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I think its time we talk about Bubba getting a nerf
Bubba needs a nerf:
My main issue with Bubba is the fact that he comes with 3 tokens that resume all 3 tokens in one use or allow him to chainsaw 3 times.
That's my only issue I have with him, I don't mind his new Franklins or his addons. I wish his chainsaw cooldown worked like Billy's, but that lacks creativity, doesn't it?
The old Bubba was much better and more balanced. Some will argue that is wrong and my response to that is to just simply "get good". Old Bubba actually required skill, this new one doesn't. Its so easy to play Bubba now and I hate it.
I've definitely worked my way around Bubba's chainsaw by walking in circles of two big boxes. It does work quite effectively, but most of the games you'll be up against those that know how to work around that. So I just stick to my basic looping skills which were (Window loops, pallets loops etc).
Why can't we just keep the old chainsaw feature and his new addons/Franklins perk?
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My man, it was generally agreed upon that old Bubba was not a very good killer. Old Bubba required "skill" because he was very underpowered, so you needed to be really good with him to overcome the handicap. New Bubba has most of the same weaknesses to be honest, but now he can catch up a little better with the chainsaw rather than going down.
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Are you a filthy pallet camper or a unnecessary-early-pallet-thrower to come here and complain about Bubba, of all Killers?
Old Bubba was one of the most weak Killers in the game. His chainsaw lasted only for what? 3 seconds at max? While being reliant on charge addons + he couldn't punish Survivor in any other way than his weak m1, his power was useless in most loops and eveyrone would make fun of him.
He received the only buff he needed that was extended chainsaw duration, which helps him dealing with loops he had troubles while also keeping the same weakness: Windows and good Survivors.
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Just drop the pallets against new Bubba, and he won't have a chance. Unless your team isn't doing gens, then it won't matter. I've given a lot of Bubba's a hard time trying to get me, because I know not to be greedy against him with how many charges he has.
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I don't know if you player him but old Leatherface was kinda of hard to play because his chainsaw sucked fat toe nails. The new one is good but isn't in need of any nerf. He's more of a challenge but in a good and skillful way.
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Since his introduction he’s been the most broken killer for camping, and now so more than ever. We were told his face camping potential was going to be addressed, but it doesn’t take a rocket scientist to not rev the chainsaw at the hooked survivor, considering the charge time is about the same time it takes to unhook a survivor. Chainsaw eats through two health states and even BT.
Now they’ve made it so he can use his chainsaw in chase better, which requires very little skill compared to Billy. He is killer on training wheels.
To make him more skillful and fair, I think he should only do one health state damage per chainsaw, but in return reduce the sprint survivors get from damage by half. That way he can still get downs with multiple charges, but not just be brain dead staring at a hook as easily.
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Not really. Someone made a fantastic point about this and this is another reason why I extremely dislike this new Leatherface rework.
("Since his introduction he’s been the most broken killer for camping, and now so more than ever. We were told his face camping potential was going to be addressed, but it doesn’t take a rocket scientist to not rev the chainsaw at the hooked survivor, considering the charge time is about the same time it takes to unhook a survivor. Chainsaw eats through two health states and even BT.
Now they’ve made it so he can use his chainsaw in chase better, which requires very little skill compared to Billy. He is killer on training wheels.
To make him more skillful and fair, I think he should only do one health state damage per chainsaw, but in return reduce the sprint survivors get from damage by half. That way he can still get downs with multiple charges, but not just be brain dead staring at a hook as easily." - GoshJosh Posted March 27th).
I agree with this statement.
With old Leatherface, it wasn't as daunting to save someone off a hook, even when he continually revved his chainsaw. He wasn't able to eat through two health states and BT when someone would go for an unhook with BT.
New Leatherface is actually quite broken with how far he can go with just using his chainsaw. Yes, there is a way to loop it - Drop a pallet early or run around two medium sized objects as he comes after you (can work sometimes).
Old Leatherface was more skillful because you had to use your chainsaw in a appropriate time. You need to apply pressure and most of that playstyle would give you a 4k in result. But with this new one, you can pretty much not give a fat cock about the gen pressure and just down people in just a few seconds because of how easy it is - not to mention you can use perk builds to give you a advantage that can help you win the match easily. (Tinkerer, Pop, BBQ and whatever else). There is probably more then just those perks because basement bubba is extremely terrifying right about now. (Which isn't a thing as much now because people know how powerful Bubba is now).
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bubba doesnt need a massive nerf, they just need to make it so you cant chainsaw multiple survivors at once. thats the reason why camping bubbas are so common. i dont know why this is the case but even though he's a low tier killer, you still fukin die to him no matter what
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I mained old Bubba. I got 4k in pretty much every game I played with him against good teams, bad teams and teams with broken items aka Keys.
I can be the first to tell you that old Bubba was weak if not played correctly. He is the only killer in the game who was required to run 2 perks (Play With Your Food + Nemesis) to have any chance of winning a game. It took a very smart killer to work these perks properly and win.
New Bubba was buffed but is not OP. He isn't reliant on perks which is excellent. To use his charges you need pretty good timing to get the maximum value out of it. Camping is a problem with Bubba that will never be properly fixed but camping is broken on a lot of killers if you do it correctly.
New Bubba punishes bad survivors who don't know looping properly. He requires you to drop pallets early and not get greedy to survive. He punishes survivors grouping together which is something not a lot of killers can do. He punishes survivors getting out positioned which is the survivors fault.
New Bubba isn't OP and the devs aren't dumb enough to nerf a killer who isn't even top tier.
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Old Leatherface wasn't not at all more skillful. Just simply harder to play because he was just worse. He takes a lot more skill than some think. I'd even honestly say a slight bit more than Billy sometimes trying to perfect go around objects. And if he camps, just leave the person to die. There is nothing you can do either than give him no more kills. He doesn't need a nerf in anyway. If anything happened to hit he should get another buff.
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I feel like i need to cleanse your soul for this disgraceful blasphemy...
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Just stop trying to greed pallets v. Reworked Bubba. Also. Stop standing there staring at Bubba walking towards you like an idiot so you can activate SB..... he can catch up with the saw.
stop trying to play the exact same cookie cutter way against every single killer.
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No :)
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The old Bubba was much better and more balanced. Some will argue that is wrong and my response to that is to just simply "get good". Old Bubba actually required skill, this new one doesn't. Its so easy to play Bubba now and I hate it.
And my response to that is no. With old Bubba, you had to be breathing down a survivor's neck and then activate your saw, and then facecamp them. What part of that takes any remote amount of skill? He had an RIDICULOUSLY low skill ceiling. If anything, new Bubba requires more skill, because you have to time your charges correctly and try to not run into stuff.
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I like Bubba as he is now and I actually like that he's easy to use. It's good for the game to have some number of killers that aren't super skill-intensive so newer players have multiple options beyond just Trapper as they get better.
The only change I'd like to see for Bubba is some way to dissuade his worst behavior: i.e. camping. Maybe something like a built-in borrowed time effect on his chainsaw if you've been unhooked in the past 3 seconds. He'd still get the hook trade and can pursue the escaped survivor, but it wouldn't be a guaranteed slaughter. Mostly I just want this because I play solo queue and get unhooked right in front of his face. XD
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When Nemesis came out it gave life to Nemesis + PWYF Leatherface which helped him actually get chainsaw hits without breathing down the survivor's neck.
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I know but in this case I'm talking about basekit. Plus, he had to run those two perks to win.
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You need to apply pressure and most of that playstyle would give you a 4k in result.
This was nowhere near the general consensus for Leatherface back then. At the very least, I don't agree with this, nor do I agree that current Leatherface is OP.
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