Borrowed Time should be disabled if activated by a protection hit

Borrowed Time is often described as a perk to prevent tunnelling/camping/whichever, and to protect the unhookee from the aforementioned effects. However some survivors abuse this immunity and use it as a protection hit for their teammates, and at this point it functions as a temporary Mettle of Man or styptic.

The immunity should be disabled if activated upon taking a protection hit, and because there are situations where a survivor affected by Borrowed Time can be in close proximity to another survivor and not intend to take a protection hit, there should be some sort of effect that let's either the unhookee know they are within protection hit range, and potentially also the said survivor near them.

Comments

  • White_Owl
    White_Owl Member Posts: 3,786

    The protection hit mechanic is not reliable enough to base a perk on it.

  • Amelio
    Amelio Member Posts: 38
    edited March 2021

    borrowed time is practically perfect, decisive strike need some little adjustments tho:

    the ability should be active for 20/25/30 seconds instead of 40/50/60 but the timer freezes during a chase/ the killer being at 24 meters or closer, I think that for heavy tunnelling that's the perk is perfect but it's nonsense and players abuse it if you are not tunneling

    Becoming the obsession is kinda useless, what about getting the deep wound instead? you were dying after all

    Post edited by Amelio on
  • landromat
    landromat Member Posts: 2,193

    Best way to deal with bt is to remove survivor's hitbox so he can't bodyblock

  • JediWithASniper
    JediWithASniper Member Posts: 670

    Borrowed time is just fine and does not need a rework.

  • Amelio
    Amelio Member Posts: 38

    borrowed times don't need a rework, it's perfect maybe they should buff it so it works even if you are out of the killer terror radius (some killer are exploiting that mechanic), it's just 15 seconds so if the killer catch you in that time it's fair to have the perk active even if it was away

    I think that Forced penance should be buffed to ignore endurance and give the deep wound and hindered status effects instead of broken, so it solves the body blocking problem and it's actually a strong perk worth using