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Left Behind buff

Entità
Entità Member Posts: 1,583
edited February 2019 in Feedback and Suggestions
A very few people run Left Behind: the last survivor often looks for the hatch, and an unused perk is a waste of game programming. I suggest the following buff.

LEFT BEHIND
You'll get the job done ... No matter the cost.
If you are the last Survivor remaining in the trial, for each Generator that needs to be completed, gain a 19/22/25% bonus to Repair speed ​​and the Killer cannot see the Generators' Auras.
Post edited by Entità on

Comments

  • Aerys
    Aerys Member Posts: 179
    edited November 2018

    I think Left Behind's main purpose would be to get another Gen done and then look for the hatch assuming that your team didn't get two done in time. To that end the perk itself almost doesn't need to exist as in top rank games that'll never happen and the Survivor will simply find the hatch and leave.

    Perhaps Left Behind should give another buff entirely, something like a 5% haste for 60 seconds and a buff where if struck in the injured state they wouldn't go down for 25s unless hit again, akin to Borrowed Time. That would enable a Survivor to find and use the hatch more effectively if they end up being the last one left. However, I would ensure that the buff stipulates and only activates so long as the other three survivors were killed and before Gens are done, the buff should not activate during the Exit Gate phase. Just my two cents anyhow.

  • Entità
    Entità Member Posts: 1,583
    @Aerys Your proposal is good.
  • MasonHugsCats
    MasonHugsCats Member Posts: 135
    @Aerys a good idea but that would be rather strong if it was implemented the killer would need some sort of perk to counter. Such as the hatch is locked for the final survivor for a minute once the 3rd sacrafice has been completed ?
  • Aerys
    Aerys Member Posts: 179

    You could create a counter perk just for hatches, I wouldn't mind that, but both of these perks would be highly situational in comparison to DS, Sprint Burst, Balanced Landing, Self Care, etc. Even if Left Behind were buffed to what I described I probably wouldn't take it since it requires me to expect my team are going to fail hard, and in a heavily Survivor favoured game atm that's unlikely. I suppose then it'd make more sense if that Killer Hatch perk gets developed asap o3o

  • mistar_z
    mistar_z Member Posts: 857

    @Aerys said:
    I think Left Behind's main purpose would be to get another Gen done and then look for the hatch assuming that your team didn't get two done in time. To that end the perk itself almost doesn't need to exist as in top rank games that'll never happen and the Survivor will simply find the hatch and leave.

    Perhaps Left Behind should give another buff entirely, something like a 5% haste for 60 seconds and a buff where if struck in the injured state they wouldn't go down for 25s unless hit again, akin to Borrowed Time. That would enable a Survivor to find and use the hatch more effectively if they end up being the last one left. However, I would ensure that the buff stipulates and only activates so long as the other three survivors were killed and before Gens are done, the buff should not activate during the Exit Gate phase. Just my two cents anyhow.

    that is a really good idea

  • Dr_Trauts
    Dr_Trauts Member Posts: 704

    @Aerys said:
    I think Left Behind's main purpose would be to get another Gen done and then look for the hatch assuming that your team didn't get two done in time. To that end the perk itself almost doesn't need to exist as in top rank games that'll never happen and the Survivor will simply find the hatch and leave.

    Perhaps Left Behind should give another buff entirely, something like a 5% haste for 60 seconds and a buff where if struck in the injured state they wouldn't go down for 25s unless hit again, akin to Borrowed Time. That would enable a Survivor to find and use the hatch more effectively if they end up being the last one left. However, I would ensure that the buff stipulates and only activates so long as the other three survivors were killed and before Gens are done, the buff should not activate during the Exit Gate phase. Just my two cents anyhow.

    isn't that essentially a mix of hope and borrowed time with a requirement feature built in? idk, it'd still be better than what it is at the moment but like you said, i don't think i'd run it either

  • Blueberry
    Blueberry Member Posts: 14,472
    edited November 2018

    You're missing the point.

    The issue isn't that Left Behind is too weak, it's that the hatch is too strong.

    Why work on gens when the hatch is currently a completely survivor sided free escape?

    If the hatch was actually more balanced and not just an escape for free, survivors would actually consider doing gens. Without the hatch in the current state it's in, Left Behind would look A LOT more appealing in it's current form.

    The hatch mechanic needs to be fixed, not Left Behind buffed.

  • akbays35
    akbays35 Member Posts: 1,123

    @Entità said:
    A very few people run Left Behind: the last survivor often looks for the hatch, and a unused perk is a waste of game programming. I suggest a buff: Left Behind should have the secondary effect of disrupting killer's ability to read gens' Auras, when all people except one have been killed.

    It really just needs to be an innate perk.