victor is first attached.
- Rework the Very Rare addons because most of them don't do much.
- Like someone else stated, do something to Charlotte to not make her an M1 Killer.
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