The devs don’t actually answer questions during their stream
Comments
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Mc_Harty said:
@iTz_KilLaZ_x said:
They can clarify that not every idea discussed will be implemented.Already did that, had little to no effect.
We’ve been waiting on the DS, hatch, and other changes for so long now.
You've just proven my point.
Duck strawmanned me and you make an irrelevant comment about me not knowing about the chart presented on stream?
- Who cares what Duck does? He's allowed to comment, disagree and all that social jazz. Besides aren't you straw-manning with your my SWF survive 75% of the time? Last I checked you don't represent all SWF groups.
- That chart was at the beginning of the stream. If you watched the part with Freddy and claimed to have stopped watching you would have seen that chart.
I acknowledged earlier that I didn’t even watch the whole stream to see the chart
You claimed you stopped watching the stream, not that you missed out on some parts.
Mc_Harty said:@iTz_KilLaZ_x said:
They can clarify that not every idea discussed will be implemented.Already did that, had little to no effect.
We’ve been waiting on the DS, hatch, and other changes for so long now.
You've just proven my point.
Duck strawmanned me and you make an irrelevant comment about me not knowing about the chart presented on stream?
- Who cares what Duck does? He's allowed to comment, disagree and all that social jazz. Besides aren't you straw-manning with your my SWF survive 75% of the time? Last I checked you don't represent all SWF groups.
- That chart was at the beginning of the stream. If you watched the part with Freddy and claimed to have stopped watching you would have seen that chart.
I acknowledged earlier that I didn’t even watch the whole stream to see the chart
You claimed you stopped watching the stream, not that you missed out on some parts.
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@iTz_KilLaZ_x said:
I never claimed to represent all SWF groups. I stated my personal experience and how it's still not hard to play survivor in this game. That is not a strawman. Maybe some people feel like survivor is hard but personally, looping and sitting on a gen while hitting “skill checks” isn’t hard imoFair enough.
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Mc_Harty said:
@iTz_KilLaZ_x said:
I never claimed to represent all SWF groups. I stated my personal experience and how it's still not hard to play survivor in this game. That is not a strawman. Maybe some people feel like survivor is hard but personally, looping and sitting on a gen while hitting “skill checks” isn’t hard imoFair enough.
By him doing that, it shows he is not willing or able to discuss on an intellectual level. Strawmanning people is not productive, and yet he’s getting thumbs up lol4 -
@Boss said:
@SenzuDuck said:
@Boss said:
@SenzuDuck said:
@Boss said:
@SenzuDuck said:
I didn't watch the stream.
Did they say over what period of time those stats came from?
And when that time period occurred?70 days is what they stated.
That's good then, that's more than enough.
Welp, balance seems close to perfect actually, only low ranked Survivors need to get just a tad more love.
Now they need to work on the fun factor of certain mechanics.It's funny because at rank 3 it takes a large dip for some reason ahah, those rank 3 plebs letting us all down eh /s
What i'm very curious about is why PS4 does so well on rank 15-13.
But then so ######### on red ranks.Maybe more derank to have easy games. We have had killer mains on this very forum talk about deranking to those ranks for easy matches.
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@iTz_KilLaZ_x said:
I hope you can recognize how duck strawmanned me. He stated how I’m a killer who wants his kills handed to him, which isn’t true. I never said that nor do I even want that.By him doing that, it shows he is not willing or able to discuss on an intellectual level. Strawmanning people is not productive, and yet he’s getting thumbs up lol
I honestly couldn't care less. This forum is filled with nothing but straw mans.
Again no offence. Just exhausted from all the drama.
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It's not necessarily that there are balance issues, it's that running in circles is boring as hell and there needs to be more fun and intuitive gameplay. Chases should be about taking risks and trying to escape rather than delaying forever. Doing objectives should be about something other than staring at a generator and pushing a button occasionally for a minute straight. The killers who can counter looping shouldn't be the ones that are completely dominating the game while the ones who can't counter it are just getting destroyed all the time with mostly the only exceptions being against low skill survivors or those who are just messing around or refraining from looping.
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@fcc2014 said:
@Boss said:
@SenzuDuck said:
@Boss said:
@SenzuDuck said:
@Boss said:
@SenzuDuck said:
I didn't watch the stream.
Did they say over what period of time those stats came from?
And when that time period occurred?70 days is what they stated.
That's good then, that's more than enough.
Welp, balance seems close to perfect actually, only low ranked Survivors need to get just a tad more love.
Now they need to work on the fun factor of certain mechanics.It's funny because at rank 3 it takes a large dip for some reason ahah, those rank 3 plebs letting us all down eh /s
What i'm very curious about is why PS4 does so well on rank 15-13.
But then so ######### on red ranks.Maybe more derank to have easy games. We have had killer mains on this very forum talk about deranking to those ranks for easy matches.
no no no, stop.
They want "fun" matches, what the don't realise is fun for them means stomping on lesser experienced players. "FUN"
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Mc_Harty said:
@iTz_KilLaZ_x said:
I hope you can recognize how duck strawmanned me. He stated how I’m a killer who wants his kills handed to him, which isn’t true. I never said that nor do I even want that.By him doing that, it shows he is not willing or able to discuss on an intellectual level. Strawmanning people is not productive, and yet he’s getting thumbs up lol
I could honestly care less. This forum is filled with nothing but straw mans.
Again no offence. Just exhausted from all the drama.
CouMc_Harty said:@iTz_KilLaZ_x said:
I hope you can recognize how duck strawmanned me. He stated how I’m a killer who wants his kills handed to him, which isn’t true. I never said that nor do I even want that.By him doing that, it shows he is not willing or able to discuss on an intellectual level. Strawmanning people is not productive, and yet he’s getting thumbs up lol
I could honestly care less. This forum is filled with nothing but straw mans.
Again no offence. Just exhausted from all the drama.
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@iTz_KilLaZ_x said:
*Couldn’t care less. Saying “ I could care less” is incorrect lolSee?
These forums are so bad their affecting my grammar lol.
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Mc_Harty said:
@iTz_KilLaZ_x said:
*Couldn’t care less. Saying “ I could care less” is incorrect lolSee?
These forums are so bad their affecting my grammar lol.
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@SenzuDuck said:
Maybe more derank to have easy games. We have had killer mains on this very forum talk about deranking to those ranks for easy matches.
no no no, stop.
They want "fun" matches, what the don't realise is fun for them means stomping on lesser experienced players. "FUN"
personally i don't care what people do but that would explain it and hey maybe they are following the fog streamer example. I'm more curious about the new match making and hoping it isn't some buggy mess.
It feels wrong the way they are rolling it out. If 10% at first than 30% and so on what happens to people on the old system until then? The pool of eligible lobbies increases for the ones that are updated while it systematically would keep the non updated users with the current matchmaking. That seems like the closer to the end of the rollout the more it will delay lobbies for those that haven't been updated.
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@Tsulan said:
I love the dev stats!
I'm always amazed when I see statistics about how only 24% of survivors use SC, how the lobby times don't pass 3 minutes or that Freddy was the most lethal killer ever.Yes, lets compare stats from last year as if they couldn't have possible changed and self care is probably more popular, like come on now, Tsulan.
But of course, if these stats fitted your narrative we wouldn't be in this conversation now, would we?
Devs = Lets buff killers for a few months.
Devs = Lets also lie about some stats because we hate killers.10 -
iTz_KilLaZ_x said:ChesterTheMolester said:I understand that they nowadays refuse to give us info on unfinished changes, given how there was even outcry because unconfirmed dates on the wiki.
Yet, i only watched it hoping for any Freddy changes, left disappointed.
And yeah, they made a mistake but who cares...? One stupid thing shouldn’t scare them into not telling us stuff. If some of the base can’t handle information, that’s on them for being immature crybabies.1 -
I find it sad that people here don't really question these types of escape rate statistics, without any details on whether they had counted disconnects/games with a disconnect like in one of their previous display of statistics. But I find it even more sad that people haven't even questioned the claim, "70 days is what they stated" made in this same thread.
Horvath: "Before the rank reset."
Cote: "That's just before the rank reset."
Horvath: "That's 7 days before the rank reset."
not_Queen: "Yes."
Cote: "Oh, ok."
Horvath: "I don't know if it will change otherwise for a whole month or whatnot, but we'll keep an eye on this as well."Around the 26 minute mark on their youtube video of the stream.
No wonder misinformation spreads so easily these days. People don't check back over anything, and yet are able to claim anything.
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@iTz_KilLaZ_x said:
SenzuDuck said:@Master said:
@iTz_KilLaZ_x said:
Ive watched the streams for a while now, and whenever the devs are asked questions regarding mechanic or balance changes, 75% of the time they don’t actually give a substantive answer
Just earlier, someone asked about Freddy and they hardly went into detail on the projected changes or thoughts. Same with DS, hatch, etc... we ask about potential new game modes and no specific details are given...
It’s frustrating as someone who supports this game to just be given empty statements rather than cogent responses
Thats not fair, they have answered a lot of lore question and they gave precise answers.
The balancing stuff however.....
Survivors die more than they survive, there are no balance issues.
Reason being is there’s more casual scrubs playing who don’t even understand what looping is...
Or trolls who run the killer on you while you're healing.
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@knell said:
I find it sad that people here don't really question these types of escape rate statistics, without any details on whether they had counted disconnects/games with a disconnect like in one of their previous display of statistics. But I find it even more sad that people haven't even questioned the claim, "70 days is what they stated" made in this same thread.Horvath: "Before the rank reset."
Cote: "That's just before the rank reset."
Horvath: "That's 7 days before the rank reset."
not_Queen: "Yes."
Cote: "Oh, ok."
Horvath: "I don't know if it will change otherwise for a whole month or whatnot, but we'll keep an eye on this as well."Around the 26 minute mark on their youtube video of the stream.
No wonder misinformation spreads so easily these days. People don't check back over anything, and yet are able to claim anything.
https://youtu.be/OO3jgH173ik?t=1560
At these points he says "in the last sevent.... days"
Upon listening further it sounds like he says 17 days and not 70, my apologies, however it would mean the event would have only affected a couple of days.3 -
At 26:27 in the link you provided, Horvath clearly says, "That's 7 days before the rank reset." Not 17. Not 70. Unless you want to take a poll in the forums to see if whether I'm the deaf one, or you are the deaf one, I don't know if there's anything much more to say about this. I just find it sad that no one had bothered to question your claim, just as no one questioned the statistic handed to us by the developers.
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@knell said:
At 26:27 in the link you provided, Horvath clearly says, "That's 7 days before the rank reset." Not 17. Not 70. Unless you want to take a poll in the forums to see if whether I'm the deaf one, or you are the deaf one, I don't know if there's anything much more to say about this. I just find it sad that no one had bothered to question your claim, just as no one questioned the statistic handed to us by the developers.You're listening to the wrong part.
at 26:02 he says "and that's within the last 17 days, before the rank reset".
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SenzuDuck said:
@knell said:
At 26:27 in the link you provided, Horvath clearly says, "That's 7 days before the rank reset." Not 17. Not 70. Unless you want to take a poll in the forums to see if whether I'm the deaf one, or you are the deaf one, I don't know if there's anything much more to say about this. I just find it sad that no one had bothered to question your claim, just as no one questioned the statistic handed to us by the developers.You're listening to the wrong part.
at 26:02 he says "and that's within the last 17 days, before the rank reset".
-Lighthouse Totems
-Generator Rush
-Weak Killers
Once these things get fixed, I think we will have a pretty balanced game overall.2 -
No, I do not hear "seventeen" at all, partly because Cote is talking over him. I don't really think you do, either. But do you know what I do hear clearly? "That's 7 days before the rank reset." at 26:27.
But we can go back and forth. Or we can make this interesting - whoever has the wrong number of days about the time period of this statistics can be banned from the forums forever. We'll see if we can get the community manager who was there confirm it for us. I'm sure they don't want misinformation being spread around either. How about it?
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@Nickenzie said:
SenzuDuck said:@knell said:
At 26:27 in the link you provided, Horvath clearly says, "That's 7 days before the rank reset." Not 17. Not 70. Unless you want to take a poll in the forums to see if whether I'm the deaf one, or you are the deaf one, I don't know if there's anything much more to say about this. I just find it sad that no one had bothered to question your claim, just as no one questioned the statistic handed to us by the developers.
You're listening to the wrong part.
at 26:02 he says "and that's within the last 17 days, before the rank reset".
I agree with these stats but we still have some problems with killers such as...
-Lighthouse Totems
Agree, totem placement is terrible, remove the candles, make them shorter, move some, don't buff the actual perks as they're pretty strong.
-Generator Rush
I personally don't believe in gen rush anymore, while it was super rare to happen (all 4 having BNPs) i don't see where you can gen rush now with weak BNPs and decent pressure.
-Weak Killers
Sure, some killers aren't as efficient at getting kills with all the nerfs that have been happening it's pretty easy for all the killers to get at least 2-3 kills, imo.
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SenzuDuck said:
@iTz_KilLaZ_x said:
My swf group survives 75% of the time against any killerI 4k every match I play, even while blindfolded.
See how easy it is to lie on the internet?
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@knell said:
No, I do not hear "seventeen" at all, partly because Cote is talking over him. I don't really think you do, either. But do you know what I do hear clearly? "That's 7 days before the rank reset." at 26:27.But we can go back and forth. Or we can make this interesting - whoever has the wrong number of days about the time period of this statistics can be banned from the forums forever. We'll see if we can get the community manager who was there confirm it for us. I'm sure they don't want misinformation being spread around either. How about it?
I mean, I already tagged her on the second page so we can get some straight answers, I'd rather have facts instead of playing childish games with someone.
I even edited my first original comment with the video and to correct my mistake, I still hear 17, if you feel like telling me what i did or didn't hear that's up to you, like you, I'd rather hear the truth about the statistics.
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Freudentrauma said:
@SenzuDuck said:
@Boss said:
@SenzuDuck said:
I didn't watch the stream.
Did they say over what period of time those stats came from?
And when that time period occurred?70 days is what they stated.
So it contains the event? Then I have to say the stastic is basicly useless, then. Death rate was abnormal during that time. Farming rounds as well.
This /\
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Great! Game on! Let's see who will not be able to come back to this forum. Perhaps even both of us!
Hi, there seems to be some confusion among us about the time period of when the data for Escape Rate Statistics were taken. The consensus seems to be either 7 days or 17 days before rank reset. Despite rewatching the video of today's stream, we can't really tell. Can you clarify it for us since you were there?
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@knell said:
Great! Game on! Let's see who will not be able to come back to this forum. Perhaps even both of us!Hi, there seems to be some confusion among us about the time period of when the data for Escape Rate Statistics were taken. The consensus seems to be either 7 days or 17 days before rank reset. Despite rewatching the video of today's stream, we can't really tell. Can you clarify it for us since you were there?
Like I said, not playing games when I've already made clear I want facts. I don't care for your
"no one can come back to the forums".
I'd rather present facts and if i have misheard it then I am wrong and will admit that mistake.
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Fair enough.
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SenzuDuck said:
@Nickenzie said:
SenzuDuck said:@knell said:
At 26:27 in the link you provided, Horvath clearly says, "That's 7 days before the rank reset." Not 17. Not 70. Unless you want to take a poll in the forums to see if whether I'm the deaf one, or you are the deaf one, I don't know if there's anything much more to say about this. I just find it sad that no one had bothered to question your claim, just as no one questioned the statistic handed to us by the developers.
You're listening to the wrong part.
at 26:02 he says "and that's within the last 17 days, before the rank reset".
I agree with these stats but we still have some problems with killers such as...
-Lighthouse Totems
Agree, totem placement is terrible, remove the candles, make them shorter, move some, don't buff the actual perks as they're pretty strong.
-Generator Rush
I personally don't believe in gen rush anymore, while it was super rare to happen (all 4 having BNPs) i don't see where you can gen rush now with weak BNPs and decent pressure.
-Weak Killers
Sure, some killers aren't as efficient at getting kills with all the nerfs that have been happening it's pretty easy for all the killers to get at least 2-3 kills, imo.
Agreed, this would help the statistics for the killer a little but it's needed.
"I personally don't believe in gen rush anymore, while it was super rare to happen (all 4 having BNPs) i don't see where you can gen rush now with weak BNPs and decent pressure."
It depends of the killer you are playing can be strong enough to pressure survivors. Freddy cannot do that as well as Nurse, Trapper cannot do that as well as Huntress, Pig cannot do that as well as Hag, and etc. This is a killer problem mostly since if the killer is weak, less hooks, less pressure, and more generators going off.
"Sure, some killers aren't as efficient at getting kills with all the nerfs that have been happening it's pretty easy for all the killers to get at least 2-3 kills, imo."
I can list a few who still struggle such as Freddy, Leather Face, Trapper, Doctor, and Pig. Overall, we're getting there.4 -
@SenzuDuck said:
@Master said:
And?
We all know what kinds of players can get to rank 1, on both sides.
The rank system is a big jokeLol, you're a deranker, you're the reason these kinds of stats are skewed as it is.
You're just mad your "OK BRO :LOL:" can be dismissed with recent stats because it just shows you're not very good at the game.My short reply became a wall of text I'm going to make its own thread.
However, long story short, matchmaking is based on rank. And the ranking system is a touch broken.
I went from 9 to 3 in a few hours (unintentionally) by playing with a few friends who were a lower rank than me (Just trying to play with them), and playing at that rank was literally hell.
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@iTz_KilLaZ_x said:
SenzuDuck said:Because as seen with the Hatch change they showed, if they show/talk about it people will constantly bug about it.
If they say something definitive about freddy and it doesn't happen you get a plethora of whiners posting every day on the forum "wheres this, wheres that, i liked that, i didn't like that, i want it, give it to me" yadda yadda yadda
Normal mature adults realize not every thing they discuss will be implemented... my point is, they should actually discuss ideas and stuff rather than be as vague as possible ...
@Nickenzie said:
SenzuDuck said:@knell said:
At 26:27 in the link you provided, Horvath clearly says, "That's 7 days before the rank reset." Not 17. Not 70. Unless you want to take a poll in the forums to see if whether I'm the deaf one, or you are the deaf one, I don't know if there's anything much more to say about this. I just find it sad that no one had bothered to question your claim, just as no one questioned the statistic handed to us by the developers.
You're listening to the wrong part.
at 26:02 he says "and that's within the last 17 days, before the rank reset".
I agree with these stats but we still have some problems with killers such as...
-Lighthouse Totems
-Generator Rush
-Weak KillersOnce these things get fixed, I think we will have a pretty balanced game overall.
They removed Lighthouse Totems a few patches ago FYI.
Now they're hidden within the base of the rock, and are actually difficult to cleanse because you need to be at the right elevation to get the prompt.
And they're still buffing weak killers. Hence why Hag isn't absolute trash anymore, why the Spirit has been buffed like 50 times, and why they've been working to buff Freddy. They get the message, clearly.
Gen rush is realistically the ONLY problem in the game right now that is pervasive, but even then, they've already tested secondary objectives with the Halloween event, so that won't be a problem for long. Technically, healing speeds and sloppy butcher were the best thing to happen to address gen rush, depending on the Killer's playstyle.
Honestly, there's not much to complain about in terms of balance anymore. These stats have been telling us the same thing since the stats they released in the Pig chapter, but salty people don't really care to see the reality of it.
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SenzuDuck said:
@Tsulan said:
I love the dev stats!
I'm always amazed when I see statistics about how only 24% of survivors use SC, how the lobby times don't pass 3 minutes or that Freddy was the most lethal killer ever.Yes, lets compare stats from last year as if they couldn't have possible changed and self care is probably more popular, like come on now, Tsulan.
But of course, if these stats fitted your narrative we wouldn't be in this conversation now, would we?
Devs = Lets buff killers for a few months.
Devs = Lets also lie about some stats because we hate killers.
That's a bold statement.
I was referring to the stats which at that moment where supposed to be correct, but where debunked shortly after.
I know, ignorance is bliss and you life it to the maximum. But even you can't deny that the devs gave us fake stats in the past to calm the angry mob down.5 -
@Tsulan said:
SenzuDuck said:@Tsulan said:
I love the dev stats!
I'm always amazed when I see statistics about how only 24% of survivors use SC, how the lobby times don't pass 3 minutes or that Freddy was the most lethal killer ever.
Yes, lets compare stats from last year as if they couldn't have possible changed and self care is probably more popular, like come on now, Tsulan.
But of course, if these stats fitted your narrative we wouldn't be in this conversation now, would we?
Devs = Lets buff killers for a few months.
Devs = Lets also lie about some stats because we hate killers.
SC is more popular after the healing nerf?
That's a bold statement.I was referring to the stats which at that moment where supposed to be correct, but where debunked shortly after.
I know, ignorance is bliss and you life it to the maximum. But even you can't deny that the devs gave us fake stats in the past to calm the angry mob down.
They were debunked how again because using assumptions to make claims makes one look foolish. If the devs don't state what time period that's from or the more detailed breakdown your so called debunked has been debunked.
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powerbats said:
@Tsulan said:
SenzuDuck said:@Tsulan said:
I love the dev stats!
I'm always amazed when I see statistics about how only 24% of survivors use SC, how the lobby times don't pass 3 minutes or that Freddy was the most lethal killer ever.
Yes, lets compare stats from last year as if they couldn't have possible changed and self care is probably more popular, like come on now, Tsulan.
But of course, if these stats fitted your narrative we wouldn't be in this conversation now, would we?
Devs = Lets buff killers for a few months.
Devs = Lets also lie about some stats because we hate killers.
SC is more popular after the healing nerf?
That's a bold statement.I was referring to the stats which at that moment where supposed to be correct, but where debunked shortly after.
I know, ignorance is bliss and you life it to the maximum. But even you can't deny that the devs gave us fake stats in the past to calm the angry mob down.
They were debunked how again because using assumptions to make claims makes one look foolish. If the devs don't state what time period that's from or the more detailed breakdown your so called debunked has been debunked.
They claimed that only 23% of all survivors use SC. Problem was, they couldn't read their own stats. Because it was a 23% chance per perk slot.
They claimed that Freddy had the highest kill rate, but admitted that the system doesn't differentiate between a kill and a disconnect. They also admitted that an overwhelming amount of people disconnected against him.2 -
Visionmaker said:
@iTz_KilLaZ_x said:
SenzuDuck said:Because as seen with the Hatch change they showed, if they show/talk about it people will constantly bug about it.
If they say something definitive about freddy and it doesn't happen you get a plethora of whiners posting every day on the forum "wheres this, wheres that, i liked that, i didn't like that, i want it, give it to me" yadda yadda yadda
Normal mature adults realize not every thing they discuss will be implemented... my point is, they should actually discuss ideas and stuff rather than be as vague as possible ...
@Nickenzie said:
SenzuDuck said:@knell said:
At 26:27 in the link you provided, Horvath clearly says, "That's 7 days before the rank reset." Not 17. Not 70. Unless you want to take a poll in the forums to see if whether I'm the deaf one, or you are the deaf one, I don't know if there's anything much more to say about this. I just find it sad that no one had bothered to question your claim, just as no one questioned the statistic handed to us by the developers.
You're listening to the wrong part.
at 26:02 he says "and that's within the last 17 days, before the rank reset".
I agree with these stats but we still have some problems with killers such as...
-Lighthouse Totems
-Generator Rush
-Weak KillersOnce these things get fixed, I think we will have a pretty balanced game overall.
They removed Lighthouse Totems a few patches ago FYI.
Now they're hidden within the base of the rock, and are actually difficult to cleanse because you need to be at the right elevation to get the prompt.
And they're still buffing weak killers. Hence why Hag isn't absolute trash anymore, why the Spirit has been buffed like 50 times, and why they've been working to buff Freddy. They get the message, clearly.
Gen rush is realistically the ONLY problem in the game right now that is pervasive, but even then, they've already tested secondary objectives with the Halloween event, so that won't be a problem for long. Technically, healing speeds and sloppy butcher were the best thing to happen to address gen rush, depending on the Killer's playstyle.
Honestly, there's not much to complain about in terms of balance anymore. These stats have been telling us the same thing since the stats they released in the Pig chapter, but salty people don't really care to see the reality of it.
"They removed Lighthouse Totems a few patches ago FYI.Now they're hidden within the base of the rock, and are actually difficult to cleanse because you need to be at the right elevation to get the prompt."
I still know it's there, that's not gonna change until they make more hills or make new types of hills with multiple totem spots. In every game, you can guarantee that a totem will be on a hill just like a chest is always in the basement, it's a static location.
"And they're still buffing weak killers. Hence why Hag isn't absolute trash anymore, why the Spirit has been buffed like 50 times, and why they've been working to buff Freddy. They get the message, clearly."
I never said they didn't get the message, the developers are doing a great job at making killers more viable. I was saying that a few more killers could use some love such as Trapper, Leather Face, Doctor, and Freddy.
"Honestly, there's not much to complain about in terms of balance anymore. These stats have been telling us the same thing since the stats they released in the Pig chapter, but salty people don't really care to see the reality of it."
I wouldn't say these stats are the same since the Saw DLC had pallet vacuum, no healing nerf, scratch marks were screwed up, and there was perks on both sides that was exactly like the old Déjà vu. Currently, Dead by Daylight is starting to become a asymmetrical horror game, I have no doubts that the developers will fail us again.0 -
@Tsulan said:
Sigh
They claimed that only 23% of all survivors use SC. Problem was, they couldn't read their own stats. Because it was a 23% chance per perk slot.
They claimed that Freddy had the highest kill rate, but admitted that the system doesn't differentiate between a kill and a disconnect. They also admitted that an overwhelming amount of people disconnected against him.
I'm not referring to those cherry picked stats though, I'm referring to the stats on kills, survival etc that the other people claim were debunked. I just did the exact same thing you did, only I'm specifying which ones I'm referring to.
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@Tsulan said:
SC is more popular after the healing nerf?
That's a bold statement.I was referring to the stats which at that moment where supposed to be correct, but where debunked shortly after.
GOOD GOD.
You, Tsulan, say that the self care percentage was wrong, and imply that you assume it was more popular.
I, SenzuDuck, say that while that may have been true when the stats were released it probably isn't true now, as the perk does see heavy use.
You, Tsulan, now turn those two statements around and say that it probably isn't more popular because of self care nerf?
What point are you trying to make?
Hey, these stats are wrong (he says about year and a half year old stats)
Hey, you're probably right about those stats if we were to look at them now
Yea but it probably isn't common bc self care nerf LOL
Again what are you trying to say?, i've put what you've said into two different formats and I still want to run head first into a wall.
What are you trying to prove or point out?
Why even bring up the Self care nerf. If they said Survivors use self care 90% of the time you'd be on your knees praising them, but because the stats ARE OLD and probably wrong NOW you want to call them out for it?
I know, ignorance is bliss and you life it to the maximum. But even you can't deny that the devs gave us fake stats in the past to calm the angry mob down.
PROVE the devs gave us false stats, where's the proof? You ALWAYS make statements without proof and act as if it's gospel, where are these so called fake stats? Just because the stats aren't true now doesn't mean they're fake when they got released.
10 -
@Tsulan said:
powerbats said:@Tsulan said:
SenzuDuck said:
@Tsulan said: I love the dev stats! I'm always amazed when I see statistics about how only 24% of survivors use SC, how the lobby times don't pass 3 minutes or that Freddy was the most lethal killer ever. Yes, lets compare stats from last year as if they couldn't have possible changed and self care is probably more popular, like come on now, Tsulan. But of course, if these stats fitted your narrative we wouldn't be in this conversation now, would we? Devs = Lets buff killers for a few months. Devs = Lets also lie about some stats because we hate killers. SC is more popular after the healing nerf?
That's a bold statement.
I was referring to the stats which at that moment where supposed to be correct, but where debunked shortly after.
I know, ignorance is bliss and you life it to the maximum. But even you can't deny that the devs gave us fake stats in the past to calm the angry mob down.
They were debunked how again because using assumptions to make claims makes one look foolish. If the devs don't state what time period that's from or the more detailed breakdown your so called debunked has been debunked.
Sigh
They claimed that only 23% of all survivors use SC. Problem was, they couldn't read their own stats. Because it was a 23% chance per perk slot.
They claimed that Freddy had the highest kill rate, but admitted that the system doesn't differentiate between a kill and a disconnect. They also admitted that an overwhelming amount of people disconnected against him.
actually i heard them say once in a stream that every killer 4ks and no one has ever been blinded by a flashlight.
I don't have to provide proof though, because I'm more than willing to defend these statements as if they were facts, without evidence.
6 -
SenzuDuck said:
@Tsulan said:
SC is more popular after the healing nerf?
That's a bold statement.I was referring to the stats which at that moment where supposed to be correct, but where debunked shortly after.
GOOD GOD.
You, Tsulan, say that the self care percentage was wrong, and imply that you assume it was more popular.
I, SenzuDuck, say that while that may have been true when the stats were released it probably isn't true now, as the perk does see heavy use.
You, Tsulan, now turn those two statements around and say that it probably isn't more popular because of self care nerf?
What point are you trying to make?
Hey, these stats are wrong (he says about year and a half year old stats)
Hey, you're probably right about those stats if we were to look at them now
Yea but it probably isn't common bc self care nerf LOL
Again what are you trying to say?, i've put what you've said into two different formats and I still want to run head first into a wall.
What are you trying to prove or point out?
Why even bring up the Self care nerf. If they said Survivors use self care 90% of the time you'd be on your knees praising them, but because the stats ARE OLD and probably wrong NOW you want to call them out for it?
I know, ignorance is bliss and you life it to the maximum. But even you can't deny that the devs gave us fake stats in the past to calm the angry mob down.
PROVE the devs gave us false stats, where's the proof? You ALWAYS make statements without proof and act as if it's gospel, where are these so called fake stats? Just because the stats aren't true now doesn't mean they're fake when they got released.
8 -
@Nickenzie said:
@Visionmaker"They removed Lighthouse Totems a few patches ago FYI.Now they're hidden within the base of the rock, and are actually difficult to cleanse because you need to be at the right elevation to get the prompt."
I still know it's there, that's not gonna change until they make more hills or make new types of hills with multiple totem spots. In every game, you can guarantee that a totem will be on a hill just like a chest is always in the basement, it's a static location.
"And they're still buffing weak killers. Hence why Hag isn't absolute trash anymore, why the Spirit has been buffed like 50 times, and why they've been working to buff Freddy. They get the message, clearly."
I never said they didn't get the message, the developers are doing a great job at making killers more viable. I was saying that a few more killers could use some love such as Trapper, Leather Face, Doctor, and Freddy.
"Honestly, there's not much to complain about in terms of balance anymore. These stats have been telling us the same thing since the stats they released in the Pig chapter, but salty people don't really care to see the reality of it."
I wouldn't say these stats are the same since the Saw DLC had pallet vacuum, no healing nerf, scratch marks were screwed up, and there was perks on both sides that was exactly like the old Déjà vu. Currently, Dead by Daylight is starting to become a asymmetrical horror game, I have no doubts that the developers will fail us again.
Right, but that kills the glaring weakness of the lighthouse totems. It is basically stronger than most totems now. We can't even call them lighthouse totems anymore.
Eventually.
Yeah, there are probably fewer survivals now with all of the survivor nerfs. Um, I highly doubt it. I don't see any reason to be cynical when they have had nearly a year of progress.
0 -
@iTz_KilLaZ_x said:
I notice you spend so much time on a forum dedicated to a nascar “horror” game. Did you know the depip squad ran tons of games the other week and demonstrated yet again that this game is easy for survivors if the team actually knows what they are doing... gens getting done ridiculously fast, easy pallet looping, etc... it all happenedMate, I really don't care about the depip squad, a bunch of 4K hour players acting as if they're a swat team? Damn right they're going to do well.
But again, they're a less than 5% part of the game, and if every killer wants to cry about the chance they might go against a bunch of survivors that are better than them then there is no hope to reason with them.
"Hey guys, I played twenty games today, one of those games I got absolutely destroyed, I think we should nerf survivors into the ground".
11 -
SenzuDuck said:
@iTz_KilLaZ_x said:
I notice you spend so much time on a forum dedicated to a nascar “horror” game. Did you know the depip squad ran tons of games the other week and demonstrated yet again that this game is easy for survivors if the team actually knows what they are doing... gens getting done ridiculously fast, easy pallet looping, etc... it all happenedMate, I really don't care about the depip squad, a bunch of 4K hour players acting as if they're a swat team? Damn right they're going to do well.
But again, they're a less than 5% part of the game, and if every killer wants to cry about the chance they might go against a bunch of survivors that are better than them then there is no hope to reason with them.
"Hey guys, I played twenty games today, one of those games I got absolutely destroyed, I think we should nerf survivors into the ground".
9 -
@iTz_KilLaZ_x said:
SenzuDuck said:@iTz_KilLaZ_x said:
I notice you spend so much time on a forum dedicated to a nascar “horror” game. Did you know the depip squad ran tons of games the other week and demonstrated yet again that this game is easy for survivors if the team actually knows what they are doing... gens getting done ridiculously fast, easy pallet looping, etc... it all happened
Mate, I really don't care about the depip squad, a bunch of 4K hour players acting as if they're a swat team? Damn right they're going to do well.
But again, they're a less than 5% part of the game, and if every killer wants to cry about the chance they might go against a bunch of survivors that are better than them then there is no hope to reason with them.
"Hey guys, I played twenty games today, one of those games I got absolutely destroyed, I think we should nerf survivors into the ground".
Don’t act like it takes 4k hours to be good at survivor. It’s easy to replicate their results if you have a even moderately good swf team. Why can’t you just admit that the core objective of survivors is easy and boring. Looping isn’t hard. I’m a killer main but I genuinely put my bias aside when it comes to game balance discussion. The game itself is not complex. If you factor in time logistics, killers effectiveness and how a swf group basically gets all the aura perks due to comms, you realize how stupid ez things are for them.
It doesn't matter what I say, I think killer is just as easy, but you'll say I'm lying because you find it impossible to compete against SWF.
Once you learn to play killer, and you run builds you're good with, you'll realize how stupid ez things are for them.
10 -
SenzuDuck said:
@iTz_KilLaZ_x said:
SenzuDuck said:@iTz_KilLaZ_x said:
I notice you spend so much time on a forum dedicated to a nascar “horror” game. Did you know the depip squad ran tons of games the other week and demonstrated yet again that this game is easy for survivors if the team actually knows what they are doing... gens getting done ridiculously fast, easy pallet looping, etc... it all happened
Mate, I really don't care about the depip squad, a bunch of 4K hour players acting as if they're a swat team? Damn right they're going to do well.
But again, they're a less than 5% part of the game, and if every killer wants to cry about the chance they might go against a bunch of survivors that are better than them then there is no hope to reason with them.
"Hey guys, I played twenty games today, one of those games I got absolutely destroyed, I think we should nerf survivors into the ground".
Don’t act like it takes 4k hours to be good at survivor. It’s easy to replicate their results if you have a even moderately good swf team. Why can’t you just admit that the core objective of survivors is easy and boring. Looping isn’t hard. I’m a killer main but I genuinely put my bias aside when it comes to game balance discussion. The game itself is not complex. If you factor in time logistics, killers effectiveness and how a swf group basically gets all the aura perks due to comms, you realize how stupid ez things are for them.
It doesn't matter what I say, I think killer is just as easy, but you'll say I'm lying because you find it impossible to compete against SWF.
Once you learn to play killer, and you run builds you're good with, you'll realize how stupid ez things are for them.
8 -
SenzuDuck said:
@Tsulan said:
SC is more popular after the healing nerf?
That's a bold statement.I was referring to the stats which at that moment where supposed to be correct, but where debunked shortly after.
GOOD GOD.
You, Tsulan, say that the self care percentage was wrong, and imply that you assume it was more popular.
I, SenzuDuck, say that while that may have been true when the stats were released it probably isn't true now, as the perk does see heavy use.
You, Tsulan, now turn those two statements around and say that it probably isn't more popular because of self care nerf?
What point are you trying to make?
Hey, these stats are wrong (he says about year and a half year old stats)
Hey, you're probably right about those stats if we were to look at them now
Yea but it probably isn't common bc self care nerf LOL
Again what are you trying to say?, i've put what you've said into two different formats and I still want to run head first into a wall.
What are you trying to prove or point out?
Why even bring up the Self care nerf. If they said Survivors use self care 90% of the time you'd be on your knees praising them, but because the stats ARE OLD and probably wrong NOW you want to call them out for it?
I know, ignorance is bliss and you life it to the maximum. But even you can't deny that the devs gave us fake stats in the past to calm the angry mob down.
PROVE the devs gave us false stats, where's the proof? You ALWAYS make statements without proof and act as if it's gospel, where are these so called fake stats? Just because the stats aren't true now doesn't mean they're fake when they got released.
All in the same stream.
If you would actually pay attention to what the devs say, you would notice that. But as always, it's simply impossible to discuss anything with you.5 -
@iTz_KilLaZ_x said:
Well considering my swf group and marths go against fully decked out killers and still escape consistently kinda destroys your argument. You just don’t want to acknowledge how simple this game really is. Will it ever be balanced to perfection? No and it shouldn’t be. Could they change the game so EVERY killer is viable and can outskill a good team? Yes but they choose not to. As I’ve said so many times, pallet looping destroys some killers in this game. You literally rely on survivors making mistakes.... great game huhYou do nothing but complain about the game, and then imply it's bad with "great game huh". Why even play?
You do nothing much say devs do nothing for killers when all they've done for 5 months is buff them constantly, so much so that survival rate is below 50% (I have no issue with this, just like I have no issue with SWF because I'm an ok killer).The game is simple, simple for killer, simple for survivors.
They are constantly changing killers, just like they're changing Freddy next, they could take 8 months and not release a patch, or upgrade each killer as they go so you get constant changes.Just quit whining, the game isn't hard, you have killers on this forum who constantly talk nothing but how they can't wait to derank, or people who claim they dodge every SWF lobby they can but are also "stuck in rank 15" because of SWF.
Ya'll are crazy.
8 -
Tsulan said:SenzuDuck said:
@Tsulan said:
SC is more popular after the healing nerf?
That's a bold statement.I was referring to the stats which at that moment where supposed to be correct, but where debunked shortly after.
GOOD GOD.
You, Tsulan, say that the self care percentage was wrong, and imply that you assume it was more popular.
I, SenzuDuck, say that while that may have been true when the stats were released it probably isn't true now, as the perk does see heavy use.
You, Tsulan, now turn those two statements around and say that it probably isn't more popular because of self care nerf?
What point are you trying to make?
Hey, these stats are wrong (he says about year and a half year old stats)
Hey, you're probably right about those stats if we were to look at them now
Yea but it probably isn't common bc self care nerf LOL
Again what are you trying to say?, i've put what you've said into two different formats and I still want to run head first into a wall.
What are you trying to prove or point out?
Why even bring up the Self care nerf. If they said Survivors use self care 90% of the time you'd be on your knees praising them, but because the stats ARE OLD and probably wrong NOW you want to call them out for it?
I know, ignorance is bliss and you life it to the maximum. But even you can't deny that the devs gave us fake stats in the past to calm the angry mob down.
PROVE the devs gave us false stats, where's the proof? You ALWAYS make statements without proof and act as if it's gospel, where are these so called fake stats? Just because the stats aren't true now doesn't mean they're fake when they got released.
All in the same stream.
If you would actually pay attention to what the devs say, you would notice that. But as always, it's simply impossible to discuss anything with you.9 -
@Tsulan said:
SenzuDuck said:@Tsulan said:
SC is more popular after the healing nerf?
That's a bold statement.
I was referring to the stats which at that moment where supposed to be correct, but where debunked shortly after.
GOOD GOD.
You, Tsulan, say that the self care percentage was wrong, and imply that you assume it was more popular.
I, SenzuDuck, say that while that may have been true when the stats were released it probably isn't true now, as the perk does see heavy use.
You, Tsulan, now turn those two statements around and say that it probably isn't more popular because of self care nerf?
What point are you trying to make?
Hey, these stats are wrong (he says about year and a half year old stats)
Hey, you're probably right about those stats if we were to look at them now
Yea but it probably isn't common bc self care nerf LOL
Again what are you trying to say?, i've put what you've said into two different formats and I still want to run head first into a wall.
What are you trying to prove or point out?
Why even bring up the Self care nerf. If they said Survivors use self care 90% of the time you'd be on your knees praising them, but because the stats ARE OLD and probably wrong NOW you want to call them out for it?
I know, ignorance is bliss and you life it to the maximum. But even you can't deny that the devs gave us fake stats in the past to calm the angry mob down.
PROVE the devs gave us false stats, where's the proof? You ALWAYS make statements without proof and act as if it's gospel, where are these so called fake stats? Just because the stats aren't true now doesn't mean they're fake when they got released.
Let's see, Matt explained that Freddy had a overwhelming high kill rate. Then he explained that people had a overwhelming high disconnect rate against him and then he explained that the system doesn't differentiate between a kill and a disconnect.
All in the same stream.If you would actually pay attention to what the devs say, you would notice that. But as always, it's simply impossible to discuss anything with you.
Where, link it?!
(this is where Tsulan doesn't link anything and pretends he missed my comment and then brushes off the evidence because making stuff up is better)
6 -
SenzuDuck said:
@iTz_KilLaZ_x said:
Well considering my swf group and marths go against fully decked out killers and still escape consistently kinda destroys your argument. You just don’t want to acknowledge how simple this game really is. Will it ever be balanced to perfection? No and it shouldn’t be. Could they change the game so EVERY killer is viable and can outskill a good team? Yes but they choose not to. As I’ve said so many times, pallet looping destroys some killers in this game. You literally rely on survivors making mistakes.... great game huhYou do nothing but complain about the game, and then imply it's bad with "great game huh". Why even play?
You do nothing much say devs do nothing for killers when all they've done for 5 months is buff them constantly, so much so that survival rate is below 50% (I have no issue with this, just like I have no issue with SWF because I'm an ok killer).The game is simple, simple for killer, simple for survivors.
They are constantly changing killers, just like they're changing Freddy next, they could take 8 months and not release a patch, or upgrade each killer as they go so you get constant changes.Just quit whining, the game isn't hard, you have killers on this forum who constantly talk nothing but how they can't wait to derank, or people who claim they dodge every SWF lobby they can but are also "stuck in rank 15" because of SWF.
Ya'll are crazy.
8