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When will mouse macros finally be dealt with? Oni/Blight mains are cheating
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Hmm, I need footage of this happening cause I need to see what this looks like
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Communication tools are already built into all or most of the launchers people use for DBD. For example, Steam already has voice chat built in. It is unrealistic to expect people playing a game with a built-in party system on platforms with built-in voice chat to not talk to the friends they're partied up with.
Blight and Oni are balanced around a heavily limited rate of turning while using their powers. This mechanic was clearly not intended and is only possible on PC if you have a mouse with DPI buttons. It is clearly an exploit and should either be addressed as such or made more accessible to players in exchange for other nerfs.
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How is spinning abusing animations? And how is it a problem to rebind your keys? Agreed about stretched res.
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Ah,you meant something else.
Yes he can 360 while doing the lunge but not the demon strike out of the dash
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Ups,just realized you guys were talking about the lunge and not the demon strike out of dash 😑
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@OniWantsYourMacaroni You're good, Bro. No harm done.
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@Hoodied Look up Oni J-Flick on youtube.
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Survivors too are balanced without knowing where every survivor and the killer is all the time, but this is okay just because? And yes, obviously voice chat is everywhere, but if the game was designed with survivors having this much information, perks like kindred, bond, empathy, dark sense and "there's a Hex on the shack" would be basekit.
It's naive to think that this game is designed to 4 survivors have all this kind of information, cause we all know that with exception of a good nurse and spirit, there's no other killer who can stand a chance against a good team.
And even a blight or oni using this high DPI exploit to verse a 4 man on comms, the killer would be at disavantage.
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Dude. "YOU can't counter it" was the typo I'm talking about. My god. You were saying you CAN.
I'll take a 180 flick oni over spirit any day but I'm just saying just because it's more fun to verse than spirit doesn't make it fair. It's unintended firstly and not even possible with a controller. No surprises if it gets removed.
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I was saying You as in YOU, not me.
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I would dispute that survivors are balanced without voice communication in mind. Speaking of naivete: balancing a game with a party system on platforms with built-in voice chatting tools around the absence of voice chat. Like c'mon lol, there is no way the devs are that dense. It's also not borne out in the available data. Aura reading perks also still do provide value to players in SWF; their existence doesn't suggest that the game was designed without comms in mind. Making aura reading perks strong enough that they don't just provide value in solo queue is actually a fair way of helping close the information gap between solo and SWF; both SWF and solo benefit, but solo benefits more.
Novel incoming, but I would seriously dispute that "we all know that with exception of a good nurse and spirit, there's no other killer who can stand a chance against a good team." Many people on the forum like to echo this despite a lack of good evidence in support of those claims.
But depip squad videos! Skilled killers also have numerous videos of 50 4k streaks, even when playing as weak killers. All of these videos are anecdotal and more reflective of the problems with rank-based matchmaking than game balance.
But SWF has so much more information! Yes! But they also tend to have big skill disparities across the party and get themselves into trouble by playing too altruistically. Many squads don't have the game knowledge and map knowledge to communicate effectively even if they want to. Other players don't like to communicate about the game even if they could. The devs should still make progress towards closing that information gap by increasing the information available to solo queue, and they have been gradually been moving in that direction (e.g. new HUD with survivor portraits and hook states).
But SWF always stomps me and the people I talk to on the forum! As of late 2020 red rank kill rate was 68% at red rank and 56% overall. In order for kill rate to be so high at red rank and so much higher than the overall kill rate, that implies that either SWF is not as OP as people say it is, the god SWFs that people complain about are extremely rare, or both. In a ranked-based matchmaking system, if you're not as good as the average killer of your rank, you're going to be at a disadvantage compared to the average player regardless of whether or not you're playing against SWF or solo. 50% of people should fall into that bucket, and if you add in the people who refuse to take responsibility for the outcomes of matches because it's easier for them to blame the game than to blame themselves, you end up with a majority of killer players who feel that the playing field is slanted against them. This effect is even stronger on the forum, since many people only come to the forum in the first place when they're frustrated and want to vent. And thus we're left with a "SWF OP" echo chamber.
But I saw tournaments where killers had no chance and the survivors were all on comms! That shows SWF is OP. Even if the tournament did have survivors over-performing and it wasn't a question of perception, there are a few big problems with this. Tournaments typically don't represent the actual experience of playing the game because they usually ban loadout items, maps, cosmetics, and even play styles (like slugging or repairing gens while injured). Tournaments will also define specific win conditions that push players to play in different ways (like BP gain dictating wins instead of escapes). Finally, even in a tournament with no bans and other such rules, without evaluating the skill of the participants in an objective way, as with skill-based matchmaking, there is no good way of determining if survivors are performing well because of game balance or because the survivors who participated in the tournament were simply more skilled.
It's totally possible that god-tier SWFs that will routinely beat even the best killers actually do exist, and if that trend shows up at the highest skill ratings once SBM is established I'll be the first to say we need balance changes. Given that killer performance remains decent, though, especially at high rank where top SWFs should be playing, comms are clearly not making survivors OP on the aggregate. The vast majority of the time, players on both side lose because they made mistakes and got outplayed. It's not the playing field being tilted against them.
Comms are a normal part of the game and they aren't going anywhere. SWF brings lots of players into the game and is therefore great for its long term health. Comms are also going to be used so long as SWF exists.
Blight instantly turning 180 degrees or more while using his power, on the other hand, is an exploit. The fact that he has add-ons that improve his turning rate clearly suggests that his limited turning rate was an intended part of his design. Common sense suggests the same, given that this is a PC only tactic that requires players to crank their DPI ridiculously high to pull off.
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This is still going?
I honestly feel that the there are two kinds of people complaining:
1. The survs that believe a rock or tree will save their life, getting triggered when they get hit around, when in reality it should. A simple object shouldn't counter a killer. Instead you should have a unique pathing and reaction to it. And also that's the counter to the flicks, NO WAY??. Instead of hiding behind a wall or rock, actually move around objects that are out of his reach
2. Console killers who are jealous. Instead of being childish and saying " if I can't have it, no one can" when you can hound at the dev's to implement it as a feature rather than remove it. Also console is bound to get optimised soon, with all graphic reworks anyway, helping with the frames hopefully.
Post edited by 1nsignia on2 -
Also console is hound to get optimised soon, with all graphic reworks anyway
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This all day, twice on Sunday, and every birthday...
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Nice.
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i main blight and you dont even need to j flick ill ######### on you without it. I thought about learning the j flick. But i don't want to use something and get crutched to it just to lose it.
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Yes, because the devs always program things perfectly. snort
If it is truly a bug, they can find a way to fix it. Hopefully without breaking "normal" use of the power, but I won't hold my breath on that.
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Yeah that's a good point. That's what I worry about. I want them to make it not possible but at the same time I cringe every time they touch one of our favourite killers lol
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The problem with your "math" is you are assuming it is that simple. You are making massive assumptions as to how the programming actually occurs, when you really have zero insight into the actual code being used. You're blowing smoke with a pure hypothetical, and it just looks stupid to anyone with any actual programming experience.
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