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The devs don’t actually answer questions during their stream

24

Comments

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    @iTz_KilLaZ_x said:
    I never claimed to represent all SWF groups. I stated my personal experience and how it's still not hard to play survivor in this game. That is not a strawman. Maybe some people feel like survivor is hard but personally, looping and sitting on a gen while hitting “skill checks” isn’t hard imo 

    Fair enough.

  • iTz_KilLaZ_x
    iTz_KilLaZ_x Member Posts: 300
    Mc_Harty said:

    @iTz_KilLaZ_x said:
    I never claimed to represent all SWF groups. I stated my personal experience and how it's still not hard to play survivor in this game. That is not a strawman. Maybe some people feel like survivor is hard but personally, looping and sitting on a gen while hitting “skill checks” isn’t hard imo 

    Fair enough.

    I hope you can recognize how duck strawmanned me. He stated how I’m a killer who wants his kills handed to him, which isn’t true. I never said that nor do I even want that.

    By him doing that, it shows he is not willing or able to discuss on an intellectual level. Strawmanning people is not productive, and yet he’s getting thumbs up lol
  • fcc2014
    fcc2014 Member Posts: 4,388

    @Boss said:

    @SenzuDuck said:

    @Boss said:

    @SenzuDuck said:

    @Boss said:

    @SenzuDuck said:

    I didn't watch the stream.
    Did they say over what period of time those stats came from?
    And when that time period occurred?

    70 days is what they stated.

    That's good then, that's more than enough.

    Welp, balance seems close to perfect actually, only low ranked Survivors need to get just a tad more love.
    Now they need to work on the fun factor of certain mechanics.

    It's funny because at rank 3 it takes a large dip for some reason ahah, those rank 3 plebs letting us all down eh /s

    What i'm very curious about is why PS4 does so well on rank 15-13.
    But then so ######### on red ranks.

    Maybe more derank to have easy games. We have had killer mains on this very forum talk about deranking to those ranks for easy matches.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293
    edited November 2018

    @iTz_KilLaZ_x said:
    I hope you can recognize how duck strawmanned me. He stated how I’m a killer who wants his kills handed to him, which isn’t true. I never said that nor do I even want that.

    By him doing that, it shows he is not willing or able to discuss on an intellectual level. Strawmanning people is not productive, and yet he’s getting thumbs up lol

    I honestly couldn't care less. This forum is filled with nothing but straw mans.

    Again no offence. Just exhausted from all the drama.

  • Jacoby2041
    Jacoby2041 Member Posts: 843

    It's not necessarily that there are balance issues, it's that running in circles is boring as hell and there needs to be more fun and intuitive gameplay. Chases should be about taking risks and trying to escape rather than delaying forever. Doing objectives should be about something other than staring at a generator and pushing a button occasionally for a minute straight. The killers who can counter looping shouldn't be the ones that are completely dominating the game while the ones who can't counter it are just getting destroyed all the time with mostly the only exceptions being against low skill survivors or those who are just messing around or refraining from looping.

  • Seanzu
    Seanzu Member Posts: 7,526

    @fcc2014 said:

    @Boss said:

    @SenzuDuck said:

    @Boss said:

    @SenzuDuck said:

    @Boss said:

    @SenzuDuck said:

    I didn't watch the stream.
    Did they say over what period of time those stats came from?
    And when that time period occurred?

    70 days is what they stated.

    That's good then, that's more than enough.

    Welp, balance seems close to perfect actually, only low ranked Survivors need to get just a tad more love.
    Now they need to work on the fun factor of certain mechanics.

    It's funny because at rank 3 it takes a large dip for some reason ahah, those rank 3 plebs letting us all down eh /s

    What i'm very curious about is why PS4 does so well on rank 15-13.
    But then so ######### on red ranks.

    Maybe more derank to have easy games. We have had killer mains on this very forum talk about deranking to those ranks for easy matches.

    no no no, stop.

    They want "fun" matches, what the don't realise is fun for them means stomping on lesser experienced players. "FUN"

  • iTz_KilLaZ_x
    iTz_KilLaZ_x Member Posts: 300
    Mc_Harty said:

    @iTz_KilLaZ_x said:
    I hope you can recognize how duck strawmanned me. He stated how I’m a killer who wants his kills handed to him, which isn’t true. I never said that nor do I even want that.

    By him doing that, it shows he is not willing or able to discuss on an intellectual level. Strawmanning people is not productive, and yet he’s getting thumbs up lol

    I could honestly care less. This forum is filled with nothing but straw mans.

    Again no offence. Just exhausted from all the drama.


    @iTz_KilLaZ_x said:
    I hope you can recognize how duck strawmanned me. He stated how I’m a killer who wants his kills handed to him, which isn’t true. I never said that nor do I even want that.

    By him doing that, it shows he is not willing or able to discuss on an intellectual level. Strawmanning people is not productive, and yet he’s getting thumbs up lol

    I could honestly care less. This forum is filled with nothing but straw mans.

    Again no offence. Just exhausted from all the drama.

    *Couldn’t care less. Saying “ I could care less” is incorrect lol 
  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    @iTz_KilLaZ_x said:
    *Couldn’t care less. Saying “ I could care less” is incorrect lol 

    See?

    These forums are so bad their affecting my grammar lol.

  • iTz_KilLaZ_x
    iTz_KilLaZ_x Member Posts: 300
    Mc_Harty said:

    @iTz_KilLaZ_x said:
    *Couldn’t care less. Saying “ I could care less” is incorrect lol 

    See?

    These forums are so bad their affecting my grammar lol.

    Just trying to help ya out
  • fcc2014
    fcc2014 Member Posts: 4,388

    @SenzuDuck said:

    Maybe more derank to have easy games. We have had killer mains on this very forum talk about deranking to those ranks for easy matches.

    no no no, stop.

    They want "fun" matches, what the don't realise is fun for them means stomping on lesser experienced players. "FUN"

    personally i don't care what people do but that would explain it and hey maybe they are following the fog streamer example. I'm more curious about the new match making and hoping it isn't some buggy mess.

    It feels wrong the way they are rolling it out. If 10% at first than 30% and so on what happens to people on the old system until then? The pool of eligible lobbies increases for the ones that are updated while it systematically would keep the non updated users with the current matchmaking. That seems like the closer to the end of the rollout the more it will delay lobbies for those that haven't been updated.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    @iTz_KilLaZ_x said:
    Just trying to help ya out

    I know, I was just joking.

    Thanks for that btw.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    I understand that they nowadays refuse to give us info on unfinished changes, given how there was even outcry because unconfirmed dates on the wiki.

    Yet, i only watched it hoping for any Freddy changes, left disappointed.
    It’s the devs fault. They endorsed the wiki without even investigating and saying “hey, do NOT list projected dates for release unless we confirm it first”.

    And yeah, they made a mistake but who cares...? One stupid thing shouldn’t scare them into not telling us stuff. If some of the base can’t handle information, that’s on them for being immature crybabies.
    Its not like there was A GIANT RED WARNING right next to it or anything.
  • knell
    knell Member Posts: 595

    I find it sad that people here don't really question these types of escape rate statistics, without any details on whether they had counted disconnects/games with a disconnect like in one of their previous display of statistics. But I find it even more sad that people haven't even questioned the claim, "70 days is what they stated" made in this same thread.

    Horvath: "Before the rank reset."
    Cote: "That's just before the rank reset."
    Horvath: "That's 7 days before the rank reset."
    not_Queen: "Yes."
    Cote: "Oh, ok."
    Horvath: "I don't know if it will change otherwise for a whole month or whatnot, but we'll keep an eye on this as well."

    Around the 26 minute mark on their youtube video of the stream.

    No wonder misinformation spreads so easily these days. People don't check back over anything, and yet are able to claim anything.

  • purebalance
    purebalance Member Posts: 661

    @iTz_KilLaZ_x said:
    SenzuDuck said:

    @Master said:

     @iTz_KilLaZ_x said:
    

    Ive watched the streams for a while now, and whenever the devs are asked questions regarding mechanic or balance changes, 75% of the time they don’t actually give a substantive answer 

    Just earlier, someone asked about Freddy and they hardly went into detail on the projected changes or thoughts. Same with DS, hatch, etc... we ask about potential new game modes and no specific details are given... 

    It’s frustrating as someone who supports this game to just be given empty statements rather than cogent responses 

    Thats not fair, they have answered a lot of lore question and they gave precise answers.
    

    The balancing stuff however.....

    Survivors die more than they survive, there are no balance issues.

    Reason being is there’s more casual scrubs playing who don’t even understand what looping is...

    Or trolls who run the killer on you while you're healing.

  • Seanzu
    Seanzu Member Posts: 7,526
    edited November 2018

    @knell said:
    I find it sad that people here don't really question these types of escape rate statistics, without any details on whether they had counted disconnects/games with a disconnect like in one of their previous display of statistics. But I find it even more sad that people haven't even questioned the claim, "70 days is what they stated" made in this same thread.

    Horvath: "Before the rank reset."
    Cote: "That's just before the rank reset."
    Horvath: "That's 7 days before the rank reset."
    not_Queen: "Yes."
    Cote: "Oh, ok."
    Horvath: "I don't know if it will change otherwise for a whole month or whatnot, but we'll keep an eye on this as well."

    Around the 26 minute mark on their youtube video of the stream.

    No wonder misinformation spreads so easily these days. People don't check back over anything, and yet are able to claim anything.

    https://youtu.be/OO3jgH173ik?t=1560

    At these points he says "in the last sevent.... days"
    Upon listening further it sounds like he says 17 days and not 70, my apologies, however it would mean the event would have only affected a couple of days.

  • knell
    knell Member Posts: 595

    At 26:27 in the link you provided, Horvath clearly says, "That's 7 days before the rank reset." Not 17. Not 70. Unless you want to take a poll in the forums to see if whether I'm the deaf one, or you are the deaf one, I don't know if there's anything much more to say about this. I just find it sad that no one had bothered to question your claim, just as no one questioned the statistic handed to us by the developers.

  • Seanzu
    Seanzu Member Posts: 7,526

    @knell said:
    At 26:27 in the link you provided, Horvath clearly says, "That's 7 days before the rank reset." Not 17. Not 70. Unless you want to take a poll in the forums to see if whether I'm the deaf one, or you are the deaf one, I don't know if there's anything much more to say about this. I just find it sad that no one had bothered to question your claim, just as no one questioned the statistic handed to us by the developers.

    You're listening to the wrong part.

    at 26:02 he says "and that's within the last 17 days, before the rank reset".

  • NMCKE
    NMCKE Member Posts: 8,243
    SenzuDuck said:

    @knell said:
    At 26:27 in the link you provided, Horvath clearly says, "That's 7 days before the rank reset." Not 17. Not 70. Unless you want to take a poll in the forums to see if whether I'm the deaf one, or you are the deaf one, I don't know if there's anything much more to say about this. I just find it sad that no one had bothered to question your claim, just as no one questioned the statistic handed to us by the developers.

    You're listening to the wrong part.

    at 26:02 he says "and that's within the last 17 days, before the rank reset".

    I agree with these stats but we still have some problems with killers such as...

    -Lighthouse Totems
    -Generator Rush
    -Weak Killers

    Once these things get fixed, I think we will have a pretty balanced game overall.
  • knell
    knell Member Posts: 595

    No, I do not hear "seventeen" at all, partly because Cote is talking over him. I don't really think you do, either. But do you know what I do hear clearly? "That's 7 days before the rank reset." at 26:27.

    But we can go back and forth. Or we can make this interesting - whoever has the wrong number of days about the time period of this statistics can be banned from the forums forever. We'll see if we can get the community manager who was there confirm it for us. I'm sure they don't want misinformation being spread around either. How about it?

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    SenzuDuck said:

    @iTz_KilLaZ_x said:
    My swf group survives 75% of the time against any killer 

    I 4k every match I play, even while blindfolded.
    See how easy it is to lie on the internet?

    Its because of matchmaking and ranking system.... ever since the devs made emblems worse then the old ranking system.... every match seems like the survivors haven't played longer then the week... please don't try to say theres no balancing issues... killer is fine and game is balanced when the game is still well in favor of the survivors "facepalm"
  • Seanzu
    Seanzu Member Posts: 7,526

    @knell said:
    No, I do not hear "seventeen" at all, partly because Cote is talking over him. I don't really think you do, either. But do you know what I do hear clearly? "That's 7 days before the rank reset." at 26:27.

    But we can go back and forth. Or we can make this interesting - whoever has the wrong number of days about the time period of this statistics can be banned from the forums forever. We'll see if we can get the community manager who was there confirm it for us. I'm sure they don't want misinformation being spread around either. How about it?

    I mean, I already tagged her on the second page so we can get some straight answers, I'd rather have facts instead of playing childish games with someone.

    I even edited my first original comment with the video and to correct my mistake, I still hear 17, if you feel like telling me what i did or didn't hear that's up to you, like you, I'd rather hear the truth about the statistics.

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    @SenzuDuck said:

    @Boss said:

    @SenzuDuck said:

    I didn't watch the stream.
    Did they say over what period of time those stats came from?
    And when that time period occurred?

    70 days is what they stated.

    So it contains the event? Then I have to say the stastic is basicly useless, then. Death rate was abnormal during that time. Farming rounds as well.



    This /\

  • knell
    knell Member Posts: 595

    Great! Game on! Let's see who will not be able to come back to this forum. Perhaps even both of us!

    @not_Queen

    Hi, there seems to be some confusion among us about the time period of when the data for Escape Rate Statistics were taken. The consensus seems to be either 7 days or 17 days before rank reset. Despite rewatching the video of today's stream, we can't really tell. Can you clarify it for us since you were there?

  • knell
    knell Member Posts: 595

    Fair enough.

  • NMCKE
    NMCKE Member Posts: 8,243
    SenzuDuck said:

    @Nickenzie said:
    SenzuDuck said:

    @knell said:

    At 26:27 in the link you provided, Horvath clearly says, "That's 7 days before the rank reset." Not 17. Not 70. Unless you want to take a poll in the forums to see if whether I'm the deaf one, or you are the deaf one, I don't know if there's anything much more to say about this. I just find it sad that no one had bothered to question your claim, just as no one questioned the statistic handed to us by the developers.

    You're listening to the wrong part.

    at 26:02 he says "and that's within the last 17 days, before the rank reset".

    I agree with these stats but we still have some problems with killers such as...

    -Lighthouse Totems

    Agree, totem placement is terrible, remove the candles, make them shorter, move some, don't buff the actual perks as they're pretty strong.

    -Generator Rush

    I personally don't believe in gen rush anymore, while it was super rare to happen (all 4 having BNPs) i don't see where you can gen rush now with weak BNPs and decent pressure.

    -Weak Killers

    Sure, some killers aren't as efficient at getting kills with all the nerfs that have been happening it's pretty easy for all the killers to get at least 2-3 kills, imo.

    "Agree, totem placement is terrible, remove the candles, make them shorter, move some, don't buff the actual perks as they're pretty strong."

    Agreed, this would help the statistics for the killer a little but it's needed.

    "
    I personally don't believe in gen rush anymore, while it was super rare to happen (all 4 having BNPs) i don't see where you can gen rush now with weak BNPs and decent pressure."

    It depends of the killer you are playing can be strong enough to pressure survivors. Freddy cannot do that as well as Nurse, Trapper cannot do that as well as Huntress, Pig cannot do that as well as Hag, and etc. This is a killer problem mostly since if the killer is weak, less hooks, less pressure, and more generators going off.

    "Sure, some killers aren't as efficient at getting kills with all the nerfs that have been happening it's pretty easy for all the killers to get at least 2-3 kills, imo."

    I can list a few who still struggle such as Freddy, Leather Face, Trapper, Doctor, and Pig. Overall, we're getting there.
  • Chrona
    Chrona Member Posts: 245

    @SenzuDuck said:

    @Master said:

    @SenzuDuck said:

    @Master said:
    ok bro :lol:


    Stats are from today btw.

    And?
    We all know what kinds of players can get to rank 1, on both sides.
    The rank system is a big joke

    Lol, you're a deranker, you're the reason these kinds of stats are skewed as it is.
    You're just mad your "OK BRO :LOL:" can be dismissed with recent stats because it just shows you're not very good at the game.

    My short reply became a wall of text I'm going to make its own thread.

    However, long story short, matchmaking is based on rank. And the ranking system is a touch broken.

    I went from 9 to 3 in a few hours (unintentionally) by playing with a few friends who were a lower rank than me (Just trying to play with them), and playing at that rank was literally hell.

  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited November 2018

    @iTz_KilLaZ_x said:
    SenzuDuck said:

    Because as seen with the Hatch change they showed, if they show/talk about it people will constantly bug about it.

    If they say something definitive about freddy and it doesn't happen you get a plethora of whiners posting every day on the forum "wheres this, wheres that, i liked that, i didn't like that, i want it, give it to me" yadda yadda yadda

    Normal mature adults realize not every thing they discuss will be implemented... my point is, they should actually discuss ideas and stuff rather than be as vague as possible ...

    @Nickenzie said:
    SenzuDuck said:

    @knell said:

    At 26:27 in the link you provided, Horvath clearly says, "That's 7 days before the rank reset." Not 17. Not 70. Unless you want to take a poll in the forums to see if whether I'm the deaf one, or you are the deaf one, I don't know if there's anything much more to say about this. I just find it sad that no one had bothered to question your claim, just as no one questioned the statistic handed to us by the developers.

    You're listening to the wrong part.

    at 26:02 he says "and that's within the last 17 days, before the rank reset".

    I agree with these stats but we still have some problems with killers such as...

    -Lighthouse Totems
    -Generator Rush
    -Weak Killers

    Once these things get fixed, I think we will have a pretty balanced game overall.

    They removed Lighthouse Totems a few patches ago FYI.

    Now they're hidden within the base of the rock, and are actually difficult to cleanse because you need to be at the right elevation to get the prompt.

    And they're still buffing weak killers. Hence why Hag isn't absolute trash anymore, why the Spirit has been buffed like 50 times, and why they've been working to buff Freddy. They get the message, clearly.

    Gen rush is realistically the ONLY problem in the game right now that is pervasive, but even then, they've already tested secondary objectives with the Halloween event, so that won't be a problem for long. Technically, healing speeds and sloppy butcher were the best thing to happen to address gen rush, depending on the Killer's playstyle.

    Honestly, there's not much to complain about in terms of balance anymore. These stats have been telling us the same thing since the stats they released in the Pig chapter, but salty people don't really care to see the reality of it.

  • powerbats
    powerbats Member Posts: 7,068

    @Tsulan said:
    SenzuDuck said:

    @Tsulan said:

    I love the dev stats!

    I'm always amazed when I see statistics about how only 24% of survivors use SC, how the lobby times don't pass 3 minutes or that Freddy was the most lethal killer ever.

    Yes, lets compare stats from last year as if they couldn't have possible changed and self care is probably more popular, like come on now, Tsulan.

    But of course, if these stats fitted your narrative we wouldn't be in this conversation now, would we?

    Devs = Lets buff killers for a few months.

    Devs = Lets also lie about some stats because we hate killers.

    SC is more popular after the healing nerf?
    That's a bold statement.

    I was referring to the stats which at that moment where supposed to be correct, but where debunked shortly after.

    I know, ignorance is bliss and you life it to the maximum. But even you can't deny that the devs gave us fake stats in the past to calm the angry mob down. 

    They were debunked how again because using assumptions to make claims makes one look foolish. If the devs don't state what time period that's from or the more detailed breakdown your so called debunked has been debunked.

  • Tsulan
    Tsulan Member Posts: 15,095
    powerbats said:

    @Tsulan said:
    SenzuDuck said:

    @Tsulan said:

    I love the dev stats!

    I'm always amazed when I see statistics about how only 24% of survivors use SC, how the lobby times don't pass 3 minutes or that Freddy was the most lethal killer ever.

    Yes, lets compare stats from last year as if they couldn't have possible changed and self care is probably more popular, like come on now, Tsulan.

    But of course, if these stats fitted your narrative we wouldn't be in this conversation now, would we?

    Devs = Lets buff killers for a few months.

    Devs = Lets also lie about some stats because we hate killers.

    SC is more popular after the healing nerf?
    That's a bold statement.

    I was referring to the stats which at that moment where supposed to be correct, but where debunked shortly after.

    I know, ignorance is bliss and you life it to the maximum. But even you can't deny that the devs gave us fake stats in the past to calm the angry mob down. 

    They were debunked how again because using assumptions to make claims makes one look foolish. If the devs don't state what time period that's from or the more detailed breakdown your so called debunked has been debunked.

    Sigh

    They claimed that only 23% of all survivors use SC. Problem was, they couldn't read their own stats. Because it was a 23% chance per perk slot.

    They claimed that Freddy had the highest kill rate, but admitted that the system doesn't differentiate between a kill and a disconnect. They also admitted that an overwhelming amount of people disconnected against him.
  • NMCKE
    NMCKE Member Posts: 8,243
    edited November 2018

    @iTz_KilLaZ_x said:
    SenzuDuck said:

    Because as seen with the Hatch change they showed, if they show/talk about it people will constantly bug about it.

    If they say something definitive about freddy and it doesn't happen you get a plethora of whiners posting every day on the forum "wheres this, wheres that, i liked that, i didn't like that, i want it, give it to me" yadda yadda yadda

    Normal mature adults realize not every thing they discuss will be implemented... my point is, they should actually discuss ideas and stuff rather than be as vague as possible ...

    @Nickenzie said:
    SenzuDuck said:

    @knell said:

    At 26:27 in the link you provided, Horvath clearly says, "That's 7 days before the rank reset." Not 17. Not 70. Unless you want to take a poll in the forums to see if whether I'm the deaf one, or you are the deaf one, I don't know if there's anything much more to say about this. I just find it sad that no one had bothered to question your claim, just as no one questioned the statistic handed to us by the developers.

    You're listening to the wrong part.

    at 26:02 he says "and that's within the last 17 days, before the rank reset".

    I agree with these stats but we still have some problems with killers such as...

    -Lighthouse Totems
    -Generator Rush
    -Weak Killers

    Once these things get fixed, I think we will have a pretty balanced game overall.

    They removed Lighthouse Totems a few patches ago FYI.

    Now they're hidden within the base of the rock, and are actually difficult to cleanse because you need to be at the right elevation to get the prompt.

    And they're still buffing weak killers. Hence why Hag isn't absolute trash anymore, why the Spirit has been buffed like 50 times, and why they've been working to buff Freddy. They get the message, clearly.

    Gen rush is realistically the ONLY problem in the game right now that is pervasive, but even then, they've already tested secondary objectives with the Halloween event, so that won't be a problem for long. Technically, healing speeds and sloppy butcher were the best thing to happen to address gen rush, depending on the Killer's playstyle.

    Honestly, there's not much to complain about in terms of balance anymore. These stats have been telling us the same thing since the stats they released in the Pig chapter, but salty people don't really care to see the reality of it.

    @Visionmaker

    "They removed Lighthouse Totems a few patches ago FYI.

    Now they're hidden within the base of the rock, and are actually difficult to cleanse because you need to be at the right elevation to get the prompt."


    I still know it's there, that's not gonna change until they make more hills or make new types of hills with multiple totem spots. In every game, you can guarantee that a totem will be on a hill just like a chest is always in the basement, it's a static location.

    "And they're still buffing weak killers. Hence why Hag isn't absolute trash anymore, why the Spirit has been buffed like 50 times, and why they've been working to buff Freddy. They get the message, clearly."

    I never said they didn't get the message, the developers are doing a great job at making killers more viable. I was saying that a few more killers could use some love such as Trapper, Leather Face, Doctor, and Freddy.

    "Honestly, there's not much to complain about in terms of balance anymore. These stats have been telling us the same thing since the stats they released in the Pig chapter, but salty people don't really care to see the reality of it."

    I wouldn't say these stats are the same since the Saw DLC had pallet vacuum, no healing nerf, scratch marks were screwed up, and there was perks on both sides that was exactly like the old Déjà vu. Currently, Dead by Daylight is starting to become a asymmetrical horror game, I have no doubts that the developers will fail us again.
  • powerbats
    powerbats Member Posts: 7,068

    @Tsulan said:

    Sigh

    They claimed that only 23% of all survivors use SC. Problem was, they couldn't read their own stats. Because it was a 23% chance per perk slot.

    They claimed that Freddy had the highest kill rate, but admitted that the system doesn't differentiate between a kill and a disconnect. They also admitted that an overwhelming amount of people disconnected against him.

    I'm not referring to those cherry picked stats though, I'm referring to the stats on kills, survival etc that the other people claim were debunked. I just did the exact same thing you did, only I'm specifying which ones I'm referring to.

  • Visionmaker
    Visionmaker Member Posts: 2,051

    @Nickenzie said:
    @Visionmaker

    "They removed Lighthouse Totems a few patches ago FYI.Now they're hidden within the base of the rock, and are actually difficult to cleanse because you need to be at the right elevation to get the prompt."

    I still know it's there, that's not gonna change until they make more hills or make new types of hills with multiple totem spots. In every game, you can guarantee that a totem will be on a hill just like a chest is always in the basement, it's a static location.

    "And they're still buffing weak killers. Hence why Hag isn't absolute trash anymore, why the Spirit has been buffed like 50 times, and why they've been working to buff Freddy. They get the message, clearly."

    I never said they didn't get the message, the developers are doing a great job at making killers more viable. I was saying that a few more killers could use some love such as Trapper, Leather Face, Doctor, and Freddy.

    "Honestly, there's not much to complain about in terms of balance anymore. These stats have been telling us the same thing since the stats they released in the Pig chapter, but salty people don't really care to see the reality of it."

    I wouldn't say these stats are the same since the Saw DLC had pallet vacuum, no healing nerf, scratch marks were screwed up, and there was perks on both sides that was exactly like the old Déjà vu. Currently, Dead by Daylight is starting to become a asymmetrical horror game, I have no doubts that the developers will fail us again.

    Right, but that kills the glaring weakness of the lighthouse totems. It is basically stronger than most totems now. We can't even call them lighthouse totems anymore.

    Eventually.

    Yeah, there are probably fewer survivals now with all of the survivor nerfs. Um, I highly doubt it. I don't see any reason to be cynical when they have had nearly a year of progress.