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Hex NOED has ruined the game for me
So just about every trickster I have gone up against since the update has had noed. I have attempted to make end game saves and have also tried to been saved in the end game but it was all for nothing once noed activated. I even had a match where the trickster was camping a hook in the end game, they downed another survivor going for the save and when they picked them up I was able to pallet stun the killer and save them. We start running to the open exit gate and since I was not injured but the other 2 were I ran behind them to take a protection hit. Sure enough this is when I find out the killer has noed and downs me right by the exit. It didn't matter that I risked it all to save my team. It didn't matter that I was able to pull off a pallet stun to save another survivor and stop a camping killer. It didn't matter anything I or the rest of my team did the kill was basically given free kills because they had a perk that gives them an instant down after the gates are powered.
"Just cleanse all the totems before the gates are powered."
This is the problem with this hex perk. When you're solo playing you have to ensure 1 of 2 things happen to avoid NOED at the end. Either you have to go out of your way and find every single totem before the gates are powered or you have to hope your team is all working together finding all of the totems. Good luck with both of those situations. I can't tell you how many matches were literally ruined at the end regardless of how well you or your team played just to have half or more of your team killed because a totem was left on the map. I just had a match where I was basically basement camped by a trickster but my team tried to save me. I was tunneled off both hooks and when it looked like I had a chance to make it out 3 of us started running out of the basement and yep, you guessed it! NOED activates and the killer gets 2 kills. It didn't matter that I ran the killer for 2 generators to buy my team time. It didn't matter what any of us did the entire match. Because we did not find every single totem before the gates were powered the killer gained a power that gave them an M1 instant down which completely discourages survivors from attempting end game saves. I understand that hex perks are a part of the game but forcing survivors to prioritize totems on top of generators which doubles our objective list just because we are to assume every killer has noed is not fun. It is frustrating and annoying.
Every time I play this game I feel like playing it less. Of all of the things that I feel are unfair or unfun about the game THIS perk is at the top of the list and discourages me from even wanting to play the game. I feel like I should not even try to save someone after the gates are powered unless I know FOR SURE that all of the totems have been cleansed. How can I know that though? Why don't we have a totem counter on the UI to let us know how many totems are left? I'm literally not going to make anymore end game save attempts unless I personally know I have cleansed all of the totems or if I see the killer hit someone and doesn't instant down them. I don't want it to be that way. I HATE THAT! I always want to try to save someone in the end game if I can but NOED literally discourages me from doing that. I'd personally be fine with the perk being removed from the game altogether but at the very least it should be nerfed. Perhaps have it only activate for 30/45/60 seconds depending on rank or maybe limit the amount of time its up based on how many totems are left on the map. I'm open to other ideas on changes to this perk because I want to see it changed. Nothing makes me close out the game more than having a game ruined by noed.
Comments
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You don't hear survivors complain about the ability to disable a killer's perk in 16 seconds for a whole game, even if they were unaware of it in solo queue and it was found by someone else, but when that doesn't work in their favor, suddenly, killers need to be nerfed for it. Dedicate the time, or take the risk. Bring a map. Personally, I bring Inner Strength to give me the motivation to find and destroy totems. Gives me a free heal that saves my teammates time, while also working towards a secondary objective. It is ENTIRELY within your control and ability to prevent NoED.
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I play survivor have no problems at all with it. But I'm pretty good I can press the button for totems with no problem at all. Might be much worse on PC idk there are so many buttons on a keyboard it might be hard to find the right one?
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NOED sucks, but every trickster you've gone against has it because he's a very weak killer. They need the speed boost & the extra help to secure literally any downs. So, while there's plenty of instances to be salty about NOED, I'd say your example is literally the only example in the game that you can't be salty about. Personally, I still don't use it, but I can 100% see why people do.
Anyway, you should definitely try using detective's hunch if you're struggling to find all the totems to deactivate NOED.
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Umm.. yea... And I've literally depippep in matches where I went on totem duty and wasn't able to get enough objective or altruism done to safety pip. I already know we have the power to stop noed but I also mentioned why it is still a problem. If I am going to solo play and have to worry about all of the totems every single match then I'm just not going to play the game. Cleansing dull totems is not fun and you're doing it based on assumptions. Half the time I am cleansing them I feel like I am wasting time when I could be on a gen or positioning to save someone from a hook. Noed is a problem. It is not fun to play against.
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The problem is with every killer, not just the trickster. Its never fun to play against on any map or against any killer.
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Again, if I have to be on totem duty every match because I am to assume every killer has noed then I'm not going to play the game anymore. Its just not fun at that point.
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¯\_(ツ)_/¯
If it's any consolation, once you get out of yellow/green ranks, most killers don't use NOED. As a red rank survivor, I almost never see it.
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Then do bones if you hate it so much?
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I've been in red ranks before and I still see it there, though probably not as often. It does suck way more in that rank because the matches are usually considerably harder. I have found myself playing this game so much less lately that I've stayed in green and purple ranks after resets and haven't played or cared as much to rank back up. I want to play more often but if I'm getting frustrated after my first couple matches every time I start the game up I just don't care anymore at that point. I'm only really playing right now to see the new content but overall I'm just not enjoying the game.
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Sure thing! I'll be sure to do that every single match from now on and wondering if Il'll even safety pip because half or more of my time every match was spent totem hunting and cleansing.......
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I will admit it is not my favorite perk either, but there are things you can do to help.
Using maps with the glass bead can help you find them much faster and maybe your teammates will even do it. Also, rank doesn't mean too much, so it doesn't really matter if you pip or not. Cleansing totems just walking around is also a good strat assuming you are not time-constrained. If one perk that isn't common has ruined the game for you, you probably aren't even that invested in it. You don't have to throw the game looking for it, just be smart with your time.
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In th 1st match altruism killed you You had a killer camping end game and your team went for the 4s and failed. You didn't notice noed until you got hit? All of that is on you and your team.
In the second example you were basement camped and your mad you didn't make it out? If your hooked in the basement it should be damn hard to make it out. If it activated while your coming out that's on the survivor. Sounds like you want a 4s everytime.
Its the same for the killer with the hatch. Having 3 escape after running a great game or the last one getting away even if there are still 5 gens sucks but it happens.
Hatch and NOED are hail marys. They can be prevented by an alert killer or survivors but not 100% of the time.
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This game seriously needs a totem counter and survivors should have exposed status immediately after completing the last gen. Then they would know to get out and not save team mates anymore, at least not without finding the totem first.
Noed is not that fun for killers either but needed for weak killers. Gen speed in this game is insane, and Noed is just a band-aid for the core problem: killers who get genrushed all the time start to use it
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I don't like to use NOED but people will not leave, except when you have it.
And I hate getting farmed.
I mean you could put regression on the last gen and the exit gates if they aren't being completed, but that will never happen.
BTW If I could do a totem as killer to disable Adrenalin, I would do it everytime.
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Never play solo survivor. Either get into a 4SWF or stop playing the game.
(or play killer, though it gets extremely boring fast imo)
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Wrong. Sounds like I want a fair match every time. And yes, usually survivors only find out noed is active when a survivor gets hit by it unless you by random chance happen to be by a dull totem when it turns into a hex. I have already stated the reasons why preventing noed every match is unfun and doesn't make for an enjoyable playing experience. You either ignored them or just posted for the sake of posting and didn't care to see the problem I have with this.
To correct you, altruism did not kill me in the first match. NOED did. The play was a rare save moment that should've played out perfectly because it was executed perfectly but a hex that no one knew the killer had gave the killer an extreme advantage over us at the end of the match. Again, it did not matter how well we played the entire match or how well we made save attempts in the end. A single perk on the killer gave them an extreme advantage over us and it was not fair. In the 2nd match, I was basement camped and took issue with not making it out because again, in a solo que match my team actually tried to save me from the basement in the end game and a single killer perk turned the entire match in their favor. This is not fair and it is not fun.
Also if a survivor escapes with 5 gens up they deserve it or do you honestly expect them to complete 5 generators solo? If 3 survivors escape you probably didn't run a great game. You're looking at this very 1 sided.
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I solo survivor and I have no problem with it because... ya I do bones. I assume my fellow survivors are occupied with gens because they usually are and I do bones while I move around the map, simple as that. Use detectives hunch, that will help too. NOED happens, but it’s not like YOU can’t do anything about it! Do bones before the last gen is popped, or once it triggers for another teammate, go find it and cleanse it.
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