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Another discussion about Trickster
He's still terribad but lets talk about why.
At 110% he's sooooo slow and his power dosnt have the lethality to make up for it. Speaking of which, unless you are at a loop that is waist height or has gaps that let you throw knives threw the loop (think one of the rooms on hawkins where it has a second level circling around with only a vault with a pallet next to its stairs) his power is next to useless as survivors will just run around walls just as if they where playing huntress and easily block his knives while he looses any damage his knives are doing.
Main event too is garbo (IMHO) as well as you have no real control of when you an use it, and when you do you have to pause throwing knives at your target then wait then you can throw and by that time survs have probably already found a wall or are going to get injured the same way they would've if you just clicked m1, then there's the stun when exiting main event which is very comparable to the legion stun after using his power (which as a legion main I don't think I have to tell you is very good).
Honestly the only good thing I like about him are his perks, startstruck lets you play surprisingly aggressive and when you know someone is on a gen (thrilling, surveillance, simply hearing them) or somewhere you can usually get an easy down. (Ngl one of my new fav perks)
no way out lets you play the game for longer which lets you have more chances to get survivours
Hex crowd control is arguably his weakest perk (imho) as even though it blocks more than bamboozle but at the same time when your in a chase with a survivor your usually going to be vaulting after them which is where bamboozle'a increased vault speed helps more. Its also a hex which can either exist for the entire life of the sun or for a femtosecond.
What I would suggest heavily increasing his lethality such as increasing his base speed and how much damage his knives do (which would be proportional to each other, if you make the knives decently strong they can prob keep the 110) as well as making it so you can store the main event charge instead of loosing it immediately when you get it, making laceration last like ghostface's stalk, and maybe cutting the animation for getting in and out of it which would also be proportional to how strong the knives are.
All in all I love everything in the chapter except for how weak the killer is. His design is great and so is his perks but his power makes me feel like I'm throwing autographs at survivors trying to injure them through papercuts.
Any suggestions?
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I wish his add-on that makes knives reflect from the surface would be base kit (but only once per reflection, not twice like that add-on do now). That would make him more unique range killer and also more fun to play as and probably more unique to go againts compare to huntress for example.
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so is this a discussion or a statement? "any suggestions" kinda acts like we all agree with you, that your opinion is a fact and that you are not asking for a discussion at all as your title wants people to believe.
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