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This is HOW you SHOULD be using The Afterpiece Antidote.
I’m a little boggled how (seemingly) few players (on these forums, streams I’ve watched, and Clown’s I’ve versed) know what to do with The Antidote, or just don’t bother using it at all. So “Clown Main” to the rescue to help with some pointers.
DON’T WASTE BOTTLES USING ANTIDOTE FOR MAP TRAVERSAL!!!
This is the first tip. An occasional antidote here or there for a speed boost moving from point A to B isn’t going to hurt. But using a ton of bottles frequently just to travel across the map is an exercise in futility. This is NOT the primary intentions behind the Antidote. Clown not being able to quickly travel across the map is NOT the massive weakness many make it out to be.
Ok, what SHOULD you be doing?
In most cases, when first spotting a survivor to start a chase with, throw an Antidote at them FIRST. The survivor isn’t affected by it. They’re not going to be stupid enough to stick around to use it either. The Antidote will have activated by the time Clown reaches the cloud, and THEN he can follow that up with a Tonic at the survivor while he is Invigorated. This strategy results in insanely fast hits and downs. Absurdly fast. Even if a DH is used for distance, a survivor is still likely to not reach safety before taking a hit.
Herding and corralling.
The Tonic can be used to control a chase by dissuading a survivor where to specifically not go (or face a hit).
Similarly, The Antidote can also be used to control a chase by getting the survivor to understand/think “I NEED TO GET OUT OF HERE RIGHT NOW!”
An Antidote Cloud tells a survivor where Clown intends to go next, and what will happen when Clown does. Most smart survivors will to choose to run away from the area in such a way that continuing towards the Antidote Cloud starts to moves Clown away from the survivor (think Plague’s fountains). USE THIS KNOWLEDGE AND EXPLOIT IT. Use an Antidote to get a survivor to run away, anticipate such survivor pathing (which usually brings them CLOSER to Clown) to use a Tonic and guarantee a hit. Another way of looking at this is you can use Antidote to trick survivors into thinking where Clown intends to go next.
It takes 2.5 seconds for the Antidote to activate. USE THAT TIME WISELY.
The point of the activation period is to ensure set ups are made that make to dangerous for the survivor to double back and take advantage of it, AND for Clown to use that time to plan/set up their next move(s). The absolute BEST example I can give is Killer Shack. If you find yourself in the position where the survivor hasn’t used the pallet, You are AT the pallet on the outside of killer shack (or blocking it), the survivor is near the opposite entrance or vault determining what Clown is doing next, here’s what you do.
- Throw an Antidote down by your feet.
- Immediately strafe right to throw a tonic at the OUTSIDE of the vault.
- Turn to your left to throw a tonic at the outside corner (corner to the left of the entrance that holds the pallet.)
- Now you can run through the activated Antidote and Invigorate yourself.
Whether the survivor...
- Try’s to rush back to pallet stun you.
- Try’s to continue to run around the outside to the window.
- Try’s to run the other way around the outside of the shack(long way back towards pallet/wall without window)
- Or tries to just run away from the shack entirely because they realise how dangerous the set up is...
They’re still at a HUGE disadvantage, and are likely taking a hit. Even in that last survivor option of them abandoning the shack, Clown will still have 1 more bottle that can be used to Intoxicate the survivor while Clown is invigorated.
Summary here is the 2.5 second Antidote activation time is VALUABLE. Use that time for Tonic set ups, OR to trick survivors and anticipate their pathing AWAY from the Antidote Cloud.
TL;DR.
Invigorated BOOSTS the effectiveness of Intoxicated.
Clown can trick survivors into thinking where Clown is going next with Antidote Clouds.
The 2.5 second activation window is USABLE TIME for further set ups and planning the next moves, and ANTICIPATE survivors pathing.
Comments
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I’ll probably need to study this. There are many who believe that justing using Tonic is best method.
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It really isn’t. The Antidote was an incredibly clever addition to Clown’s kit. Smart design at its best once understood the very heart of what Antidote is capable of.
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I really do wish I could see you do this stuff. Hearing the concept is one thing, but seeing it in practice (against some good players ofc) is another.
13 -
Pretty sure that video footage of the Antidote being used optimally is in some kind of Area 51 for Clown Mains 🤔
6 -
Clown's bankroll must be huge to be paying for the continuous barrage of positive PR.
16 -
The antidote is just a more niche, harder to use anti-loop mechanic on a Killer that already had anti-loop.
Honestly, it gives the Clown more options, but the entire rework is weaker than the exhaustion bottle add-on they removed.
15 -
He got all that money on OnlyClowns 🤡😳
5 -
Yeah it feels like too little, too late. It's a little extra for Clown but it doesn't really fix any of his issues and tends to have him reloading a lot more.
1 -
It hurts my soul to see fellow Clown players desperately search for some positive about that laughable update, though I commend them for trying. He's still probably the worst killer even played optimally, he's still boring as all hell to play against, his skill ceiling is still about 10cm above Freddy.
I wanted so much more for him than this.
This is the overall consensus that I've seen most people come to. His chase potential was mostly fine (if you don't count just dropping the pallet lol, which the new tonic doesn't remotely help with), if that tonic gave him a 20% speed boost for 30 seconds or something until a chase started it might've made him a threat.
4 -
It still feels like you need to do A LOT of work for a marginal chance at a SLIGHT advantage
11 -
'Use the 2.5 sec of activation wisely'... suggests to stand across the shack from the survivor who just runs away seeing the clown waiting 'wisely' in his grey cloud and throwing bottles left and right.
And all of that for something that could've been accomplished as if not more easily by using the tonic alone while continuing moving.
Oh, I almost forgot. The antidote is not bad. It just requires a brain, amirite?
3 -
That's the most mystifying thing about this to me, any hit you can get from using this new power is a hit you would have gotten anyway.
7 -
The issue with antidote is that its an unneeded ability.
He already had insanely good anti loop with tonic and the antidote anti loop is just overkill.
This is in addition to it not addressing his main issue of lacking map pressure which his rework should have been addressing.
5 -
So basically, you just use the antidote as you would the Tonic? Why not just use the Tonic like normal and still get the hit? Atleast the Tonic prevents fast vaults.
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I’m not desperately searching for positives though.
My match performance with Clown which was already very good before the rework, has improved significantly since the rework.
3 -
It is a lot of work, but the advantages are far from slight. A survivor spotted by a good Clown isn’t getting away. They’re going to go down ridiculously quick.
Thats the thing with Clown though. He’s much harder to use than what he initially appears as.
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That’s false. 1 tonic at shack isn’t going to prevent a survivor reaching the window or pallet in time, depending on their position.
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TL;DR: they're useless, don't use them.
4 -
Clown is worse in chase then Killers with more map mobility. A Freddy, Nurse or Spirit will be on the other side of the map pressuring the next gen after their down and hook before Clown burns through a few early pallet drops to get his down.
1 -
Can confirm. It has been opened once or twice and was truly glorious
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Clown is better than Freddy in chase but Freddy is still better overall
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I’m not here for a peen measuring contest. I posted to provide advice for players wanting to improve their Clown gameplay. Take it or leave it. If you are not a Clown main, this post isn’t for you.
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Your initial comment was kinda confrontational. You could have just said what you last posted about visual learning first.
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I mean ever since the buff of no longer slowing down after throwing bottles, Clown's definitely been much better to play as. At first he was good at chasing with just tonic, but since the antidote has been introduced he got massively better overall. Yes of course he still lacks the map pressure, but killers like Huntress and DeathSlinger are great at chasing but they have no map mobility plus being slower. Now if Clown did have something for map mobility, I'd say he would be a definite A Tier killer. I know things have been quite controversial when it comes to me and you wanting to prove that Clown is definitely much better, because Clown's definitely been one of the hot topics on the forums as of late.
Think where I have him ranked at the moment on my Tier List is pretty fair.
1 -
That's not what I said. I said to use the tonic only, not to use a single bottle, just like others after my post suggested the same.
All your strategy to implement the antidote falls on itself in the example you made.
In your guide you lay down the principles of how to use the antidote and you fail to realize how those same principles will actually make the whole strategy backfire.
Similarly, The Antidote can also be used to control a chase by getting the survivor to understand/think “I NEED TO GET OUT OF HERE RIGHT NOW!”
An Antidote Cloud tells a survivor where Clown intends to go next, and what will happen when Clown does. Most smart survivors will to choose to run away from the area in such a way that continuing towards the Antidote Cloud starts to moves Clown away from the survivor (think Plague’s fountains).
You use the antidote to tell the survivors where you're gonna be (your words). Guess where you're telling you're going to be when you throw the antidote at your feet? Exactly. You're staying in the same spot for 2.5 seconds. Definitely time not used wisely. You also say that when you throw the antidote smart survivors will want to run. Oh well. Then in your example all the survivor has to do is to leave the tile, as they're across the shack from you. That leaves you down to 1 bottle left from your wasted setup, a larger distance from the survivor and invigorated for 5 sec after staring at the survivor run for 2.5, which is gonna do exactly nothing good for you.
Compare that to just chasing immediately the shack while simply using the tonic. You get the hit or the pallet. But you get either faster, without the survivor making distance.
So basically, this whole convoluted use of the antidote accomplishes to make the survivor counter the clown correctly, while the latter would have been in a better position by simply using the far superior tonic.
This is a discussion forum. You don't get to turn this into a clown main inner circle for yesmen only because you can't stand differing opinions. Improving clown gameplay is exactly what the criticism directed at the flaws in your own reasoning is meant to do. Take it or leave it. If you're not into discussion, then forums aren't for you.
My advice is for you to finally realize that you're indeed:
desperately searching for positives
and you've got nothing to show for it. So, if you want to prove the naysayers wrong, put your money where your mouth is. Otherwise, maybe start taking into considerations that all these 500 iq Clown strats that nobody else sees maybe don't exist after all.
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@TheClownIsKing Otzdarva did a 50win-streak with clown. Did he use the bottles correctly or not? If you could confirm it, i could use his video to learn it.
0 -
That otz video talks up the antidote a lot at the beginning, but he only gets meaningful use out of it a couple times. Whiffs the activation time more often than not.
I am a former clown main who switched to doctor. Picked him up and got to rank one with him after the rework. My assertion is that the antidote is mostly worthless. Hardly ever use it, it's honestly not worth the trouble most of the time. The activation requirement makes it feel very clunky. Typically in a loop when survivors see the white cloud they just leave. Every once in a while you can use it to get a hit you wouldn't have gotten otherwise, but those moments are few and far between.
5 -
Wow, you really have a life mission of tearing people down don’t you?
Congratulations.
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Do you have an actual point or only straw men?
7 -
These threads from the op are quickly turning into a running joke.
He creates a thread about how super powerful clown secretly is, while borderline insulting people who disagree otherwise. Then people counter his argument or ask him for gameplay (because he is THE clown main after all). At this point op usually takes it personal and ends the discussion and the process starts over.
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@MandyTalk @Gay Myers (Luzi) @Rizzo90 can this thread be closed. Players simply trying to provide advice from learned experience to help other players improve in their games just turns into tier list arguments, and slander.
Post edited by TheClownIsKing on0 -
THIS IS HOW YOU SHOULD BE USING THE AFTERPIECE ANTIDOTE:
Cigar box
4 -
You should create some videos showing how these bottles are used. I thought they were borderline useless until I watched pro vengance use them and tested them in a custom with my friend. Now while I'm not convinced he's top tier, I am convinced that he is better than I thought he was.
2 -
From the video I saw he did use the bottles in an efficient way. Probably not the most efficient way but deffos better than what most people can do with the bottles.
0 -
I like how OP keeps hyping up these bottles on a daily but will never show actual footage of them using it effectively to demonstrate their point.
Honestly, almost any situation where you get a hit by using both tonics can just be achieved by using the pink. The yellow bottles are extremely niche.
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Apologies for previously coming off as rude. I was already in an irritated head space, being confused over how simply trying to provide advice for better gameplay quickly devolved into what this thread now is. I read your comment and interpreted as “yet another person coming for me”
0 -
Closing this at the OP's request.
1